@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 fighter moved from Shan State to India
2 mech_infantrys moved from Shan State to India
4 artilleries and 4 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Kansu
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 5 mech_infantrys
Germans defend with 1 armour; Japanese defend with 2 artilleries and 4 infantry
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -32
Casualties for British: 2 armour, 1 bomber and 5 mech_infantrys
Casualties for Japanese: 4 infantry
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,1,1,2,2,1,2,4,1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,6,3
British collect 21 PUs (16 lost to blockades); end with 21 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,3,6,6,1
UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 2 aaGuns
EDIT: Adding units owned by British to Burma: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 15 PUs;
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 armour, 1 artillery and 4 infantry moved from Northwest Persia to Persia
Combat - Italians
Battle in Persia
Italians attack with 2 armour, 1 artillery and 4 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Persia from British with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Northwest Persia
1 aaGun moved from Northwest Persia to Persia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - ANZAC
1 fighter moved from Shan State to India
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Southern France to Normandy Bordeaux
5 armour moved from Yugoslavia to Western Germany
2 artilleries moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to Normandy Bordeaux
3 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Gibraltar to Western Germany
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
3 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
4 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Caucasus to Northwest Persia
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Urals to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 infantry moved from Karelia to Finland
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Scotland
Battle in Iraq
Germans attack with 3 armour and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Scotland from British, taking Iraq from British with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,5,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
4 bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Volgograd
3 armour placed in Novgorod
3 transports placed in 113 Sea Zone
3 transports placed in 105 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 3 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 armour moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Eastern Persia to West India
1 armour moved from Northwest Persia to Eastern Persia
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 75 Sea Zone
3 artilleries moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
12 infantry moved from Malaya to Shan State
2 artilleries moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Americans defend with 3 destroyers, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking Hawaiian Islands from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 3 destroyers, 4 submarines and 1 transport
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Amur
1 tactical_bomber moved from Soviet Far East to Amur
Place Units - Japanese
3 armour placed in Malaya
3 infantry placed in Queensland
3 infantry placed in New South Wales
1 fighter placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,6,2,1,6,6,3,2,4,5,5,5,6,6,3,2,4,3,6,1,1,6,6,4,2,2,5,2
Japanese collect 53 PUs (2 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Persia
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Combat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in New Zealand
Non Combat Move - Americans
1 bomber moved from Persia to Trans-Jordan
Place Units - Americans
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,6,3,2,6,2,6,5,5,1,6,2,6,2,5,1,4,3,4,5,1,1,5,6,6,1,6,5,6,4,4,1,2,2,4,1,1,2,4,3,3,1,1,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
Americans collect 37 PUs (14 lost to blockades); end with 38 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 5 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_minor, 11x factory_major; Remaining resources: 4 PUs;
British buy 1 artillery; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Trans-Jordan to Egypt
1 fighter moved from India to 75 Sea Zone
4 artilleries and 4 infantry moved from Burma to India
2 mech_infantrys moved from India to West India
1 infantry moved from India to West India
Combat - British
British creates battle in territory 98 Sea Zone
Battle in 75 Sea Zone
British attack with 1 fighter
Japanese defend with 1 artillery, 1 infantry and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in West India
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
British win, taking West India from Germans with 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 aaGuns moved from Burma to India
1 fighter moved from 75 Sea Zone to French Madagascar
Place Units - British
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,1,2,5,2,4,1,4,5,2,2,4,4,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3,6,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2
British collect 15 PUs (16 lost to blockades); end with 15 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,4,3,6
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
2 armour moved from Persia to West India
1 artillery and 3 infantry moved from Persia to Iraq
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in West India
Italians attack with 2 armour
British defend with 2 mech_infantrys
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
5 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
Place Units - Italians
2 destroyers, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 93 PUs;
Germans buy 4 armour, 4 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Normandy Bordeaux to 105 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
2 infantry moved from Rostov to Caucasus
3 armour moved from Iraq to Syria
Germans take Syria from French
3 armour moved from Syria to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
4 infantry moved from Northwest Persia to Iraq
2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Finland to Norway
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters and 7 infantry
British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 15PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 5 infantry
Casualties for British: 6 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in Trans-Jordan
Germans attack with 3 armour
Americans defend with 1 bomber
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 bombers could not land in United Kingdom and were removed
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
1 armour, 1 artillery and 3 infantry placed in Germany
3 armour placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Germans collect 76 PUs (2 lost to blockades); end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery moved from Russia to Vologda
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
3 armour moved from Malaya to Shan State
2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 tactical_bombers moved from Malaya to Western Australia
1 armour moved from Queensland to Western Australia
1 artillery moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
7 fighters moved from 10 Sea Zone to Western United States
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 armour
British defend with 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Western United States
Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 2 aaGuns, 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Japanese
7 fighters moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery and 1 infantry placed in Queensland
1 aaGun, 1 artillery and 1 infantry placed in New South Wales
1 armour, 2 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,6,5,3,1,1,2,5,2,2,2,3,5,1,4,5,6,2,5,6,4,2,4,6,4,6,3,4,4,2,6,3,6,5,2,3,1,4,4,3
Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 5 carriers, 4 cruisers, 5 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
7 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
Combat - Americans
Battle in New South Wales
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking New South Wales from Japanese, taking New Zealand from Americans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Americans
1 tactical_bomber moved from New South Wales to 62 Sea Zone
5 fighters moved from New South Wales to 62 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 artillery and 2 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,1,6,1,5,4,3,5,2,4,2,1,1,6,2,3,6,4,5,5,6,1,1,2,2,5,2,1,2,1,2,1,4,4,6,6,6,1,2,1,3,2,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,4,4
Americans collect 35 PUs (4 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to Burma
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from India to Burma
2 fighters moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour and 2 fighters
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Eastern Persia to India
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,5,3,3,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Iraq to 98 Sea Zone
5 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Iraq to Persia
Place Units - Italians
1 artillery and 2 infantry placed in Persia
2 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs