@cwglee51 gl&hf! No scramble and sub submerges
16L G40 Ktylu (Allies+22) vs VonAlba- Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships, 5 carriers, 4 cruisers, 5 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports moved from 52 Sea Zone to 64 Sea Zone
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Western United States
1 fighter moved from Central United States to Eastern United States
10 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Western United States
Americans attack with 1 armour and 10 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Western United States from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 submarines and 4 transports moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Central United StatesPlace Units - Americans
3 fighters and 7 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,6,3,1,4,5,2,5,6,6,1,3,5
Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 1 fighter and 4 infantry moved from West India to Eastern Persia
2 artilleries moved from India to West India
3 infantry moved from India to West India
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 mech_infantrys moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from GermansCombat - British
Battle in Eastern Persia
British attack with 4 artilleries, 1 fighter and 4 infantry
Italians defend with 1 aaGun, 2 artilleries and 5 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 4 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 1 aaGun and 4 infantryNon Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,3,2,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1,6,1
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
I just hosed for the 5th time in this game in that fight in eastern persia. i was 87% to win, you never missed. wiped me out without chance to retreat. Unreal :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 bomber moved from Gibraltar to Egypt
1 fighter moved from Northern Italy to Tobruk
1 fighter moved from Algeria to Tobruk
1 submarine moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest PersiaCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 5 infantry
British defend with 1 factory_minor, 1 harbour and 7 infantry; French defend with 1 infantry
1 infantry retreated to Alexandria
British win with 8 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery and 4 infantry
Battle in Turkmenistan
Italians attack with 2 artilleries and 1 infantry
British defend with 2 mech_infantrys
Italians win, taking Turkmenistan from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Tobruk to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Persia
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
The game is compromise for you, no lucky dice can change this at this point
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I need 2 week stop, i go on Holiday, i continue the game when i come back
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I am unable to even open the last file :/
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Turkmenistan: 2 mech_infantrys
EDIT: Removing units owned by Italians from Eastern Persia: 1 artillery and 1 infantry
EDIT: Italians takes Turkmenistan from Russians
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Morocco to Algeria
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Gibraltar to Tobruk
2 infantry moved from Tobruk to Alexandria
2 artilleries moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Alexandria
1 bomber moved from Tobruk to Alexandria
1 fighter moved from Northern Italy to Alexandria
EDIT: Italians undo move 10.
EDIT: Italians undo move 9.
EDIT: Italians undo move 8.
EDIT: Italians undo move 7.
EDIT: 1 artillery moved from Eastern Persia to Turkmenistan
EDIT: 1 artillery and 1 infantry moved from Persia to Northwest Persia
EDIT: 1 infantry moved from Persia to Eastern PersiaCombat - Italians
EDIT: Recording Battle StatisticsNon Combat Move - Italians
EDIT: Cleaning up during movement phasePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Persia
1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs -
i have edit, please control if is all ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - ANZAC
1 fighter moved from West India to Eastern PersiaCombat - ANZAC
Battle in Eastern Persia
ANZAC attack with 1 fighter
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Combat Move - Russians
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour and 2 artilleries moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Tambov to Volgograd
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Vologda to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 artilleries
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 3 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 transports moved from 2 Sea Zone to 7 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 2 Sea Zone
3 artilleries, 1 fighter and 6 infantry moved from British Columbia to Western United States
3 artilleries and 3 infantry moved from Alaska to British Columbia
1 tactical_bomber moved from 2 Sea Zone to Western United States
1 fighter moved from 2 Sea Zone to Western United States
1 battleship, 3 carriers, 1 cruiser, 6 destroyers and 8 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from 37 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Malaya to Philippines
1 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
7 submarines moved from 10 Sea Zone to 2 Sea Zone
8 transports moved from 7 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Western United States
Japanese attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 9 infantry
Japanese win, taking Western United States from Americans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 armour and 9 infantry
Casualties for Japanese: 1 artillery and 6 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Western United States to British Columbia
2 fighters moved from Western United States to British ColumbiaPlace Units - Japanese
3 armour placed in Alaska
4 artilleries and 6 infantry placed in Japan
3 fighters placed in Malaya
1 fighter placed in QueenslandTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 7 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 infantry moved from Eastern United States to Quebec
3 fighters and 6 infantry moved from Eastern United States to Quebec
5 fighters moved from 64 Sea Zone to Central AmericaCombat - Americans
Battle in Central America
Americans attack with 5 fighters
Germans defend with 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for Americans: 2 fighters
Battle in Central United States
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Central United States from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Quebec
Americans attack with 3 fighters and 8 infantry
Germans defend with 5 artilleries, 1 factory_minor and 5 infantry
1 infantry owned by the Americans retreated to Eastern United States
Germans win with 4 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 7 infantry
Battle in 89 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 tactical_bomber moved from 89 Sea Zone to Eastern United States
3 fighters moved from Central America to Eastern United States
3 fighters moved from Quebec to Eastern United StatesPlace Units - Americans
7 armour and 2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
10 artilleries and 6 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West IndiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Eastern Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,5,5,1,1,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,5,2,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Turkmenistan to Kazakhstan
Italians take Kazakhstan from Russians
3 infantry moved from Persia to Eastern Persia
1 artillery moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to Tunisia
2 destroyers, 1 submarine and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Persia
1 bomber moved from Persia to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Eastern Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Eastern Persia to PersiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Persia
2 infantry placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs





