Sorry for the delays but my PC is acting up.
I need to fix things on it and it cost me time.
Also triple a didn’t aööow me to post the game normal and i went on to use an older method.
Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)
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iceland and 109 scramble?
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iceland and 109 scramble?
Scramble Iceland (SZ123)
No scramble 109.
I think I was thinking of something a bit different there but positioned wrongly as the UK.
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iceland and 109 scramble?
Scramble Iceland (SZ123)
No scramble 109.
I think I was thinking of something a bit different there but positioned wrongly as the UK.
I always do that - think of something smart as the USA which requires brit support… then forget about it by the time its UK turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 destroyer, 4 infantry, 3 mech_infantrys, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
6 armour and 2 mech_infantrys moved from Smolensk to Novgorod
4 artilleries moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Finland to Norway
1 artillery moved from Greece to 97 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
Americans scrambles 1 units out of Iceland to defend against the attack in 123 Sea Zone
Battle in Belarus
Germans attack with 1 armour, 4 artilleries and 3 mech_infantrys
Russians defend with 3 artilleries and 5 infantry
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in 123 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer, 1 fighter and 2 transports
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 2 transports
Battle in Novgorod
Germans attack with 6 armour and 4 mech_infantrys
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Americans with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 109 Sea Zone
Germans attack with 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 2 transports
Germans win, taking 109 Sea Zone from Neutral with 5 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in TunisiaNon Combat Move - Germans
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Southern France
3 mech_infantrys moved from Holland Belgium to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 carrier moved from 112 Sea Zone to 126 Sea Zone
1 bomber moved from 123 Sea Zone to Norway
5 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from Rostov to Volgograd
4 artilleries moved from Rostov to Volgograd
1 armour moved from Samara to VolgogradPlace Units - Germans
3 infantry placed in Volgograd
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
3 mech_infantrys and 4 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fireAirborne Attack Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
5 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
8 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese -
submerge in sz6?
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No. Max D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
5 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
8 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from ChineseCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 8 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Korea from Americans with 8 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 5 fighters, 5 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans
2 submarines owned by the Americans Submerged
Japanese win, taking 6 Sea Zone from Americans with 5 fighters, 3 submarines and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Japan
2 artilleries and 6 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2
Japanese collect 12 PUs (10 lost to blockades); end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 5 infantry and 4 transports; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas -
I’m going to assume a scramble of 3 fighters into SZ6. I would.
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And no submerge first round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 5 infantry and 4 transports; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 fighter moved from Eastern United States to 123 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Marianas
Battle in 123 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 4 submarines
Japanese defend with 2 destroyers, 3 fighters, 3 submarines and 1 transport
retreated to 6 Sea Zone
Japanese win with 2 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 4 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to Jehol
1 fighter moved from 123 Sea Zone to Iceland
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 2 infantry moved from Southeast Mexico to Central America
1 armour moved from Central United States to Central America
2 artilleries and 3 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
Americans undo move 3.
4 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
2 infantry moved from Shantung to Jehol
3 artilleries and 6 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Anhwe to KiangsuPlace Units - Chinese
2 infantry placed in Manchuria
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Sikang to Volgograd
British take Kazakhstan from Germans
5 fighters moved from Northwest Persia to Volgograd
1 fighter moved from India to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 4 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Volgograd
British attack with 2 armour, 5 fighters and 2 mech_infantrys
Germans defend with 2 armour, 4 artilleries, 1 factory_minor and 6 infantry
1 armour owned by the British retreated to Kazakhstan
Germans win with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 5 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Caucasus
British attack with 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Caucasus from Italians with 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
5 fighters moved from Volgograd to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 fighter moved from Scotland to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,5
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 armour, 1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Vologda to Kazakhstan
1 infantry moved from Algeria to Morocco
Italians take Morocco from FrenchCombat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians win, taking Kazakhstan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
3 mech_infantrys moved from Archangel to Bryansk
1 bomber moved from Kazakhstan to Greece
2 fighters moved from Greece to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Szechwan to KazakhstanCombat - ANZAC
Battle in Philippines
Battle in Kazakhstan
ANZAC attack with 1 mech_infantry
Italians defend with 1 mech_infantry
ANZAC win, taking Philippines from Japanese, taking Kazakhstan from Italians with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC
1 artillery, 1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Iwo Jima
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to KweichowPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 2 infantry moved from Finland to Karelia
2 submarines moved from 109 Sea Zone to 91 Sea Zone
5 fighters and 2 tactical_bombers moved from Holland Belgium to 91 Sea Zone
2 armour, 4 artilleries and 1 infantry moved from Volgograd to Caucasus
1 bomber moved from Norway to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Units damaged: 1 carrier owned by the Americans
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber, 2 submarines and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries and 1 infantry
British defend with 2 artilleries, 3 infantry and 2 mech_infantrys
British win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Germans: 2 armour, 4 artilleries and 1 infantry
Casualties for British: 3 infantry and 1 mech_infantryNon Combat Move - Germans
2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 2 mech_infantrys moved from Belarus to Rostov
2 artilleries moved from Belarus to Bryansk
6 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
1 carrier moved from 126 Sea Zone to 127 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from 97 Sea Zone to Greece
2 tactical_bombers moved from Western Germany to Rostov
2 tactical_bombers moved from Western Germany to Rostov
1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Germany to Poland
3 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 125 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
1 submarine placed in 93 Sea Zone
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 7.
1 infantry placed in Volgograd
1 armour, 1 artillery and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Novgorod
Germans undo move 8.
1 armour placed in Western Germany
1 artillery and 1 mech_infantry placed in Russia
Germans undo move 8.
1 mech_infantry placed in Russia
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Russians has no rockets to fire
18 infantry moved from Amur to KoreaAirborne Attack Move - Russians





