No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
yeah I’ll submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 artilleries, 1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to Kwangtung
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 3,1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 4,6,1
Battle in 6 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 2 destroyers, 3 fighters and 3 submarines
3 submarines owned by the Japanese Submerged
2 submarines owned by the ANZAC Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -14
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 destroyers
Battle in Kwangtung
ANZAC attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from French Indo China to Yunnan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South Wales
1 artillery and 1 infantry placed in French Indo China
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from ANZAC
2 artilleries and 1 infantry moved from Greece to Turkey
4 tactical_bombers moved from Rostov to Turkey
5 fighters and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Germans take 125 Sea Zone from British
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
1 armour and 4 mech_infantrys moved from Rostov to Caucasus
6 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Western Germany to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers
British defend with 4 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Turkey from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 4 artilleries, 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 7 armour and 5 mech_infantrys
ANZAC defend with 1 mech_infantry
Germans win, taking Caucasus from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Karelia to Finland
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Russia to Samara
2 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
6 mech_infantrys moved from Poland to Yugoslavia
2 artilleries moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Romania
2 bombers moved from Turkey to Southern Italy
4 tactical_bombers moved from Turkey to Bulgaria
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 5.
1 infantry and 2 mech_infantrys placed in Norway
1 bomber placed in Western Germany
1 mech_infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Germans undo move 8.
1 submarine placed in 112 Sea Zone
Germans undo move 8.
1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Karelia: 1 armour
EDIT: Turning off Edit Mode
Germans undo move 8.
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Russians has no rockets to fire
Airborne Attack Move - Russians
Russians creates battle in territory 113 Sea Zone
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 3 PUs; 0 techTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter and 4 tactical_bombers moved from Japan to 26 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 bomber, 2 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,6
Japanese collect 9 PUs (2 lost to blockades); end with 12 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
1 bomber and 2 fighters moved from Korea to Japan
2 artilleries moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
Intercept in Japan?
um my computer is really slow so I’ll just say, if I have equal or greater odds then yes, otherwise no.
Forgot an attack on Venezuela. +Sth Americans.
inf:
Rolling 1d6:
(4)
inf+art
Rolling 2d6:
(2, 6)
tanks:
Rolling 1d6:
(4)
defending inf
Rolling 2d6:
(5, 6)
Rnd 2:
inf
Rolling 1d6:
(4)
inf+art
Rolling 2d6:
(3, 4)
arm:
Rolling 1d6:
(5)
defending inf
Rolling 1d6:
(5)
rnd 3
inf
Rolling 1d6:
(5)
inf+art
Rolling 2d6:
(3, 5)
tank
Rolling 1d6:
(1)
defending inf
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
1 bomber and 2 fighters moved from Korea to Japan
2 artilleries moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 3 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Americans
EDIT: Changing ownership of Peru from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Iceland to United Kingdom
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
1 bomber and 2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Eastern United States to Scotland
1 armour, 1 artillery and 2 infantry moved from Colombia to Venezuela
1 artillery and 2 infantry moved from Colombia to Peru
2 mech_infantrys moved from Colombia to Peru
2 artilleries and 3 infantry moved from Central America to Colombia
1 infantry moved from Southeast Mexico to Central America
2 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 118 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
3 bombers and 2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Iceland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery, 7 fighters and 1 infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
Combat - British
Battle in Turkey
British attack with 1 artillery, 7 fighters and 1 infantry
Germans defend with 1 armour, 2 artilleries and 2 infantry
British win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hainan
Battle in Kazakhstan
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Hainan from Japanese, taking Kazakhstan from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 armour moved from Afghanistan to Tsinghai
2 artilleries and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
6 fighters moved from Turkey to Trans-Jordan
4 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
British undo move 3.
1 destroyer placed in 71 Sea Zone
2 infantry placed in Union of South Africa
British undo move 4.
1 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 artillery, 2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 83 Sea Zone
1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Battle in French West Africa
Non Combat Move - Italians
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Caroline Islands
1 fighter moved from French Indo China to Kwangsi
1 armour moved from Kwangtung to Yunnan
2 artilleries moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Tsinghai
Place Units - ANZAC
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 1 factory_minor, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
1 submarine moved from 92 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from Caucasus to Syria
Germans take Syria from French
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 artillery moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Western Germany to Norway
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to Norway
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Alexandria
Battle in Tobruk
Battle in Libya
Battle in Kazakhstan
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Alexandria from British, taking Tobruk from French, taking Libya from French, taking Kazakhstan from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Norway
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Norway from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to France
5 mech_infantrys moved from Volgograd to Caucasus
2 artilleries moved from Bryansk to Rostov
2 bombers moved from Norway to Western Germany
1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Romania to Bulgaria
3 mech_infantrys moved from Bulgaria to Turkey
4 tactical_bombers moved from Bulgaria to Southern Italy
2 artilleries moved from Slovakia Hungary to Romania
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Place Units - Germans
1 factory_minor placed in Turkey
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Volgograd
2 mech_infantrys placed in Western Germany
2 artilleries placed in France
1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Russians has no rockets to fire
Airborne Attack Move - Russians
Russians creates battle in territory 113 Sea Zone
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Korea to Amur
2 infantry moved from Korea to Amur
Turn Complete - Russians