@Tyzoq likewise, enjoy the holiday! Go Buckeyes!
G40 L Pete Axis vs Cyanight Allies BM2
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submerge the sub please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
2 infantry moved from Belarus to Smolensk
2 bombers moved from Western Germany to Smolensk
1 submarine moved from 109 Sea Zone to 110 Sea Zone
5 fighters moved from Western Germany to 110 Sea Zone
2 armour and 1 mech_infantry moved from Karelia to Archangel
1 artillery moved from Novgorod to ArchangelCombat - Germans
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians, taking Archangel from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 bombers moved from Smolensk to Novgorod
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Eastern Poland to Belarus
2 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
5 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 5 artilleries and 26 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Belarus to Archangel
1 artillery, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 artillery moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Ukraine to Bryansk
4 tactical_bombers moved from Novgorod to Western Germany
1 aaGun moved from Belarus to Archangel
1 infantry moved from Karelia to NovgorodPlace Units - Germans
2 infantry placed in France
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 armour placed in Novgorod
1 artillery placed in France
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,1
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 mech_infantrys moved from Russia to Rostov
2 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
2 armour moved from Russia to Rostov
1 artillery moved from Samara to Volgograd
3 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 armour, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 5 mech_infantrys
Russians win with 3 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 6 armour and 5 mech_infantrys
Casualties for Russians: 2 armour, 2 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
2 artilleries and 26 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to KazakhstanPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 units repaired.
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
2 artilleries and 4 infantry moved from Hunan to Yunnan
1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to India
1 bomber moved from Siam to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Siam to 39 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to India
1 armour moved from Malaya to YunnanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries and 9 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 1 cruiser, 2 fighters, 1 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
1 bomber, 3 fighters and 1 tactical_bomber moved from Wake Island to Japan
1 mech_infantry moved from Burma to Hunan
1 armour moved from Hunan to Chahar
1 aaGun moved from Hopei to Suiyuyan
1 fighter moved from Siam to Hunan
1 fighter moved from Siam to Anhwe
1 fighter moved from India to Burma
2 tactical_bombers moved from India to Burma
1 fighter moved from India to 38 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Burma
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 bomber moved from India to Siam
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
3 armour placed in Malaya
2 armour and 1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from 92 Sea Zone to Tunisia
2 artilleries moved from Algeria to Tunisia
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in Tunisia
Americans attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Americans win, taking Tunisia from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 91 Sea Zone to 98 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 bombers moved from Hawaiian Islands to Queensland
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Tunisia to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to GibraltarPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 artilleries and 10 infantry moved from West India to India
3 armour moved from Eastern Persia to India
4 fighters moved from 79 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 armour moved from Ethiopia to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 submarines moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters
Japanese defend with 1 destroyer
British win, taking 39 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
British attack with 3 armour, 3 artilleries and 10 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from West India to India
2 transports moved from 79 Sea Zone to 76 Sea Zone
2 tactical_bombers moved from Egypt to Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from Syria to Persia
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Libya to Tobruk
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 fighter moved from Gibraltar to Tobruk
1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Kenya: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Rostov to Caucasus
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 aaGun moved from Bryansk to Rostov
5 infantry moved from Yugoslavia to BulgariaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 armour moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 marine placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 4 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 bomber and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Tambov
1 infantry moved from Bryansk to Tambov
4 armour and 9 mech_infantrys moved from Bryansk to Volgograd
4 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 8 armour and 9 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Caucasus
3 tactical_bombers moved from Western Germany to Caucasus
1 bomber and 1 tactical_bomber moved from Vologda to Caucasus
3 fighters moved from Western Germany to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
5 mech_infantrys moved from Western Germany to Yugoslavia
4 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 6 artilleries and 27 infantry moved from Bryansk to Rostov
3 artilleries moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Archangel to Urals
2 armour and 1 mech_infantry moved from Archangel to Urals
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Yugoslavia
2 fighters and 1 tactical_bomber moved from Yugoslavia to Caucasus
1 aaGun moved from Archangel to Vologda
1 artillery and 2 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Belarus
3 armour moved from Novgorod to Eastern Poland
2 infantry moved from Finland to NorwayPlace Units - Germans
1 artillery and 2 infantry placed in Western Ukraine
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 airfield placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
2 submarines placed in 110 Sea Zone
1 infantry placed in Southern France
Germans undo move 6.
