I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
16L G40b2 majikforce vs pete (allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Okinawa to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 aaGun moved from Manchuria to Korea
2 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Korea to Japan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery, 1 infantry and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 marine, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 31 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from 10 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 2 submarines placed in 10 Sea Zone
1 marine placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 2.
Americans undo move 1.
1 marine placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Egypt
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Tanganyika Territory
1 tactical_bomber moved from India to Tanganyika Territory
1 fighter moved from Burma to India
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in EgyptTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 marine and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 marine and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Albania to 97 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 bomber moved from Northern Italy to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Libya
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs total -
I am hoping that the french ships in sz93 become blockers once the vichy rules take effect. I was too lazy to ask before my turn. Gotta learn some how! :wink:
-
yeah when vichy takes effect, the french fleet becomes pro axis neutral :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
5 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
1 bomber and 2 tactical_bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 bomber, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries and 7 infantry moved from Yugoslavia to Romania
2 tactical_bombers moved from Greece to Romania
1 bomber moved from Greece to Western Germany
1 mech_infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
1 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Germany to Slovakia Hungary
5 mech_infantrys moved from Germany to Slovakia Hungary
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
4 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
10 artilleries placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Happy 4th! (if thats relevant to you)
-
and happy belated Canada day to you!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Eastern Poland to Belarus
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 aaGun, 2 artilleries, 8 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 tactical_bomber moved from Belarus to Novgorod
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Eastern Poland
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
Russians undo move 2.
2 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Sorry I’ve been so slow. Real busy this past week. I usually try to not make someone wait more than a day. Turn (should be) coming tonight!
-
It’s no trouble, I’ve got a lot of games on the go. Feel free to take your time. I also appreciate the heads up!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 fighters; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Burma
1 infantry moved from Siam to Shan State
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Kiangsi to Kwangtung
2 artilleries moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Hunan
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 2 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 cruiser
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 7 fighters and 5 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 8 infantry
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 fighter
Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Burma to Kwangsi
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Malaya to Siam
5 fighters and 5 tactical_bombers moved from Burma to Kwangsi
1 aaGun and 4 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 52 PUs total -
Whoa that was very fortunate! Never stack smakced the UK like that. I usually go after chinas stack first. Worked out…This time.
-
:-o :-o :-o
Nearly spat out my coffee when I saw that battle result!
I’m not even mad, just impressed (to misquote ron burgundy)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Wake Island to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Queensland
1 fighter moved from Wake Island to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 21 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to New Guinea
1 carrier moved from 31 Sea Zone to 50 Sea Zone
1 fighter moved from Western United States to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from Midway to 50 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
10 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs