I thought inf was there intentionally, but it was strange for the tank, yes.
If you want, edit the tank back to Egypt and add one Italian unit (a casualty from the tank) to Alexandria?
No worries. Scram/ kami? I’m really busy too.
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Philippines to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in Southern France
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Southern France from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
6 bombers moved from 6 Sea Zone to Soviet Far East
5 fighters moved from 20 Sea Zone to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
5 fighters moved from 21 Sea Zone to 17 Sea Zone
8 carriers moved from 35 Sea Zone to 17 Sea Zone
1 carrier and 3 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from Johnston Island to Wake Island
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Place Units - Americans
3 transports placed in 10 Sea Zone
1 infantry placed in Western United States
6 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 armour
Japanese win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry and 1 marine moved from 93 Sea Zone to Southern France
1 artillery, 3 infantry and 1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 93 Sea Zone to Southern France
1 infantry moved from Persia to Eastern Persia
5 armour, 1 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 98 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
1 carrier and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 artilleries placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,4,3,5,5
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers moved from New South Wales to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
1 fighter moved from Philippines to Celebes
1 fighter moved from Philippines to Celebes
1 fighter moved from 19 Sea Zone to 17 Sea Zone
2 bombers moved from 42 Sea Zone to Celebes
2 fighters moved from 19 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 battleship, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
It will be at least a few days until I can make another post
No worries. I’m on thanksgivivng holiday anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
5 armour and 17 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
4 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber, 2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Iraq
Germans attack with 5 armour and 17 mech_infantrys
British defend with 2 infantry
Germans win, taking Iraq from British with 5 armour and 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
3 aaGuns and 2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 cruiser, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,5,6,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Vologda
1 armour moved from Urals to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Novosibirsk
5 armour and 6 mech_infantrys moved from Russia to Novosibirsk
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 6 armour, 2 infantry and 7 mech_infantrys
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 6 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
29 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Russia to Vologda
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 14 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to Soviet Far East
4 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Soviet Far East
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kweichow to Sikang
1 artillery moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 artillery moved from India to 39 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 cruiser and 1 marine moved from 79 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 1 marine
Americans defend with 1 artillery, 6 bombers and 1 infantry
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 68
Casualties for Japanese: 2 infantry and 1 marine
Casualties for Americans: 1 artillery, 6 bombers and 1 infantry
Battle in French Madagascar
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking French Madagascar from British, taking 6 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 1 artillery and 1 fighter
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
retreated to Hopei
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 fighter moved from Eastern Persia to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 3 Sea Zone to 1 Sea Zone
4 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter placed in India
10 infantry placed in Japan
1 infantry placed in India
3 infantry placed in Kiangsu
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
9 fighters and 1 tactical_bomber moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 17 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 11 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers and 1 transport
Casualties for Americans: 3 fighters
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 infantry and 1 transport
Germans defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 3 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Non Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
8 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
9 carriers, 4 destroyers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
1 armour and 2 infantry placed in Southern France
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 105 Sea Zone
Non Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
5 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 2 carriers, 3 destroyers and 5 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from United Kingdom to Southern France
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to Egypt
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4,1,4,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 105 Sea Zone
Non Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
5 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 2 carriers, 3 destroyers and 5 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from United Kingdom to Southern France
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to Egypt
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4,1,4,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,5,5,1,6,4,5
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 battleship, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Hawaiian Islands
2 fighters moved from 35 Sea Zone to Iwo Jima
1 fighter moved from Philippines to Guam
2 bombers moved from Celebes to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
Turn Complete - French