TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 2 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Kwangsi to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in 2 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 7 transports in 2 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans and 2 destroyers owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 2/3 hits
2 transports owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 2 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 2 fighters in 2 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 2 Sea Zone
4 transports owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 3 submarines in 2 Sea Zone, round 4 : 1/3 hits
Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/11 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/3 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Sikang, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour in Sikang, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Sikang, round 5 : 0/1 hits
1 armour owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
2 tactical_bombers moved from 2 Sea Zone to 8 Sea Zone
1 submarine moved from 16 Sea Zone to 8 Sea Zone
1 carrier and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Suiyuyan
2 bombers moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Kwangsi
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.804
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 56
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.875
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.537
Median : 4.000
Variance : 0.725
Standard Deviation : 0.851
Total rolls : 41
triplea_38210.0_Jap6.tsvg