No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
2 artilleries and 3 infantry moved from Archangel to Novgorod
Submerge SZ20?
2 subs on 5
bomber on Cruiser
Oh and if the subs hit in SZ20 do you want to take it on the Cruiser?
submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
2 artilleries and 3 infantry moved from Archangel to Novgorod
Combat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Korea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 cruiser and 5 submarines
5 submarines owned by the Japanese Submerged
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Novgorod
Americans attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Southeast Mexico to Central America
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangsi
2 fighters moved from Korea to Amur
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
8 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries and 2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
UK_Pacific spend 15 on tech rolls
British removing all Technology Tokens after successful research.
British discover Shipyards
Activate Technology - British
British activating Shipyards
British giving technology to UK_Pacific: Shipyards
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 armour and 2 mech_infantrys moved from Yunnan to Sikang
4 fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Scotland
2 fighters moved from Iraq to Northwest Persia
3 fighters moved from India to Northwest Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Kiangsi to Anhwe
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,3,5,4,1,3,4,5,1
UK_Pacific collect 22 PUs (3 lost to blockades); end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Italians
4 mech_infantrys moved from Bryansk to Archangel
1 bomber moved from Southern Italy to Archangel
1 artillery moved from Rostov to Caucasus
2 fighters moved from Ukraine to Caucasus
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Archangel
Italians attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 artillery and 2 fighters
British defend with 1 infantry
Italians win, taking Caucasus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Algeria
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western Ukraine to Rostov
2 fighters moved from Caucasus to Greece
1 bomber moved from Archangel to Vologda
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to Caroline Islands
1 mech_infantry moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Kwangsi
Place Units - ANZAC
1 fighter and 1 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
ANZAC undo move 1.
1 artillery and 1 fighter placed in French Indo China
ANZAC undo move 1.
1 infantry placed in French Indo China
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
hey sry for the late post. been busy lately.
I started this turn and rolled 2 tech dice, no hits, then fell asleep… I’ll do the same thing as last time and reroll if I get hits (so I can keep the tech dice when they miss)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 destroyer, 4 infantry, 3 mech_infantrys, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
6 armour and 2 mech_infantrys moved from Smolensk to Novgorod
4 artilleries moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Finland to Norway
1 artillery moved from Greece to 97 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
iceland and 109 scramble?
iceland and 109 scramble?
Scramble Iceland (SZ123)
No scramble 109.
I think I was thinking of something a bit different there but positioned wrongly as the UK.
iceland and 109 scramble?
Scramble Iceland (SZ123)
No scramble 109.
I think I was thinking of something a bit different there but positioned wrongly as the UK.
I always do that - think of something smart as the USA which requires brit support… then forget about it by the time its UK turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 destroyer, 4 infantry, 3 mech_infantrys, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Novgorod
6 armour and 2 mech_infantrys moved from Smolensk to Novgorod
4 artilleries moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Finland to Norway
1 artillery moved from Greece to 97 Sea Zone
1 bomber moved from Western Germany to 123 Sea Zone
1 submarine moved from 110 Sea Zone to 123 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Americans scrambles 1 units out of Iceland to defend against the attack in 123 Sea Zone
Battle in Belarus
Germans attack with 1 armour, 4 artilleries and 3 mech_infantrys
Russians defend with 3 artilleries and 5 infantry
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 2 artilleries and 1 mech_infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in 123 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer, 1 fighter and 2 transports
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 2 transports
Battle in Novgorod
Germans attack with 6 armour and 4 mech_infantrys
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Americans with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 109 Sea Zone
Germans attack with 5 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer; Americans defend with 2 transports
Germans win, taking 109 Sea Zone from Neutral with 5 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer
Casualties for Americans: 2 transports
Battle in Tunisia
Non Combat Move - Germans
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Southern France
3 mech_infantrys moved from Holland Belgium to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 carrier moved from 112 Sea Zone to 126 Sea Zone
1 bomber moved from 123 Sea Zone to Norway
5 fighters and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 armour moved from Rostov to Volgograd
4 artilleries moved from Rostov to Volgograd
1 armour moved from Samara to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
3 mech_infantrys and 4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Russians has no rockets to fire
Airborne Attack Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
5 submarines moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
5 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
8 infantry moved from Manchuria to Korea
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
submerge in sz6?
No. Max D.