@simon33 Hm. Bit of naval disaster. Not quiet like your Chinese army, but much more costly.
16L G40b2 majikforce vs pete (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 aaGun placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,1,1,5,5,4
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 8 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
3 armour and 1 mech_infantry moved from Volgograd to Vologda
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Volgograd to Smolensk
1 fighter and 1 tactical_bomber moved from Volgograd to Urals
1 tactical_bomber moved from Volgograd to Vologda
3 artilleries, 5 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
7 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Volgograd to Novgorod
2 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Novgorod
Germans attack with 5 artilleries, 4 bombers, 9 infantry, 1 marine and 9 mech_infantrys
Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 2 mech_infantrys
Germans win, taking Novgorod from Russians with 5 artilleries, 4 bombers, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 9 infantry and 5 mech_infantrys
Casualties for Russians: 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Urals
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Urals from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Vologda from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Urals to Novosibirsk
1 tactical_bomber moved from Vologda to Volgograd
2 infantry moved from Tambov to Samara
2 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
1 fighter moved from Smolensk to Belarus
1 bomber moved from Novgorod to Germany
3 bombers moved from Novgorod to Vyborg
5 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
4 armour and 14 mech_infantrys moved from Northwest Persia to Rostov
8 armour and 9 mech_infantrys moved from Persia to Caucasus
1 artillery moved from Persia to Eastern Persia
1 artillery moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
3 artilleries and 7 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 fighters moved from 112 Sea Zone to Southern Italy
1 destroyer moved from 113 Sea Zone to 104 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
10 mech_infantrys placed in Germany
1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1,1,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,5,1,6,4
Germans collect 64 PUs (9 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
Finally got those pesky russians boxed in. But it might be to little to late. The Green monster has colonies everywhere and UK air to back em up! Crazy game. I’m just trying to make it to 20 rounds!!! LOl.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 armour
Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 tactical_bomber
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 armour, 3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs -
Allied income in BM is truly nutso… Even Adam offers a 5 PU bid to the axis these days! You’ve played tenaciously in the face of some decisive dice against you. I tip my pickelhaube to you, good sir :-P
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Thanks for the vote of confidence! Not gonna lie I had to google picklehaube. Brilliant!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 marine moved from Union of South Africa to Rhodesia
2 artilleries moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
1 carrier, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Burma to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour and 1 mech_infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Yenisey to Tsagaan Olom
Japanese take Dzavhan from Russians
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Rhodesia
Japanese attack with 2 artilleries, 1 fighter and 1 marine
British defend with 1 artillery and 2 mech_infantrys
Japanese win, taking 19 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 2 artilleries and 1 marine
Casualties for British: 1 artillery and 2 mech_infantrys
Battle in 81 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Timguska to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Burma
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Soviet Far East to Amur
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Rhodesia to Union of South Africa
2 transports moved from 71 Sea Zone to 70 Sea Zone
1 fighter moved from Paulau Island to French Indo China
7 fighters moved from Japan to French Indo China
1 infantry moved from Siam to French Indo China
2 submarines moved from 19 Sea Zone to 5 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 infantry placed in Union of South Africa
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2,1,4,5,5,3,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,5,1,5,1,3
Japanese collect 42 PUs (16 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
Bump. Not because I’m impatient. Please take your time. Just wanted you to get the full experience on your looming win. My competitive spirit will not let me concede just yet while a glimmer of hope remains. Need someting decisive to happen and break my spirit! LOL. Cheers!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 6 bombers and 7 infantry; Remaining resources: 6 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Iraq to Persia
2 artilleries and 5 infantry moved from Iraq to Persia
2 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from Borneo to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
2 fighters moved from 37 Sea Zone to India
2 fighters moved from 79 Sea Zone to IndiaCombat - Americans
Americans creates battle in territory 79 Sea Zone
Battle in Burma
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking 79 Sea Zone from Japanese, taking Burma from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Persia
Americans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Persia from Germans with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in India
