@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Computer and internet issues fixed. Should be posting later this week. Thanks for your patience!
no worries dude hope it wasnt too much of a headache
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
7 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Ukraine to Novgorod
2 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Southern France to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Western Ukraine to Western Germany
1 artillery moved from Western Ukraine to Bryansk
9 armour, 14 artilleries, 13 infantry and 16 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 9 armour, 14 artilleries, 13 infantry and 16 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 9 armour, 14 artilleries, 13 infantry and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 bomber moved from Novgorod to Germany
1 bomber moved from United Kingdom to Western Germany
2 artilleries moved from Southern France to France
3 infantry moved from Southern France to France
1 armour and 1 infantry moved from Vyborg to 115 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Denmark
2 fighters moved from Yugoslavia to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 artilleries, 1 bomber, 2 infantry and 1 marine placed in Western Germany
2 destroyers and 2 transports placed in 113 Sea Zone
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4,3,4,4,4,1,3,3
Germans collect 49 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Rostov to Bryansk
1 artillery and 1 mech_infantry moved from Tambov to Bryansk
7 armour, 3 artilleries, 48 infantry and 6 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 8 armour, 4 artilleries, 48 infantry and 8 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 8 armour, 4 artilleries, 47 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
3 aaGuns, 2 artilleries and 16 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
3 armour, 3 artilleries and 5 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
2 bombers moved from French Indo China to India
2 artilleries, 2 infantry and 2 marines moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Burma
1 infantry moved from Shan State to Burma
Scramble sz 39?
nein danke
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
3 armour, 3 artilleries and 5 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
2 bombers moved from French Indo China to India
2 artilleries, 2 infantry and 2 marines moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 39 Sea Zone to India
1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 mech_infantrys moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Burma
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in India
Japanese attack with 3 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 2 marines and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour, 5 artilleries, 1 fighter, 7 infantry and 2 marines
Casualties for British: 1 aaGun, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
2 tactical_bombers moved from India to Yunnan
2 bombers moved from India to French Indo China
1 carrier, 2 fighters and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 airfield placed in Malaya
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 2.
2 destroyers and 1 fighter placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 64 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to British Guiana
Combat - Americans
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 mech_infantry
EDIT: Adding units owned by Americans to Philippines: 1 mech_infantry
EDIT: Turning off Edit Mode
3 carriers moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 armour moved from Libya to Alexandria
2 mech_infantrys moved from Morocco to Tunisia
1 aaGun, 3 carriers, 2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
5 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 29 PUs;
British buy 8 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry and 1 marine moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 marine and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 marine moved from 99 Sea Zone to Crete
1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from West India to India
Combat - British
Battle in Crete
British attack with 1 infantry and 1 marine
Italians defend with 2 infantry
British win, taking Crete from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 armour, 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 transports moved from 71 Sea Zone to 81 Sea Zone
2 fighters moved from 97 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Libya to Tunisia
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 77 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Trans-Jordan to 94 Sea Zone
1 fighter moved from 94 Sea Zone to Algeria
1 transport moved from 97 Sea Zone to 94 Sea Zone
Place Units - British
8 infantry and 1 marine placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,5,3,2,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
Non Combat Move - ANZAC
6 fighters moved from Queensland to 35 Sea Zone
1 aaGun moved from Queensland to South Australia
1 submarine moved from 42 Sea Zone to 41 Sea Zone
6 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 fighters moved from Southern Italy to 99 Sea Zone
3 tactical_bombers moved from Western Germany to 99 Sea Zone
1 bomber moved from Germany to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 bombers moved from Western Germany to 99 Sea Zone
1 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in 99 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Southern Italy
2 tactical_bombers moved from 99 Sea Zone to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 bomber moved from Rostov to Ukraine
2 bombers moved from 99 Sea Zone to Ukraine
2 fighters moved from Western Germany to Southern Italy
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bessarabia
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 artillery moved from Volgograd to Tambov
10 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
3 aaGuns, 2 artilleries and 13 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
Place Units - Russians
3 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 factory_minors, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 fighters moved from Malaya to 41 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 1 infantry moved from Burma to 38 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
2 tactical_bombers moved from Yunnan to India
2 bombers moved from French Indo China to India
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 2 artilleries and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese destroys 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Hopei
1 fighter moved from 6 Sea Zone to Anhwe
2 fighters moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from India to 37 Sea Zone
2 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Yunnan
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 destroyer and 1 fighter placed in 6 Sea Zone
3 armour placed in French Indo China
Japanese undo move 3.
3 armour placed in Malaya
3 mech_infantrys placed in French Indo China
1 factory_minor placed in Kiangsu
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
1 aaGun, 3 carriers, 2 destroyers, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from 46 Sea Zone to Philippines
2 fighters moved from 49 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
6 bombers moved from Eastern United States to Hawaiian Islands
1 bomber moved from British Guiana to New Zealand
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 61 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
5 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 1 artillery and 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Tunisia to 94 Sea Zone
1 armour and 1 infantry moved from Algeria to 94 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 cruiser moved from 94 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 cruiser moved from 94 Sea Zone to 99 Sea Zone
Combat - British
Battle in Cyprus
British attack with 2 infantry and 1 marine
Italians defend with 2 infantry
British win, taking Cyprus from Italians with 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in India
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
1 submarine and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
Place Units - British
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,6,4
UK_Pacific collect 5 PUs; end with 5 PUs total