TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia
1 bomber moved from Malaya to India
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 submarines moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to Japan
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
2 artilleries moved from Amur to Buryatia
2 infantry moved from Amur to Buryatia
1 infantry moved from Victoria to New South Wales
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour moved from Western Australia to Queensland
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 2 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 8 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 bomber could not land in India and was removed
2 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 artilleries placed in Malaya
1 carrier, 1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,2,6,2,5,1,2,3,6,6,5,6,4,3,1,3,4,6,4,3,3,1,2,4,4,1,4,2
Japanese collect 54 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
triplea_38189.0_Jap12.tsvg