@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L G40 Simon33 (Axis) vs Odonis (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 49 Sea Zone to 54 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from New South Wales to Queensland
2 fighters moved from 76 Sea Zone to IndiaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Central Africa to French West Africa
French take French West Africa from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 7 infantry moved from Finland to Karelia
3 bombers moved from Western Germany to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
4 transports moved from 109 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 armour, 7 artilleries and 7 infantry moved from Eire to Scotland
2 armour moved from Yugoslavia to Eastern Poland
1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Baltic States
1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
4 armour, 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 1 armour, 11 artilleries and 11 infantry
British defend with 1 airfield, 1 artillery and 1 infantry
Germans win, taking Scotland from British with 1 armour, 11 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 6 armour, 3 artilleries and 3 infantry
Russians defend with 1 aaGun and 6 infantry
3 artilleries owned by the Germans and 6 armour owned by the Germans retreated to Slovakia Hungary
Russians win with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
French defend with 1 fighter; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
2 submarines owned by the Americans Submerged
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -101
Casualties for Germans: 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 cruiser and 1 destroyer
1 tactical_bomber owned by the Americans, 1 fighter owned by the French and 2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Germans
2 infantry moved from Bulgaria to Albania
5 artilleries moved from Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Baltic States to Slovakia HungaryPlace Units - Germans
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 41 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Well, this game hasn’t gone well for me and particularly that round. It will be uphill from here.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
6 armour, 9 artilleries, 24 infantry and 8 mech_infantrys moved from Romania to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Korea to Manchuria
2 fighters and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
6 armour, 9 artilleries, 24 infantry and 8 mech_infantrys moved from Romania to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Western Ukraine to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea ZoneCombat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 4 transports
Russians win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Germans: 4 transports
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 1 artillery
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 3 infantry and 3 mech_infantrys
Italians defend with 2 armour
Russians win, taking Poland from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Slovakia Hungary
Russians attack with 6 armour, 9 artilleries, 2 fighters, 25 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour, 9 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 2 tactical_bombers
Russians win, taking Slovakia Hungary from Germans with 6 armour, 6 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 3 aaGuns, 6 armour, 9 artilleries, 1 fighter, 18 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Russians: 3 artilleries, 1 fighter, 25 infantry and 6 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 aaGun moved from Romania to Slovakia Hungary
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Northwest Persia to Caucasus
1 aaGun and 4 infantry moved from Korea to ManchuriaPlace Units - Russians
3 armour placed in Ukraine
1 armour and 4 mech_infantrys placed in Russia
3 infantry placed in Novgorod
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Russians to Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to India
2 bombers moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Suiyuyan to Shensi
1 artillery and 5 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 artilleries and 2 infantry moved from Szechwan to ShensiCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Air Battle in India -
Intercept in Calcutta (4 on 4)?
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Oops, need to fix that.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 fighters moved from 41 Sea Zone to India
2 bombers moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
3 artilleries and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 5 infantry moved from Kweichow to Shensi
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians -
Intercept in Calcutta (4 on 4)?
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max intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 fighters moved from 41 Sea Zone to India
2 bombers moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
3 artilleries and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 5 infantry moved from Kweichow to Shensi
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Air Battle in India
Japanese attacks with 4 units heading to India
UK_Pacific launches 4 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking 20 Sea Zone from UK_Pacific, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific, taking Malaya from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Korea
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 3 infantry
Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters moved from India to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries moved from Anhwe to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
2 cruisers moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
1 artillery and 2 infantry moved from Shantung to AnhwePlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Shantung
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 battleship, 2 cruisers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 battleship, 2 cruisers and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Americans captures 20PUs while taking Italians capital
Americans win, taking Soviet Far East from Japanese, taking Southern Italy from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Southern France
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 94 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the Americans
Americans win, taking Southern France from Italians with 1 battleship, 1 bomber, 2 cruisers, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 70 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 bombers moved from Germany to Western Ukraine
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 bomber and 4 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 4 fighters moved from United Kingdom to 104 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 97 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 104 Sea Zone
British attack with 1 bomber and 4 fighters
Italians defend with 1 battleship and 1 cruiser
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship and 1 cruiserNon Combat Move - British
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 97 Sea Zone to Southern Italy
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from British Somaliland to Ethiopia
1 battleship and 1 carrier moved from 76 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 98 Sea Zone
1 artillery placed in Union of South Africa
1 armour placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry -
How did I lose Rome USA5? Must have been going to mobilise in Rome to defend it but forgot, I think.
This game is completely hopeless from here for me in Europe. Pretty happy how I’m doing in Japan though - interesting given I did a J4 DOW, which is not normally helpful to Japan.
I concede this one - I’ll post the result.