@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 93 PUs;
Germans buy 4 armour, 4 artilleries, 1 carrier, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Normandy Bordeaux to 105 Sea Zone
3 transports moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
6 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
2 infantry moved from Rostov to Caucasus
3 armour moved from Iraq to Syria
Germans take Syria from French
3 armour moved from Syria to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
4 infantry moved from Northwest Persia to Iraq
2 submarines moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Finland to Norway
Combat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 2 artilleries, 4 bombers, 4 fighters and 7 infantry
British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germans captures 15PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter and 5 infantry
Casualties for British: 6 aaGuns, 1 artillery, 1 fighter and 7 infantry
Battle in Trans-Jordan
Germans attack with 3 armour
Americans defend with 1 bomber
Germans win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
4 bombers could not land in United Kingdom and were removed
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 carrier and 1 transport placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
1 armour, 1 artillery and 3 infantry placed in Germany
3 armour placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Germans collect 76 PUs (2 lost to blockades); end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 artillery moved from Russia to Vologda
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 4 artilleries, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
3 armour moved from Malaya to Shan State
2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 70 Sea Zone to 83 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
2 tactical_bombers moved from Malaya to Western Australia
1 armour moved from Queensland to Western Australia
1 artillery moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
7 fighters moved from 10 Sea Zone to Western United States
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 armour moved from Eastern Persia to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 armour
British defend with 1 mech_infantry
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Western United States
Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Americans: 2 aaGuns, 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Japanese
7 fighters moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
Place Units - Japanese
1 aaGun, 1 artillery and 1 infantry placed in Queensland
1 aaGun, 1 artillery and 1 infantry placed in New South Wales
1 armour, 2 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1,6,5,3,1,1,2,5,2,2,2,3,5,1,4,5,6,2,5,6,4,2,4,6,4,6,3,4,4,2,6,3,6,5,2,3,1,4,4,3
Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
2 battleships, 5 carriers, 4 cruisers, 5 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
7 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
Combat - Americans
Battle in New South Wales
Americans attack with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking New South Wales from Japanese, taking New Zealand from Americans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
Non Combat Move - Americans
1 tactical_bomber moved from New South Wales to 62 Sea Zone
5 fighters moved from New South Wales to 62 Sea Zone
1 mech_infantry moved from Eastern United States to Central United States
1 artillery and 2 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 aaGun, 2 armour, 2 fighters, 4 infantry and 1 mech_infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,1,6,1,5,4,3,5,2,4,2,1,1,6,2,3,6,4,5,5,6,1,1,2,2,5,2,1,2,1,2,1,4,4,6,6,6,1,2,1,3,2,2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3,4,4
Americans collect 35 PUs (4 lost to blockades); end with 35 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to Burma
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to Eastern Persia
2 artilleries and 2 infantry moved from India to Burma
2 fighters moved from India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour and 2 fighters
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Eastern Persia to India
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,5,3,3,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 25 PUs;
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Iraq to 98 Sea Zone
5 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 aaGun moved from Iraq to Persia
Place Units - Italians
1 artillery and 2 infantry placed in Persia
2 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 2 infantry
Italians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 fighters moved from Volgograd to Russia
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 10 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 4 infantry moved from Queensland to New South Wales
1 armour moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
1 armour moved from Western United States to Southeast Mexico
Japanese take Mexico from Americans
Japanese take Southeast Mexico from Americans
1 infantry moved from Western United States to British Columbia
Japanese take British Columbia from British
7 fighters moved from 10 Sea Zone to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 armour moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 2 Sea Zone to Alaska
2 submarines moved from 1 Sea Zone to 10 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 carrier moved from 10 Sea Zone to 2 Sea Zone
1 battleship moved from 10 Sea Zone to 2 Sea Zone
1 cruiser moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 6 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 1 artillery, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Alaska
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 tactical_bomber moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
Place Units - Japanese
3 infantry placed in Queensland
1 armour and 2 infantry placed in Western United States
5 artilleries and 5 infantry placed in Japan
Japanese undo move 3.
2 artilleries and 1 infantry placed in Malaya
3 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,3,5,4,3,1,2,3,1,2,5,1,6,5,6,3,5,4,2,3,5,5,1,1,4,5,2,1,4,3,3,3,3,2,3,5,3,6,5
Japanese collect 69 PUs (3 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to British Columbia
1 artillery, 2 fighters, 5 infantry and 2 mech_infantrys moved from Central United States to Western United States
6 fighters moved from 101 Sea Zone to Western United States
3 battleships, 5 carriers, 4 cruisers, 5 destroyers, 5 fighters, 8 submarines, 1 tactical_bomber and 2 transports moved from 62 Sea Zone to 52 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 submarines and 4 transports moved from 101 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in British Columbia
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Southeast Mexico
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans win, taking Southeast Mexico from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Western United States
Americans attack with 1 artillery, 8 fighters, 5 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Americans win, taking Western United States from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery, 7 fighters, 4 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery, 7 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from Western United States to Central United States
1 aaGun moved from Central United States to Western United States
Place Units - Americans
10 infantry placed in Central United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,5,1,4
Americans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Kansu to Kazakhstan
Russians take Kazakhstan from Germans
2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from India to Eastern Persia
4 artilleries and 4 infantry moved from India to West India
2 artilleries and 2 infantry moved from Burma to India
1 fighter moved from French Madagascar to West India
Combat - British
Battle in Eastern Persia
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 3 armour
Germans win with 1 armour remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour
Casualties for British: 2 fighters and 2 mech_infantrys
Non Combat Move - British
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,3,6,4,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Greece to Algeria
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 5 infantry moved from Persia to Eastern Persia
Combat - Italians
Battle in Tobruk
Battle in Alexandria
Non Combat Move - Italians
1 aaGun moved from Persia to Eastern Persia
Place Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Southern Italy
1 fighter and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - ANZAC
1 fighter moved from India to West India
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French