@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:
Altered my attack to include Paulau Island. :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:Altered my attack to include Paulau Island. :-)
After freeing up some units from the Caroline’s attack I forgot to reengage on Caroline Islands. :roll:
Scramble sz112?
OOL in Germany? Will the brave American pilots be able to take out the aa guns or are their real target important infantry positions? :wink:
Seems like the Russian fleet gets to be useful once again, this time with the odds in my favor. :evil:
No scramble, please.
And in Germany leave my aaa alive. OOL: inf, mech, aaa, tank, fighter
Darn, some really good odds in germany with the brit :cry:
I’m interested how this turns out.
And for the record, I should be back in action now :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from United Kingdom to Germany
1 fighter moved from Gibraltar to 112 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Denmark
Battle in Paulau Island
Battle in Caroline Islands
Americans attack with 4 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Denmark from Germans, taking Paulau Island from Japanese, taking Caroline Islands from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Norway
Americans attack with 1 armour and 1 infantry
Germans defend with 1 marine
Americans win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 marine
Battle in Germany
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter, 1 infantry and 13 mech_infantrys
Germans win with 1 aaGun, 2 armour, 1 fighter and 12 mech_infantrys remaining. Battle score for attacker is -25
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomber and 2 fighters
Non Combat Move - Americans
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 aaGun and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 carrier, 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
2 carriers, 5 destroyers and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 31 Sea Zone
2 carriers, 2 destroyers and 3 fighters moved from 10 Sea Zone to 31 Sea Zone
3 fighters moved from 31 Sea Zone to Wake Island
4 fighters moved from Western United States to 31 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
1 infantry placed in Southern France
3 fighters placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Central United States
1 submarine placed in 93 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
After a terrible second round the British chance at victory shrank from 81% to 0%. But since it is game over anyway if I lose lets press on! :cry:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 1 battleship, 3 cruisers, 5 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 114 Sea Zone to Germany
4 fighters and 2 tactical_bombers moved from Southern France to Germany
1 armour moved from Southern France to Holland Belgium
3 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in 125 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Germany
British attack with 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 2 armour, 1 factory_major, 1 fighter and 12 mech_infantrys
Germans win with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -54
Casualties for Germans: 1 aaGun and 10 mech_infantrys
Casualties for British: 1 armour, 4 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers
Non Combat Move - British
Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in. :roll:
Welll that’s the game I suppose. Haden’t I won a early 30% crapshoot it wouldn’t have lasted this long. I suppose it is fitting that my 81% gamble does me in. :roll:
This time the luck was certainly on my side around berlin! :-)
But I can not quite see how the game is over at this point.
In europe I need two additional victory points and I don’t see germany take moscow anytime soon.
And in the pacific, the fight for australia will be a tough one with the american naval- and anzac land-reinforcements.
But I don’t know if I judge the situation right. We’ll preceed as you wish :-)
Regards!