Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - British
                2 artilleries and 1 mech_infantry moved from Caucasus to Turkey
                6 fighters and 1 infantry moved from Northwest Persia to Turkey
                2 artilleries and 2 infantry moved from Iraq to Turkey
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                      British take 109 Sea Zone from Germans
                1 fighter moved from Scotland to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Turkey
                    British attack with 4 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 4 artilleries, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 2 mech_infantrys
                EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
                EDIT: Changing ownership of Afghanistan from Neutral_True to UK_Pacific
                EDIT: Turning off Edit Mode
                2 fighters moved from 110 Sea Zone to Iceland
                1 fighter moved from 110 Sea Zone to United Kingdom
                6 fighters moved from Turkey to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 armour moved from India to Afghanistan
                1 fighter moved from India to Iraq

    Place Units - British
                2 destroyers placed in 109 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                2 destroyers and 1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 27 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport

    triplea_38167_UK_10.tsvg


  • s’all goodman


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Italians
                Italians spend 15 on tech rolls
                Italians removing all Technology Tokens after successful research.
                Italians discover Shipyards

    Activate Technology - Italians
                Italians activating Shipyards

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 4 PUs; 0 techTokens;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 96 Sea Zone to Gibraltar
                1 bomber moved from Greece to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer and 1 transport
                    British win with 1 transport remaining. Battle score for attacker is -5
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in Gibraltar
                    Italians attack with 1 artillery, 2 fighters and 3 infantry
                    British defend with 1 harbour and 2 infantry
                    Italians win, taking Gibraltar from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 carrier moved from 96 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Bryansk to Volgograd

    Place Units - Italians
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_38167_Ita10.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                2 artilleries, 1 fighter and 2 infantry moved from Kwangsi to Kwangtung
                1 armour moved from French Indo China to Kwangtung

    Combat - ANZAC

    triplea_38167_ANZ10.tsvg

  • '19 '17 '16

    Scramble 3 ftrs SZ6?

    Kamikaze on the DDs?


  • scramble 3, max d, and 3 kamis per dd (or whatever I have left)

  • '19 '17 '16

    Sunk both DDs.

    Now your subs can submerge.  :cry:


  • yeah I’ll submerge

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                2 artilleries, 1 fighter and 2 infantry moved from Kwangsi to Kwangtung
                1 armour moved from French Indo China to Kwangtung

    Combat - ANZAC
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits.  Rolls: 3,1,1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 4,6,1
                Battle in 6 Sea Zone
                    ANZAC attack with 3 fighters and 2 submarines
                    Japanese defend with 2 destroyers, 3 fighters and 3 submarines
                    3 submarines owned by the Japanese Submerged
                    2 submarines owned by the ANZAC Submerged
                    Japanese win with 3 fighters remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 2 destroyers
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries, 1 harbour and 3 infantry
                    ANZAC win, taking Kwangtung from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 artilleries and 3 infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Kwangtung to French Indo China
                1 artillery and 1 infantry moved from French Indo China to Yunnan

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 bomber placed in New South Wales
                1 artillery and 1 infantry placed in French Indo China
                ANZAC undo move 1.
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_38167_ANZ10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_38167_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from ANZAC
                2 artilleries and 1 infantry moved from Greece to Turkey
                4 tactical_bombers moved from Rostov to Turkey
                5 fighters and 1 tactical_bomber moved from Morocco to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                      Germans take 125 Sea Zone from British
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Turkey
                1 armour and 4 mech_infantrys moved from Rostov to Caucasus
                6 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Siberia
                      Germans take Siberia from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                2 bombers moved from Western Germany to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers
                    British defend with 4 artilleries, 1 infantry and 1 mech_infantry
                    Germans win, taking Turkey from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for British: 4 artilleries, 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 7 armour and 5 mech_infantrys
                    ANZAC defend with 1 mech_infantry
                    Germans win, taking Caucasus from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 armour moved from Karelia to Belarus
                1 artillery and 1 infantry moved from Karelia to Finland
                5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 submarine moved from 112 Sea Zone to 127 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from Russia to Samara
                2 mech_infantrys moved from Russia to Volgograd
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
                6 mech_infantrys moved from Poland to Yugoslavia
                2 artilleries moved from Poland to Slovakia Hungary
                3 mech_infantrys moved from Eastern Poland to Bulgaria
                1 infantry moved from Eastern Poland to Romania
                2 bombers moved from Turkey to Southern Italy
                4 tactical_bombers moved from Turkey to Bulgaria

    Place Units - Germans
                1 artillery and 2 infantry placed in Southern France
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
                Germans undo move 5.
                1 infantry and 2 mech_infantrys placed in Norway
                1 bomber placed in Western Germany
                1 mech_infantry placed in Western Germany
                1 submarine placed in 112 Sea Zone
                Germans undo move 8.
                1 submarine placed in 112 Sea Zone
                Germans undo move 8.
                1 submarine placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 armour
                EDIT: Adding units owned by Germans to Karelia: 1 armour
                EDIT: Turning off Edit Mode
                Germans undo move 8.
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

    triplea_38167_Ger11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                Russians has no rockets to fire

    Airborne Attack Move - Russians
                Russians creates battle in territory 113 Sea Zone

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_38167_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers; Remaining resources: 0 SuicideAttackTokens; 3 PUs; 0 techTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
                1 fighter and 4 tactical_bombers moved from Japan to 26 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 2 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,6
                Japanese collect 9 PUs (2 lost to blockades); end with 12 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_38167_Jap11.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                2 infantry moved from Iceland to 123 Sea Zone
                1 bomber and 2 fighters moved from Korea to Japan
                2 artilleries moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway

    triplea_38167_Ame11.tsvg

  • '19 '17 '16

    Intercept in Japan?


  • um my computer is really slow so I’ll just say, if I have equal or greater odds then yes, otherwise no.

  • '19 '17 '16

    Forgot an attack on Venezuela. +Sth Americans.

    inf:DiceRolling 1d6:
    (4)

    inf+artDiceRolling 2d6:
    (2, 6)

    tanks:DiceRolling 1d6:
    (4)

    defending infDiceRolling 2d6:
    (5, 6)

  • '19 '17 '16

    Rnd 2:

    infDiceRolling 1d6:
    (4)

    inf+artDiceRolling 2d6:
    (3, 4)

    arm:DiceRolling 1d6:
    (5)

    defending infDiceRolling 1d6:
    (5)

  • '19 '17 '16

    rnd 3

    infDiceRolling 1d6:
    (5)

    inf+artDiceRolling 2d6:
    (3, 5)

    tankDiceRolling 1d6:
    (1)

    defending infDiceRolling 1d6:
    (4)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 bombers, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Americans
                2 infantry moved from Iceland to 123 Sea Zone
                1 bomber and 2 fighters moved from Korea to Japan
                2 artilleries moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 3 units heading to Japan
                    Japanese launches 3 interceptors out of Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Japan causes 7 damage total.
                Battle in Norway
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Americans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 2 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry
                EDIT: Changing ownership of Venezuela from Neutral_True to Americans
                EDIT: Changing ownership of Peru from Neutral_True to Americans
                EDIT: Turning off Edit Mode
                1 fighter moved from Iceland to United Kingdom
                2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 119 Sea Zone
                1 destroyer moved from 123 Sea Zone to 119 Sea Zone
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to Scotland
                2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland
                1 bomber and 2 fighters moved from Japan to Korea
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from Eastern United States to Scotland
                1 armour, 1 artillery and 2 infantry moved from Colombia to Venezuela
                1 artillery and 2 infantry moved from Colombia to Peru
                2 mech_infantrys moved from Colombia to Peru
                2 artilleries and 3 infantry moved from Central America to Colombia
                1 infantry moved from Southeast Mexico to Central America
                2 infantry moved from Central United States to Southeast Mexico
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 carrier and 3 destroyers moved from 101 Sea Zone to 118 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer and 1 transport
                EDIT: Removing units owned by Americans from Soviet Far East: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 transport
                EDIT: Turning off Edit Mode
                3 bombers and 2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
                Americans collect 55 PUs (2 lost to blockades); end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_38167_Ame11.tsvg

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