@surfer can you let me know which carriers the US and UK fighters are on in 110
Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)
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s’all goodman
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Italians
Italians spend 15 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover ShipyardsActivate Technology - Italians
Italians activating ShipyardsPurchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs; 0 techTokens;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 96 Sea Zone to Gibraltar
1 bomber moved from Greece to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport
British win with 1 transport remaining. Battle score for attacker is -5
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 carrier moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Bryansk to VolgogradPlace Units - Italians
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 artilleries, 1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to KwangtungCombat - ANZAC
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Scramble 3 ftrs SZ6?
Kamikaze on the DDs?
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scramble 3, max d, and 3 kamis per dd (or whatever I have left)
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Sunk both DDs.
Now your subs can submerge. :cry:
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yeah I’ll submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 artilleries, 1 fighter and 2 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to KwangtungCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 3,1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 4,6,1
Battle in 6 Sea Zone
ANZAC attack with 3 fighters and 2 submarines
Japanese defend with 2 destroyers, 3 fighters and 3 submarines
3 submarines owned by the Japanese Submerged
2 submarines owned by the ANZAC Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -14
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 destroyers
Battle in Kwangtung
ANZAC attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries, 1 harbour and 3 infantry
ANZAC win, taking Kwangtung from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kazakhstan to Caucasus
1 fighter moved from Kwangtung to French Indo China
1 artillery and 1 infantry moved from French Indo China to YunnanPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South Wales
1 artillery and 1 infantry placed in French Indo China
ANZAC undo move 1.
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from ANZAC
2 artilleries and 1 infantry moved from Greece to Turkey
4 tactical_bombers moved from Rostov to Turkey
5 fighters and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Germans take 125 Sea Zone from British
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
1 armour and 4 mech_infantrys moved from Rostov to Caucasus
6 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour moved from Sakha to Siberia
Germans take Siberia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Western Germany to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers
British defend with 4 artilleries, 1 infantry and 1 mech_infantry
Germans win, taking Turkey from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for British: 4 artilleries, 1 infantry and 1 mech_infantry
Battle in Caucasus
Germans attack with 7 armour and 5 mech_infantrys
ANZAC defend with 1 mech_infantry
Germans win, taking Caucasus from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyerNon Combat Move - Germans
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Karelia to Finland
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 transports moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Russia to Samara
2 mech_infantrys moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
6 mech_infantrys moved from Poland to Yugoslavia
2 artilleries moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Eastern Poland to Bulgaria
1 infantry moved from Eastern Poland to Romania
2 bombers moved from Turkey to Southern Italy
4 tactical_bombers moved from Turkey to BulgariaPlace Units - Germans
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 5.
1 infantry and 2 mech_infantrys placed in Norway
1 bomber placed in Western Germany
1 mech_infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Germans undo move 8.
1 submarine placed in 112 Sea Zone
Germans undo move 8.
1 submarine placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Karelia: 1 armour
EDIT: Turning off Edit Mode
Germans undo move 8.
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Russians has no rockets to fireAirborne Attack Move - Russians
Russians creates battle in territory 113 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 3 PUs; 0 techTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter and 4 tactical_bombers moved from Japan to 26 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber, 2 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,6
Japanese collect 9 PUs (2 lost to blockades); end with 12 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
1 bomber and 2 fighters moved from Korea to Japan
2 artilleries moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway -
Intercept in Japan?
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um my computer is really slow so I’ll just say, if I have equal or greater odds then yes, otherwise no.
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Forgot an attack on Venezuela. +Sth Americans.
inf:
Rolling 1d6:
(4)inf+art
Rolling 2d6:
(2, 6)tanks:
Rolling 1d6:
(4)defending inf
Rolling 2d6:
(5, 6) -
Rnd 2:
inf
Rolling 1d6:
(4)inf+art
Rolling 2d6:
(3, 4)arm:
Rolling 1d6:
(5)defending inf
Rolling 1d6:
(5) -
rnd 3
inf
Rolling 1d6:
(5)inf+art
Rolling 2d6:
(3, 5)tank
Rolling 1d6:
(1)defending inf
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
1 bomber and 2 fighters moved from Korea to Japan
2 artilleries moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 3 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Norway
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
EDIT: Changing ownership of Venezuela from Neutral_True to Americans
EDIT: Changing ownership of Peru from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 fighter moved from Iceland to United Kingdom
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
1 bomber and 2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from Eastern United States to Scotland
1 armour, 1 artillery and 2 infantry moved from Colombia to Venezuela
1 artillery and 2 infantry moved from Colombia to Peru
2 mech_infantrys moved from Colombia to Peru
2 artilleries and 3 infantry moved from Central America to Colombia
1 infantry moved from Southeast Mexico to Central America
2 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier and 3 destroyers moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
3 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





