Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)

  • '19 '17 '16

    Edited to add an attack on the undefended TTs. Scramble couldn’t hit the sub.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    triplea_38167_Jap8.tsvg


  • submerge brit sub off kwantung?

  • '19 '17 '16

    Interesting. Fight round one.

    Reverse OOL: Keep fighters, sub (submerge round two if still alive), BB then Max D.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    triplea_38167_Jap8.tsvg


  • got way better than expected with the subs. care to change your OOL?

  • '19 '17 '16

    No, I reckon I’ll stick with it. I was assuming I’d lose the ships and that still applies, more surely actually.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                4 submarines moved from 22 Sea Zone to 20 Sea Zone
                3 tactical_bombers moved from Kiangsu to 20 Sea Zone
                1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
                1 fighter moved from 22 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Japanese win with 1 bomber, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 69
                    Casualties for Japanese: 2 carriers
                    Casualties for ANZAC: 1 cruiser and 1 destroyer
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport

    Non Combat Move - Japanese
                1 aaGun and 3 infantry moved from Marianas to 22 Sea Zone
                1 bomber moved from 20 Sea Zone to Japan
                1 aaGun, 3 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 aaGun and 3 infantry moved from 6 Sea Zone to Japan
                5 fighters moved from 20 Sea Zone to Manchuria
                3 tactical_bombers moved from 20 Sea Zone to Manchuria
                2 tactical_bombers moved from 20 Sea Zone to Kiangsu
                3 infantry moved from Shantung to Kiangsu

    Place Units - Japanese
                1 destroyer placed in 19 Sea Zone
                1 artillery and 6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,4,5
                Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs total

    triplea_38167_Jap8.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from Midway to Korea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 artilleries and 3 infantry moved from Archangel to Novgorod

    triplea_38167_Ame8.tsvg

  • '19 '17 '16

    Submerge SZ20?

    2 subs on 5
    bomber on Cruiser

  • '19 '17 '16

    Oh and if the subs hit in SZ20 do you want to take it on the Cruiser?


  • submerge

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from Midway to Korea
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from Queensland to 20 Sea Zone
                2 artilleries and 3 infantry moved from Archangel to Novgorod

    Combat - Americans
                Americans creates battle in territory 10 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines and 1 transport
                    Japanese defend with 2 transports
                    Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Korea
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Korea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 cruiser and 5 submarines
                    5 submarines owned by the Japanese Submerged
                    Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in Novgorod
                    Americans attack with 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
                1 fighter moved from Eastern United States to Iceland
                1 artillery and 1 infantry moved from Southeast Mexico to Central America
                1 artillery and 2 infantry moved from Central United States to Southeast Mexico
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from 20 Sea Zone to Kwangsi
                2 fighters moved from Korea to Amur

    Place Units - Americans
                1 armour, 2 artilleries and 3 infantry placed in Central United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    triplea_38167_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                8 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    triplea_38167_Chi8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - British
                UK_Pacific spend 15 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Shipyards

    Activate Technology - British
                British activating Shipyards
                British giving technology to UK_Pacific: Shipyards

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Caucasus
                      British take Caucasus from Germans
                2 armour and 2 mech_infantrys moved from Yunnan to Sikang
                4 fighters moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 4 fighters
                    Germans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Germans Submerged
                    British win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 aaGun and 1 infantry moved from United Kingdom to Scotland
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to Scotland
                2 fighters moved from Iraq to Northwest Persia
                3 fighters moved from India to Northwest Persia
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 artillery moved from Kiangsi to Anhwe

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,3,5,4,1,3,4,5,1
                UK_Pacific collect 22 PUs (3 lost to blockades); end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 1 fighter

    triplea_38167_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 4 PUs; 0 techTokens;

    Combat Move - Italians
                4 mech_infantrys moved from Bryansk to Archangel
                1 bomber moved from Southern Italy to Archangel
                1 artillery moved from Rostov to Caucasus
                2 fighters moved from Ukraine to Caucasus
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 bomber and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Archangel from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 artillery and 2 fighters
                    British defend with 1 infantry
                    Italians win, taking Caucasus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Algeria

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Western Ukraine to Rostov
                2 fighters moved from Caucasus to Greece
                1 bomber moved from Archangel to Vologda

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38167_Ita8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to Caroline Islands
                1 mech_infantry moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from French Indo China to Kwangsi

    Place Units - ANZAC
                1 fighter and 1 infantry placed in French Indo China
                1 submarine placed in 36 Sea Zone
                ANZAC undo move 1.
                1 artillery and 1 fighter placed in French Indo China
                ANZAC undo move 1.
                1 infantry placed in French Indo China
                1 submarine placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_38167_ANZ8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_38167_Fre8.tsvg


  • hey sry for the late post. been busy lately.

    I started this turn and rolled 2 tech dice, no hits, then fell asleep… I’ll do the same thing as last time and reroll if I get hits (so I can keep the tech dice when they miss)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 destroyer, 4 infantry, 3 mech_infantrys, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Novgorod
                6 armour and 2 mech_infantrys moved from Smolensk to Novgorod
                4 artilleries moved from Smolensk to Belarus
                3 mech_infantrys moved from Russia to Belarus
                1 armour moved from Bryansk to Belarus
                1 armour moved from Norway to Finland
                      Germans take Finland from Russians
                1 armour moved from Finland to Norway
                1 artillery moved from Greece to 97 Sea Zone
                1 bomber moved from Western Germany to 123 Sea Zone
                1 submarine moved from 110 Sea Zone to 123 Sea Zone
                2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone
                5 fighters moved from Western Germany to 109 Sea Zone
                1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from 94 Sea Zone to Tunisia
                1 destroyer moved from 112 Sea Zone to 123 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone

    triplea_38167_Ger9.tsvg

Suggested Topics

  • 48
  • 46
  • 30
  • 34
  • 137
  • 81
  • 209
  • 244
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.9k

Users

40.6k

Topics

1.8m

Posts