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 artillery and 2 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 artillery
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 artilleryNon Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
2 aaGuns and 10 infantry moved from Kazakhstan to Sikang
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 bomber and 1 fighter moved from Anhwe to Szechwan
1 armour, 5 artilleries and 9 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
2 armour moved from French Indo China to Szechwan
1 fighter and 3 tactical_bombers moved from Burma to Szechwan
1 bomber and 1 tactical_bomber moved from Siam to Szechwan
2 fighters moved from 38 Sea Zone to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Japan to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour, 5 artilleries, 3 bombers, 5 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 19 infantry
Japanese win, taking Szechwan from Chinese with 3 armour, 3 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 5 artilleries and 9 infantry
Casualties for Chinese: 1 fighter and 19 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 38 Sea Zone to 37 Sea Zone
3 armour moved from Malaya to Yunnan
2 bombers moved from Szechwan to Siam
1 bomber moved from Szechwan to Yunnan
2 fighters moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Korea to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 armour moved from Manchuria to Jehol
2 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
1 armour moved from Jehol to Anhwe
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Japan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from Jehol to Hunan
1 carrier and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 marine moved from 35 Sea Zone to Philippines
3 fighters and 4 tactical_bombers moved from Szechwan to Shan StatePlace Units - Japanese
2 carriers and 1 submarine placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
2 bombers moved from Queensland to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
4 fighters moved from 26 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
2 cruisers moved from 26 Sea Zone to 31 Sea Zone
1 battleship moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in Guam
Battle in 62 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking Guam from Japanese, taking 62 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Wake Island from Japanese with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
5 destroyers moved from 26 Sea Zone to 31 Sea Zone
2 carriers and 3 submarines moved from 26 Sea Zone to 31 Sea Zone
6 fighters moved from Wake Island to 31 Sea Zone
1 carrier moved from 54 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from 62 Sea Zone to Queensland
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from Tunisia to Algeria
1 tactical_bomber moved from Gibraltar to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Iraq
3 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Madagascar from Neutral_Axis to British
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Eastern Persia to India
1 armour moved from Persia to Iraq
2 tactical_bombers moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
3 armour moved from Egypt to Iraq
2 submarines moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from Tobruk to Iraq
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to IndiaPlace Units - British
1 fighter placed in Iraq
2 armour placed in Iraq
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,4
British collect 36 PUs (4 lost to blockades); end with 39 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
2 armour and 3 mech_infantrys moved from Caucasus to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
6 infantry moved from Bulgaria to Romania
1 artillery and 3 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from 80 Sea Zone to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 artilleries, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
3 armour and 2 mech_infantrys moved from Urals to Timguska
Germans take Timguska from Russians
3 armour and 2 mech_infantrys moved from Timguska to Kansu
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
3 fighters moved from Yugoslavia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
8 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 infantry moved from Norway to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
3 armour, 2 fighters, 7 mech_infantrys and 5 tactical_bombers moved from Caucasus to Sikang
1 bomber moved from Caucasus to SikangCombat - Germans
Battle in Sikang
Germans attack with 11 armour, 1 bomber, 2 fighters, 9 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry; Chinese defend with 3 infantry
Germans win, taking Sikang from Chinese with 11 armour, 1 bomber, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 fighters and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Chinese: 3 infantry
Battle in Bryansk
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iceland
Battle in Kansu
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Iceland from British, taking Kansu from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Vologda
1 bomber moved from Samara to Novgorod
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
6 artilleries moved from Ukraine to Rostov
3 fighters moved from Bryansk to Ukraine
1 bomber moved from Sikang to Ukraine
5 tactical_bombers moved from Sikang to Volgograd
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea Zone
5 mech_infantrys moved from Yugoslavia to Bessarabia
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
1 artillery moved from France to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Adding units owned by Germans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs





