No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
5 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
8 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
submerge in sz6?
No. Max D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
5 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
8 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 8 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 5 fighters, 5 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans Submerged
Japanese win, taking 6 Sea Zone from Americans with 5 fighters, 3 submarines and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Japan
2 artilleries and 6 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2
Japanese collect 12 PUs (10 lost to blockades); end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 5 infantry and 4 transports; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
I’m going to assume a scramble of 3 fighters into SZ6. I would.
And no submerge first round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 5 infantry and 4 transports; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Marianas
Battle in 123 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 2 destroyers, 3 fighters, 3 submarines and 1 transport
retreated to 6 Sea Zone
Japanese win with 2 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 4 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to Jehol
1 fighter moved from 123 Sea Zone to Iceland
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 2 infantry moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
2 artilleries and 3 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
Americans undo move 3.
4 artilleries and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
2 infantry moved from Shantung to Jehol
3 artilleries and 6 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Manchuria
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
British take Kazakhstan from Germans
5 fighters moved from Northwest Persia to Volgograd
1 fighter moved from India to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Volgograd
British attack with 2 armour, 5 fighters and 2 mech_infantrys
Germans defend with 2 armour, 4 artilleries, 1 factory_minor and 6 infantry
1 armour owned by the British retreated to Kazakhstan
Germans win with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 5 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Caucasus from Italians with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
5 fighters moved from Volgograd to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 fighter moved from Scotland to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,5
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
2 armour, 1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Vologda to Kazakhstan
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
3 mech_infantrys moved from Archangel to Bryansk
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Greece to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Szechwan to Kazakhstan
Combat - ANZAC
Battle in Philippines
Battle in Kazakhstan
ANZAC attack with 1 mech_infantry
Italians defend with 1 mech_infantry
ANZAC win, taking Philippines from Japanese, taking Kazakhstan from Italians with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
1 artillery, 1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kweichow
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Karelia
2 submarines moved from 109 Sea Zone to 91 Sea Zone
5 fighters and 2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 armour, 4 artilleries and 1 infantry moved from Volgograd to Caucasus
1 bomber moved from Norway to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber, 2 submarines and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries and 1 infantry
British defend with 2 artilleries, 3 infantry and 2 mech_infantrys
British win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 4 artilleries and 1 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 2 mech_infantrys moved from Belarus to Rostov
2 artilleries moved from Belarus to Bryansk
6 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
1 carrier moved from 126 Sea Zone to 127 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from 97 Sea Zone to Greece
2 tactical_bombers moved from Western Germany to Rostov
2 tactical_bombers moved from Western Germany to Rostov
1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 submarine placed in 125 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
1 submarine placed in 93 Sea Zone
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 7.
1 infantry placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
Germans undo move 8.
1 armour placed in Western Germany
1 artillery and 1 mech_infantry placed in Russia
Germans undo move 8.
1 mech_infantry placed in Russia
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Russians has no rockets to fire
18 infantry moved from Amur to Korea
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Russians has no rockets to fire
18 infantry moved from Amur to Korea
Airborne Attack Move - Russians
Combat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 8 infantry
Russians win, taking Korea from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 7 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 19 Sea Zone from ANZAC
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 22 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Hawaiian Islands from Americans, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 artilleries and 6 infantry moved from Kiangsi to Kwangtung
Place Units - Japanese
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4
Japanese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Colombia from Neutral_True to Americans
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Jehol to Korea
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central America to Colombia
2 artilleries and 3 infantry moved from Southeast Mexico to Central America
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Central United States
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 4 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 artilleries, 1 harbour and 7 infantry
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Kwangsi
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
Place Units - Chinese
4 artilleries and 4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Meant to attack Afghanistan. Trust you don’t mind if I roll it here.
Mech:
Rolling 2d6:
(1, 4)
Tanks:
Rolling 2d6:
(1, 6)
ftr:
Rolling 1d6:
(5)
defenders:
Rolling 4d6:
(1, 3, 4, 5)