@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
3 artilleries moved from Eire to 109 Sea Zone
1 armour moved from Eire to 109 Sea Zone
2 artilleries moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
5 infantry moved from Eire to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 7 infantry, 7 submarines and 7 transports moved from 109 Sea Zone to 106 Sea Zone
Germans take 106 Sea Zone from Americans
2 armour, 5 artilleries and 7 infantry moved from 106 Sea Zone to Quebec
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 submarines moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 artilleries moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
3 artilleries moved from Iraq to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 artillery moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Vologda
1 armour moved from Bryansk to Samara
1 infantry moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Samara
1 fighter moved from Germany to Bryansk
Combat - Germans
Battle in Quebec
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Quebec from British, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Germans attack with 2 armour
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 2 infantry
Russians defend with 1 artillery
1 infantry owned by the Germans retreated to Novosibirsk
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Germans
3 infantry placed in United Kingdom
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Iraq
3 artilleries placed in Novgorod
Germans undo move 5.
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 artilleries placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
i change pc, can you give me the passworld for the game?
tanks
I do not understand the question, should not need a password. The only login is for this site and you use it to log into the game, or to direct files to. I am not sure what your asking me :|
Test summary from TripleA, engine version: 1.8.0.9, time: 23:41:58
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from British Columbia to Western United States
1 armour moved from Alaska to Western United States
3 artilleries and 6 infantry moved from Alaska to British Columbia
5 submarines moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Yenisey to Timguska
2 artilleries moved from Yenisey to Timguska
2 transports moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Western United States
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Western United States from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Western United States to British Columbia
3 infantry moved from 2 Sea Zone to Alaska
3 artilleries moved from 2 Sea Zone to Alaska
2 aaGuns moved from Sakha to Buryatia
2 tactical_bombers moved from Queensland to Malaya
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 fighters placed in 37 Sea Zone
1 armour, 4 artilleries and 5 infantry placed in Japan
1 factory_minor and 1 harbour placed in Alaska
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 battleships, 5 carriers, 4 cruisers, 5 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports moved from 52 Sea Zone to 64 Sea Zone
1 armour moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
1 armour moved from Mexico to Western United States
1 fighter moved from Central United States to Eastern United States
10 infantry moved from Central United States to Western United States
Combat - Americans
Battle in Western United States
Americans attack with 1 armour and 10 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Western United States from Japanese with 1 armour and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 submarines and 4 transports moved from 89 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to Central United States
Place Units - Americans
3 fighters and 7 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4,6,3,1,4,5,2,5,6,6,1,3,5
Americans collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries, 1 fighter and 4 infantry moved from West India to Eastern Persia
2 artilleries moved from India to West India
3 infantry moved from India to West India
1 mech_infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 mech_infantrys moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
Combat - British
Battle in Eastern Persia
British attack with 4 artilleries, 1 fighter and 4 infantry
Italians defend with 1 aaGun, 2 artilleries and 5 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 4 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 1 aaGun and 4 infantry
Non Combat Move - British
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,3,2,4,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,5,1,6,1
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
I just hosed for the 5th time in this game in that fight in eastern persia. i was 87% to win, you never missed. wiped me out without chance to retreat. Unreal :-(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 bomber moved from Gibraltar to Egypt
1 fighter moved from Northern Italy to Tobruk
1 fighter moved from Algeria to Tobruk
1 submarine moved from 94 Sea Zone to 92 Sea Zone
2 artilleries moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 5 infantry
British defend with 1 factory_minor, 1 harbour and 7 infantry; French defend with 1 infantry
1 infantry retreated to Alexandria
British win with 8 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery and 4 infantry
Battle in Turkmenistan
Italians attack with 2 artilleries and 1 infantry
British defend with 2 mech_infantrys
Italians win, taking Turkmenistan from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Tobruk to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Persia
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
The game is compromise for you, no lucky dice can change this at this point
I need 2 week stop, i go on Holiday, i continue the game when i come back
by
I am unable to even open the last file :/
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Turkmenistan: 2 mech_infantrys
EDIT: Removing units owned by Italians from Eastern Persia: 1 artillery and 1 infantry
EDIT: Italians takes Turkmenistan from Russians
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Morocco to Algeria
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Gibraltar to Tobruk
2 infantry moved from Tobruk to Alexandria
2 artilleries moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Alexandria
1 bomber moved from Tobruk to Alexandria
1 fighter moved from Northern Italy to Alexandria
EDIT: Italians undo move 10.
EDIT: Italians undo move 9.
EDIT: Italians undo move 8.
EDIT: Italians undo move 7.
EDIT: 1 artillery moved from Eastern Persia to Turkmenistan
EDIT: 1 artillery and 1 infantry moved from Persia to Northwest Persia
EDIT: 1 infantry moved from Persia to Eastern Persia
Combat - Italians
EDIT: Recording Battle Statistics
Non Combat Move - Italians
EDIT: Cleaning up during movement phase
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Persia
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
i have edit, please control if is all ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - ANZAC
1 fighter moved from West India to Eastern Persia
Combat - ANZAC
Battle in Eastern Persia
ANZAC attack with 1 fighter
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians