@simon33 Scramble?
16L G40b2 majikforce vs pete (allies)
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 bomber moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Yunnan to 42 Sea Zone
1 fighter moved from Kweichow to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 71 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Union of South Africa
Battle in Amur
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Union of South Africa from British, taking Amur from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 2 fighters and 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 4 fighters
Casualties for Americans: 1 carrier, 2 fighters and 3 transportsNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Suiyuyan to Japan
2 fighters moved from Amur to Sakha
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to ChaharPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in India
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry placed in French Indo China
1 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
Japanese collect 52 PUs (9 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 9 artilleries, 1 bomber, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Wake Island to 6 Sea Zone
6 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 6 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Syria
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 artilleries
Americans win, taking Sumatra from Japanese, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Americans win, taking Trans-Jordan from Germans with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Algeria to Egypt
2 fighters moved from Syria to Egypt
3 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 artilleries, 1 carrier, 4 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Algeria
1 fighter moved from United Kingdom to Algeria
1 carrier and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 carrier moved from 33 Sea Zone to 17 Sea Zone
6 fighters moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
4 carriers, 3 destroyers and 5 fighters moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
9 artilleries and 1 infantry placed in Eastern United States
8 infantry placed in Central United States
Americans undo move 2.
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
6 infantry placed in Central United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 armour, 11 fighters and 6 mech_infantrys moved from Egypt to IraqCombat - British
British creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 submarine owned by the Japanese Submerged
Battle in Iraq
British attack with 5 armour, 11 fighters and 6 mech_infantrys
Germans defend with 1 factory_minor and 8 mech_infantrys
5 armour owned by the British and 2 mech_infantrys owned by the British retreated to Trans-Jordan
Germans winJapanese win with 1 carrier, 1 cruiser and 1 transport remaining with 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 mech_infantrys
Casualties for British: 4 mech_infantrysNon Combat Move - British
11 fighters moved from Iraq to Trans-Jordan
5 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 artillery, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
3 fighters moved from Trans-Jordan to 98 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 5 transports moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,5,3,5,3
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Philippines to Malaya
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to MarianasCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in MarianasNon Combat Move - ANZAC
1 bomber moved from Malaya to Sumatra
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Hawaiian Islands to Central America
1 fighter moved from Central America to Gibraltar
2 fighters moved from Midway to Western United StatesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Syria
1 bomber moved from Northwest Persia to Syria
1 mech_infantry moved from Kazakhstan to Vologda
Germans take Vologda from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Kazakhstan to Urals
Germans take Urals from Russians
1 armour moved from Kazakhstan to Timguska
Germans take Timguska from Russians
2 infantry moved from Volgograd to Tambov
1 bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 tactical_bombers moved from Volgograd to Tambov
1 infantry moved from Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Syria
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Syria from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 artilleries, 5 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Western Germany to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Normandy Bordeaux to France
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Novgorod to Western Germany
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Iraq to Persia
8 mech_infantrys moved from Northwest Persia to Persia
5 armour moved from Northwest Persia to Persia
1 bomber moved from Syria to Volgograd
4 armour and 14 mech_infantrys moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
2 bombers moved from Russia to VolgogradPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 infantry placed in Novgorod
1 infantry placed in Iraq
3 armour placed in Persia
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,1,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,6,5,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3,3,5,3,6,3,3,1,6
Germans collect 64 PUs (10 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 18 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Urals
1 tactical_bomber moved from Russia to Urals
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Archangel to NovgorodCombat - Russians
Battle in Urals
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Urals from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Urals to Russia
2 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
My bad dude I didnt realize it was my turn. doh!!! Hey if you play your cards right we can meet in the playoffs for a rematch. LOL. Wow I think my tanks are immune to rolling definsive hits. I think thats like 5 in row that have missed. :wink: I will get to my turn either tonight or sometime this weekend.
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hahah no rush. looking forward to crossing swords with you in the playoffs if that happens
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You’ve got Wittman. I’ve played him before. A VERY solid allied player. Not sure how his axis game has developed. Real good dude. Have fun!
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he’s got allies w + 35, and my G1 just flopped! hopefully japan can make up for it, he bid everything in the med.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 22 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from India to Sumatra
1 bomber moved from India to Sumatra
1 bomber moved from Japan to Malaya
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Sakha to Yenisey
2 mech_infantrys moved from Kansu to Timguska
2 mech_infantrys moved from Timguska to Yenisey
1 armour moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to YeniseyCombat - Japanese
Japanese creates battle in territory 80 Sea Zone
Japanese creates battle in territory 71 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking Malaya from ANZAC with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery
Battle in Sumatra
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 bomber; Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hunan
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Korea to Jehol
1 fighter moved from Yenisey to Timguska
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from 22 Sea Zone to Paulau Island
1 infantry moved from French Indo China to Siam
2 infantry moved from Yunnan to Burma
1 bomber moved from Malaya to Shan StatePlace Units - Japanese
1 fighter and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
2 submarines placed in 19 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,4,3,5,5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
Japanese collect 47 PUs (14 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
Holy Crap! Not to complain. But I will :wink: I know I’m behind and struggling to stay afloat but these late game dice have been kinda crappy for me. Japan has gotten sketchy dice all game. Man! Pretty interesting map though. Won’t be long now.
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It would be a totally different game if Japan hadn’t been so screwed over every single round. It was a miracle I could keep retaking India as we both know…
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Yeah probably, but I also did pull a brain cramp and let Italy get taken very early. I got them back but I’ve had to protect them ever since. They’ve been quite the hindrance to Germany. Not take away from your play which has been stellar. You’ve worked hard to get that giant allied income and basically push me around.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 artilleries, 1 bomber, 7 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 bomber moved from Guam to French Indo ChinaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Malaya
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking 17 Sea Zone from Japanese, taking Malaya from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Iraq
Americans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Iraq from Germans with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
5 transports moved from 98 Sea Zone to 92 Sea Zone
8 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
8 artilleries, 7 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
8 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from French Indo China to Borneo
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 carriers moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
5 carriers, 5 destroyers and 7 fighters moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
4 fighters moved from Egypt to Cyprus
1 fighter moved from 92 Sea Zone to Cyprus
3 fighters moved from Algeria to CyprusPlace Units - Americans
6 artilleries and 4 infantry placed in Eastern United States
3 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 3 carriers, 1 destroyer and 6 fighters
EDIT: Removing units owned by Americans from 17 Sea Zone: 3 carriers, 1 destroyer and 6 fighters
EDIT: Turning off Edit Mode
6 transports placed in 101 Sea Zone
Americans undo move 4.
6 transports placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Americans collect 75 PUs (2 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 airfield, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 98 Sea Zone to 81 Sea Zone
4 fighters moved from Egypt to 81 Sea Zone
1 artillery and 7 infantry moved from Rhodesia to Union of South Africa
2 mech_infantrys moved from Belgian Congo to Union of South Africa
4 fighters moved from 98 Sea Zone to Syria
3 fighters moved from Trans-Jordan to Syria
1 fighter moved from Trans-Jordan to Syria
1 fighter moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Trans-Jordan to SyriaCombat - British
British creates battle in territory 80 Sea Zone
British creates battle in territory 71 Sea Zone
Battle in Syria
British attack with 8 fighters and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Syria from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Union of South Africa
British attack with 1 artillery, 7 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 marine
2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Rhodesia
Japanese win with 2 artilleries, 1 fighter and 1 marine remaining. Battle score for attacker is -12
Casualties for Japanese: 3 infantry
Casualties for British: 7 infantry
Battle in 71 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 81 Sea Zone
British attack with 1 battleship and 5 fighters
Japanese defend with 1 carrier
British win with 1 battleship and 5 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - British
8 fighters moved from Syria to Iraq
5 armour, 6 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
5 fighters moved from 81 Sea Zone to Iraq
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Algeria
1 fighter moved from Scotland to Algeria
2 carriers, 2 destroyers and 6 transports moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in Egypt
1 airfield placed in CyprusTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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I got a bit greedy. There might be some fun next turn to have in iraq… :-P