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking India from Japanese, taking Burma from Americans, taking Malaya from Americans, taking Borneo from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
3 fighters moved from India to 39 Sea Zone
2 carriers moved from 79 Sea Zone to 39 Sea Zone
5 fighters moved from 79 Sea Zone to Syria
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Caroline Islands to Philippines
3 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
7 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 8 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
2 carriers and 5 destroyers moved from 79 Sea Zone to 38 Sea Zone
2 fighters moved from 35 Sea Zone to Malaya
3 carriers and 1 destroyer moved from 35 Sea Zone to 33 Sea ZonePlace Units - Americans
3 artilleries and 7 infantry placed in Western United States
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 77 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Algeria to 104 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 fighters moved from Iraq to Northwest Persia
8 fighters moved from Iraq to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Eastern Persia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Eastern Persia from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Northwest Persia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in 81 Sea Zone
British attack with 10 fighters
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British win with 8 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 2 fightersNon Combat Move - British
4 fighters moved from 81 Sea Zone to Syria
3 fighters moved from Northwest Persia to Syria
4 fighters moved from 81 Sea Zone to Syria
2 fighters moved from Eastern Persia to Iraq
5 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun, 1 airfield and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 bomber and 1 infantry
EDIT: Turning off Edit Mode
2 bombers placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total -
Dude! I’m sorry about the wait, I thought it was your turn for some reason still.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,5,3,3,1
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total -
No worries!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
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My Grandfather has been admitted to the hospital so it might be a couple of days to a week until I can post again.
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sorry to hear that. take all the time you need
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Urals to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 fighter moved from Belarus to Vologda
3 bombers moved from Vyborg to Vologda
1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Vologda
Germans attack with 1 armour, 3 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Vologda from Russians with 1 armour, 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Northwest Persia
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
5 infantry moved from Ukraine to Bryansk
4 armour and 14 mech_infantrys moved from Rostov to Bryansk
3 aaGuns, 14 artilleries and 11 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Vologda to Bryansk
3 bombers moved from Vologda to Novgorod
5 artilleries moved from Novgorod to Belarus
1 marine moved from Novgorod to 115 Sea Zone
1 cruiser, 1 marine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Western Germany
1 aaGun, 3 artilleries and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Germany to Western Germany
1 artillery and 2 infantry moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Volgograd to Kazakhstan
8 armour and 7 mech_infantrys moved from Caucasus to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 submarine moved from 112 Sea Zone to 119 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 tactical_bomber placed in Western Germany
3 artilleries and 3 infantry placed in Western Germany
2 armour placed in Ukraine
3 armour placed in Volgograd
1 armour placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,1,5,2,4
Germans collect 62 PUs (9 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Vologda from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Union of South Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Yunnan to India
1 fighter moved from French Indo China to India
3 fighters moved from French Indo China to Shan State
1 fighter moved from French Indo China to Burma
2 mech_infantrys moved from Yunnan to Burma
1 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 armour moved from Yunnan to Shan State
1 fighter moved from French Indo China to Burma
1 bomber moved from Japan to Shan State
1 mech_infantry moved from Yunnan to Shan StateCombat - Japanese
Battle in Belgian Congo
Battle in Shan State
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys
ANZAC defend with 3 artilleries and 1 infantry
Japanese win, taking Belgian Congo from British, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 3 artilleries and 1 infantry
Battle in India
Japanese attack with 2 fighters
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
Japanese win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from French Indo China to 6 Sea Zone
2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
3 fighters moved from Shan State to Yunnan
2 fighters moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to West India
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Tsagaan Olom to Hopei
1 armour and 1 mech_infantry moved from Central Mongolia to Hopei
1 mech_infantry moved from Amur to Jehol
1 transport moved from 70 Sea Zone to 82 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,6,6,6,1,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,2,6,3,2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
Japanese collect 46 PUs (13 lost to blockades); end with 47 PUs total