Agreed it could have definitely been worse!
16L G40b2 majikforce vs pete (allies)
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kami in 35?
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No thanks. wild game! I’m trying to hold on! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 19 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
4 fighters moved from 20 Sea Zone to Borneo
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 3 infantry moved from Southern France to Northern Italy
1 armour moved from Southern France to Northern Italy
3 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to Northern ItalyCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 6 fighters and 4 infantry
Germans defend with 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for Americans: 4 infantry
Battle in Java
Americans attack with 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northern Italy
Americans attack with 1 armour, 2 artilleries, 3 fighters and 3 infantry
Germans defend with 2 artilleries and 2 infantry; Italians defend with 1 factory_minor
Americans win, taking Northern Italy from Italians with 1 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to Gibraltar
2 fighters moved from Northern Italy to Egypt
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
2 fighters moved from Normandy Bordeaux to Algeria
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 1 Sea Zone to 13 Sea Zone
1 bomber moved from Alaska to Wake Island
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 destroyers moved from 20 Sea Zone to 43 Sea Zone
4 fighters moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
3 carriers and 2 fighters moved from 20 Sea Zone to 43 Sea Zone
6 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
3 artilleries and 5 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
8 fighters moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 8 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
8 fighters moved from Trans-Jordan to Egypt
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 marine moved from Southern France to 93 Sea Zone
1 artillery, 1 marine and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to Gibraltar
1 artillery and 7 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
5 transports moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to EgyptPlace Units - British
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Algeria: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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wild game indeed! Axis hanging in there though…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 aaGun placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3,3,1,3,4
Italians collect 2 PUs (4 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Formosa to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Marshall Islands
Battle in 43 Sea Zone
ANZAC attack with 1 bomber; Americans loiter and taunt
Japanese defend with 1 transport
ANZAC win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 43 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Central America
2 fighters moved from Iwo Jima to MidwayPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Ukraine to Trans-Jordan
2 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
2 fighters and 2 tactical_bombers moved from Ukraine to Samara
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
2 fighters moved from France to Southern France
2 infantry moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
2 fighters moved from France to Northern Italy
1 bomber and 1 fighter moved from Western Germany to Northern ItalyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 5 infantry
retreated to Samara
Russians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 marine; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 1 marine
Battle in Northern Italy
Germans attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 2 artilleries and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 fighters moved from Samara to Volgograd
2 tactical_bombers moved from Samara to Volgograd
1 infantry moved from Novgorod to Archangel
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Holland Belgium to France
1 bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Trans-Jordan to Northwest Persia
4 armour moved from Iraq to Northwest Persia
10 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Syria
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Northern Italy to Novgorod
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Southern France to Western Germany
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Southern Italy
3 aaGuns moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
1 harbour placed in Persia
1 bomber and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Novgorod
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4,4,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,6,6,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
Well that was complete and utter BS!!! TWICE!! Marti must really like you. :x Happy hunting!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Amur
Russians take Amur from Japanese
2 armour moved from Yakut S.S.R. to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
1 artillery and 13 infantry moved from Smolensk to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Samara to Tambov
2 fighters moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Nenetsia to Archangel
3 infantry moved from Smolensk to Archangel
2 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 2 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Buryatia
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Yenisey to Russia
2 infantry moved from Smolensk to Russia
6 infantry moved from Vologda to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Samara to Russia
2 armour and 1 mech_infantry moved from Vologda to ArchangelPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 bomber moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Yunnan to 42 Sea Zone
1 fighter moved from Kweichow to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 71 Sea Zone -
Sub figthing in 71? Sorry it took me so long. Couldn’t decide on what to do then I got the flu and then the holidays and shopping. Feeling much better now.
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no worries. happy holidays :wink:
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Kansu
1 bomber moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber and 2 fighters moved from Yunnan to 42 Sea Zone
1 fighter moved from Kweichow to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 71 Sea ZoneCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 submarine and 1 transport
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 71 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Union of South Africa
Battle in Amur
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Union of South Africa from British, taking Amur from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 2 fighters and 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 4 fighters
Casualties for Americans: 1 carrier, 2 fighters and 3 transportsNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Suiyuyan to Japan
2 fighters moved from Amur to Sakha
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to ChaharPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in India
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry placed in French Indo China
1 infantry placed in Malaya
1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
Japanese collect 52 PUs (9 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 9 artilleries, 1 bomber, 9 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Egypt to Syria
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Wake Island to 6 Sea Zone
6 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 6 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 6 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Syria
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 artilleries
Americans win, taking Sumatra from Japanese, taking Syria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Americans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Americans win, taking Trans-Jordan from Germans with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from Algeria to Egypt
2 fighters moved from Syria to Egypt
3 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 artilleries, 1 carrier, 4 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Algeria
1 fighter moved from United Kingdom to Algeria
1 carrier and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 carrier moved from 33 Sea Zone to 17 Sea Zone
6 fighters moved from 6 Sea Zone to 17 Sea Zone
2 carriers moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
4 carriers, 3 destroyers and 5 fighters moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
9 artilleries and 1 infantry placed in Eastern United States
8 infantry placed in Central United States
Americans undo move 2.
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United States
6 infantry placed in Central United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
5 armour, 11 fighters and 6 mech_infantrys moved from Egypt to IraqCombat - British
British creates battle in territory 71 Sea Zone
Battle in 71 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 submarine owned by the Japanese Submerged
Battle in Iraq
British attack with 5 armour, 11 fighters and 6 mech_infantrys
Germans defend with 1 factory_minor and 8 mech_infantrys
5 armour owned by the British and 2 mech_infantrys owned by the British retreated to Trans-Jordan
Germans winJapanese win with 1 carrier, 1 cruiser and 1 transport remaining with 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 mech_infantrys
Casualties for British: 4 mech_infantrysNon Combat Move - British
11 fighters moved from Iraq to Trans-Jordan
5 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 artillery, 7 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 1 marine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
3 fighters moved from Trans-Jordan to 98 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 5 transports moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,6,5,3,5,3
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs total