@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L G40 Simon33 (Axis) vs -Pete (Allies, with tech advanced USSR)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - ANZAC
ANZAC spend 10 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter moved from 37 Sea Zone to Shensi
1 fighter moved from Hopei to Shensi
1 fighter moved from Persia to Russia
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Queensland to Sumatra
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 76 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 98 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines
EDIT: Turning off Edit ModeNon Combat Move - French
1 fighter moved from Persia to Russia
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 3x airfield; Remaining resources: 52 PUs; 1 techTokens;
Germans buy 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans
Rocket attack in Cyprus does 4 damage to airfield owned by British
Rockets in France roll: 4
Rocket attack in Cyprus does 2 damage to airfield owned by British
Rockets in Western Germany roll: 3
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour, 9 artilleries and 8 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Western Ukraine to Belarus
2 infantry moved from Eastern Poland to Belarus
1 bomber and 1 fighter moved from Novgorod to Norway
4 infantry moved from Finland to Norway
3 infantry moved from Novgorod to Belarus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Western Germany to 105 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 armour and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 1 fighter moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 2 armour
Germans win, taking Belarus from Russians with 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 2 armour
Battle in Bryansk
Germans attack with 1 armour, 9 artilleries and 8 infantry
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 1 armour, 9 artilleries and 8 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Norway from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 105 Sea Zone to France
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
4 artilleries and 6 infantry moved from Poland to Eastern Poland
1 bomber moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
1 fighter moved from Norway to Western Germany
5 artilleries and 5 infantry moved from Germany to Poland
2 infantry moved from Finland to KareliaPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
Germans undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 1.
1 transport placed in 127 Sea Zone
2 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
2 infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Novgorod does 4 damage to airfield owned by Germans
Rockets in Russia roll: 4
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
2 artilleries moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 aaGun and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Russians collect 6 PUs from War Bonds; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 5 SuicideAttackTokens; 5 PUs; 0 techTokens;Combat Move - Japanese
2 artilleries and 10 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Siberia to Manchuria
1 artillery and 1 infantry moved from Jehol to Manchuria
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 3 infantry moved from Hunan to KwangsiCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
6 artilleries and 2 infantry moved from Jehol to Shantung
1 fighter moved from Manchuria to Shantung
1 aaGun moved from Siberia to Sakha
1 submarine moved from 5 Sea Zone to 8 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,4,4,1,2,6,4
Japanese collect 29 PUs (6 lost to blockades); end with 34 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
3 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
3 bombers moved from Gibraltar to Normandy Bordeaux -
kami and scram?
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I think we both thought that was a USA dd… its anzac. Attack still stands, would you like to change kamis?
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Right. 2 Kamis on the Cruiser then. Still scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
7 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
7 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
3 bombers moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
3 bombers moved from Gibraltar to Normandy BordeauxCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in 6 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 3 fighters
Japanese win with 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 1 destroyer and 2 fighters
Casualties for Americans: 1 cruiser, 2 fighters and 2 tactical_bombers
Battle in Normandy Bordeaux
Americans attack with 4 bombers, 7 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 4 bombers, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Kwangsi
Americans attack with 3 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 3 infantry
Americans win, taking Kwangsi from Japanese with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
3 bombers moved from Kwangsi to India
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Central United States to 101 Sea Zone
1 armour and 3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 110 Sea Zone
4 bombers moved from Normandy Bordeaux to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 armour moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Americans
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
6 transports placed in 101 Sea Zone
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
8 artilleries and 10 infantry moved from Anhwe to Shantung
1 fighter moved from Shensi to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 8 artilleries, 1 fighter and 10 infantry
Japanese defend with 7 artilleries, 1 factory_minor, 1 fighter and 7 infantry
retreated to Shantung
Japanese win with 4 artilleries and 1 fighter remaining. Battle score for attacker is -29
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for Chinese: 8 artilleries and 10 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 50 PUs; 0 techTokens;
British buy 1 factory_minor, 3 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Caucasus to Rostov
2 tactical_bombers moved from Cyprus to 99 Sea Zone
4 fighters moved from 99 Sea Zone to Rostov
2 tactical_bombers moved from 99 Sea Zone to Rostov
2 bombers moved from Egypt to Rostov
4 fighters moved from Cyprus to RostovCombat - British
British creates battle in territory 6 Sea Zone
Battle in Rostov
British attack with 2 bombers, 8 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 2 infantry
British win, taking 6 Sea Zone from Japanese, taking Rostov from Germans with 1 bomber, 8 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 bomberNon Combat Move - British
1 bomber moved from Rostov to Tambov
8 fighters and 2 tactical_bombers moved from Rostov to Russia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
5 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Trans-Jordan to Northwest Persia
2 carriers moved from 99 Sea Zone to 94 Sea Zone
1 armour and 1 artillery moved from Albania to GreecePlace Units - British
3 fighters placed in Egypt
1 factory_minor placed in Persia
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 transport
EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
1 armour, 1 infantry and 1 mech_infantry moved from Bulgaria to Greece
1 fighter moved from Romania to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Italians win, taking Greece from British with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artilleryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,3,4
Italians collect 15 PUs (3 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in FormosaNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Sumatra to India
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - ANZAC
ANZAC spend 0 on tech rollsPurchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs; 2 techTokens;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in FormosaNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Sumatra to India
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea ZonePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shensi: 2 fighters
EDIT: Adding units owned by ANZAC to Russia: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 0 techTokens; 56 PUs;
Germans buy 1 airfield, 6 artilleries and 3 infantry; Remaining resources: 0 techTokens; 8 PUs;Combat Move - Germans
Rocket attack in Russia does 1 damage to factory_major owned by Russians
Rockets in Novgorod roll: 1
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in France roll: 1
1 fighter moved from France to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Novgorod to 110 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
5 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour, 9 artilleries and 8 infantry moved from Bryansk to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to RostovAirborne Attack Move - Germans
1 infantry moved from Novgorod to SmolenskCombat - Germans
Battle in Nenetsia
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Nenetsia from Russians with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 bomber
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
French defend with 2 infantry; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 55
Casualties for Germans: 3 fighters
Casualties for French: 2 infantry
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 5 transportsNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
3 infantry moved from Western Germany to France
1 fighter moved from Tambov to Ukraine
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
4 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 5 infantry moved from Poland to Eastern Poland
2 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 airfield placed in Romania
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 2 bombers
EDIT: Adding units owned by Germans to France: 3 aaGuns and 2 bombers
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Ukraine does 6 damage to factory_minor owned by Germans
Rockets in Russia roll: 6
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 fighters and 2 tactical_bombers moved from Russia to Archangel
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from JapaneseAirborne Attack Move - Russians
1 infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Archangel to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Russians collect 2 PUs from War Bonds; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 10 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 2 techTokens; 3 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
2 artilleries and 10 infantry moved from Sakha to Siberia
1 artillery and 1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 artillery and 1 fighter moved from Shantung to Jehol
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Siberia
Japanese attack with 3 artilleries and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 4 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 fighter moved from Jehol to Japan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Sakha to SiberiaPlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,4
Japanese collect 21 PUs (8 lost to blockades); end with 26 PUs total