AA is unique to the extent it fits in between light “war games” like the ones these guys like and the real mind buster/hex and counter games. People who want more realism etc go for the latter while lighter players go the former, leaving us who want something in the middle with AA. It’s hard to convince either type to go in for middle when they want something really complicated or easy.
A veteran player can stop a naval J4 DOW, we made bloody battles and Japan advance in every global with slowness
How do you manage that?
Just to be clear, nobody said anything about alpha. We’re talking about the official game?
The monkeys in my games tend to favour a strong Mediterranean attack over a strong Indian defense, but I think J4 vs India works either way - just a question of how much Japan loses.