Test summary from TripleA, engine version: 2.6.14803, time: 8:52:41 PM
Savegame
16L G40 Ktylu (Allies+22) vs VonAlba- Axis
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
-
done thank you :)
-
Hi, are you there? i wait yours turn
by -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to 101 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 fighter placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
3 artilleries and 1 infantry moved from Libya to Tobruk
3 fighters moved from Gibraltar to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 infantry moved from Yunnan to Kweichow
2 fighters moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Kweichow to Yunnan
2 infantry moved from Siam to Shan State
2 fighters moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_AlliesPlace Units - British
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 4 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
French defend with 1 cruiser
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Celebes to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Celebes
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,5,3,2,6,3,6,2
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Algeria to MoroccoNon Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
2 infantry moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 114 Sea Zone to 115 Sea Zone
6 armour, 6 artilleries, 33 infantry and 3 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries and 5 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
3 bombers moved from Trans-Jordan to 81 Sea Zone
3 fighters moved from Trans-Jordan to 81 Sea Zone
4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
1 bomber moved from Western Germany to PolandCombat - Germans
Battle in 81 Sea Zone
Germans attack with 3 bombers, 3 fighters and 4 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Battle in Baltic States
Germans attack with 6 armour, 6 artilleries, 33 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 armour, 6 artilleries, 33 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Baltic States
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
3 bombers, 3 fighters and 2 tactical_bombers moved from 81 Sea Zone to Greece
3 bombers moved from Greece to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from Greece to RomaniaPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
2 armour placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Bryansk to Russia
1 armour, 31 infantry and 1 mech_infantry moved from Bryansk to Russia
2 artilleries and 13 infantry moved from Karelia to Finland
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 13 infantry
Germans defend with 1 artillery and 12 infantry
1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Karelia
Germans win with 1 artillery and 6 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 6 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kiangsi: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Removing units owned by Russians from Yunnan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Archangel to VologdaPlace Units - Russians
6 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
5 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from 35 Sea Zone to Philippines
3 fighters moved from Hunan to Kiangsi
3 tactical_bombers moved from Hunan to Kiangsi
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
2 artilleries and 4 infantry moved from Korea to Amur
1 fighter moved from Chahar to Japan
3 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
1 bomber moved from Manchuria to Kweichow
4 artilleries and 3 infantry moved from Hunan to KiangsiCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 4 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Kiangsi to 6 Sea Zone
3 fighters moved from Kiangsi to 6 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Jehol
3 tactical_bombers moved from Kwangsi to JeholPlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 harbour, 2 infantry, 3 submarines and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomNon Combat Move - Americans
1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 fighters placed in Eastern United States
1 harbour placed in Midway
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Shan State to Yunnan
3 artilleries and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
5 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Hunan
4 fighters and 1 tactical_bomber moved from Yunnan to HunanCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Trans-Jordan to Egypt
2 aaGuns moved from Yunnan to HunanPlace Units - British
2 fighters placed in United Kingdom
1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
British collect 35 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
2 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
1 infantry moved from Iraq to Persia
Italians take Persia from British
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery and 2 infantry
British defend with 3 infantry
1 artillery owned by the Italians retreated to Iraq
British win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Southern France to France
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Celebes to 54 Sea Zone
1 fighter moved from Celebes to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to SamaraNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to French West Africa: 2 infantry
EDIT: Adding units owned by British to 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
5 armour, 6 artilleries, 32 infantry and 3 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Greece to Western Ukraine
1 bomber moved from Romania to Volgograd
2 bombers moved from Romania to Western Ukraine
1 bomber moved from Poland to Western Ukraine
1 armour moved from Greece to Romania
1 tactical_bomber moved from Greece to Western Ukraine
1 tactical_bomber moved from Greece to Western GermanyCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
2 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 2 artilleries and 1 infantry
Russians winRussians win with no units remaining with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 1 artillery and 6 infantry
Casualties for Russians: 1 artillery and 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 bomber moved from Volgograd to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
2 artilleries and 5 infantry moved from Poland to Eastern Poland
6 artilleries and 10 infantry moved from Germany to Poland
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
1 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 tactical_bomber moved from Yunnan to Eastern Persia
1 fighter moved from Yunnan to Eastern Persia
1 artillery moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs





