@crockett36 Thanks!
WWII Surprise attack vs Dawgoneit Axis vs Allies
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
1 armour moved from Novgorod to Poland
4 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Poland
1 mech_infantry moved from Baltic States to Eastern Poland
1 armour, 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bessarabia to Romania
1 armour and 1 fighter moved from Western Ukraine to Romania
1 fighter moved from Novgorod to Romania
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery and 5 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 5 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 2 armour, 1 artillery and 6 infantry
Germans defend with 2 aaGuns and 4 infantry
Russians win, taking Poland from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 aaGuns and 4 infantry
Casualties for Russians: 5 infantry
Battle in Romania
Russians attack with 2 armour, 1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers
retreated to Romania
Germans win with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour, 2 artilleries and 5 infantry
Casualties for Russians: 2 armour, 1 artillery, 9 infantry and 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
3 fighters moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 1 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery, 1 fighter and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Shensi
2 artilleries and 5 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Yunnan to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Szechwan to Shensi
2 artilleries and 5 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Yunnan to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 16 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 2 : 5/17 hits
Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 3/16 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 3 : 8/14 hits
Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 3/11 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers in Suiyuyan, round 4 : 8/11 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Chinese: 16 infantry
Casualties for Japanese: 1 artillery and 5 infantryNon Combat Move - Japanese
2 bombers moved from Suiyuyan to Yunnan
4 fighters and 3 tactical_bombers moved from Suiyuyan to Hopei
2 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Sikang
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 battleship moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.597
Median : 4.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 72Chinese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 4.067
Median : 4.000
Variance : 1.379
Standard Deviation : 1.174
Total rolls : 30Japanese Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.262
Median : 3.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 42 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 4 fighters and 3 transports moved from 1 Sea Zone to 2 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 2 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Alaska
2 transports placed in 2 Sea Zone
1 infantry placed in Alaska
1 artillery placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,2,2,2,6,1,3
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Kansu to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
-
sorry about the post.
I pushed done first -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Greece to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Greece to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 bomber and 2 fighters; French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
French roll dice for 1 bomber, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the French lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 2/2 hits
French roll dice for 2 fighters in Morocco, round 3 : 1/2 hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 18
Casualties for Italians: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for British: 1 bomber and 2 fighters
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6French Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 armour moved from Romania to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Karelia
2 armour moved from Germany to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Poland
1 artillery moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
2 bombers moved from Western Germany to Novgorod
1 armour moved from Romania to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Karelia
2 armour moved from Germany to PolandCombat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 2 bombers and 10 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 10 infantry
AA fire in Novgorod : 0/2 hits
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 10 infantry in Novgorod, round 2 : 3/14 hits
Russians roll dice for 2 aaGuns, 1 artillery and 10 infantry in Novgorod, round 2 : 3/11 hits
1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 7 infantry in Novgorod, round 3 : 4/11 hits
Russians roll dice for 1 artillery and 9 infantry in Novgorod, round 3 : 3/10 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 4 infantry in Novgorod, round 4 : 5/8 hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 2/6 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Novgorod, round 5 : 2/6 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 9 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 10 infantry
Battle in Poland
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery and 1 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Poland, round 2 : 5/15 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Poland, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 bombers moved from Novgorod to Norway
1 carrier and 2 fighters moved from 112 Sea Zone to 127 Sea Zone
6 infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Poland to Romania
1 fighter moved from Poland to Western Germany
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
3 armour moved from Germany to Romania
2 artilleries moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 artillery and 2 infantry placed in France
5 infantry placed in Germany
1 armour placed in Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
1 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 19 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 22 times
Average roll : 3.874
Median : 4.000
Variance : 1.564
Standard Deviation : 1.251
Total rolls : 95Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.867
Median : 4.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 60Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.886
Median : 4.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Bessarabia to Eastern Poland
4 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Eastern Poland from Germans with 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Western Ukraine
5 fighters moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Russia to Bryansk
1 armour moved from Ukraine to Belarus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 fighters moved from 36 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Kansu
1 tactical_bomber moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 bombers moved from Yunnan to India
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
2 fighters moved from 36 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 infantry moved from Siam to Shan State
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
1 fighter moved from Hopei to Kansu
1 fighter moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Kansu
1 tactical_bomber moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 bombers moved from Yunnan to India
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Strategic bombing raid in India
Bombing raid in India rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from India to Anhwe
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kansu to Chahar
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
1 infantry moved from Sikang to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 mech_infantrys moved from Kwangsi to Kweichow
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Jehol to Manchuria
2 infantry moved from Chahar to Jehol
2 infantry moved from Hopei to Chahar
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 fighters moved from 8 Sea Zone to 16 Sea Zone
4 fighters moved from 2 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Alaska to 101 Sea Zone
1 bomber moved from Alaska to 16 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 cruiser and 3 destroyers
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 4 Sea Zone
4 fighters moved from 7 Sea Zone to 4 Sea Zone
1 bomber moved from 16 Sea Zone to Soviet Far East
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 2 Sea Zone to 4 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 8 Sea Zone to 4 Sea Zone
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Western United States to British Columbia
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 2 infantry placed in Alaska
2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total