@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
Pete (Axis) vs Simon33 (Allies, with tech advanced USSR)
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Seems like I miscalculated somewhat there. No scramble.
also how do you roll in the forum :?
Like this:
“:“dice 1d6”:”
without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.
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Seems like I miscalculated somewhat there. No scramble.
also how do you roll in the forum :?
Like this:
“:“dice 1d6”:”
without the double quotes. Obviously for two six sided dice, write 2d6. Not sure how you can roll dice at different attack strengths but there is a way.
thanks much appreciated
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Norway
1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Western Germany to Holland Belgium
1 armour moved from Smolensk to Novgorod
Germans take Novgorod from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Battle in Norway
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Norway from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser, 2 destroyers and 1 transport
Germans win with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 cruiser, 2 destroyers and 1 transportNon Combat Move - Germans
1 bomber and 3 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
6 armour and 2 mech_infantrys moved from Bryansk to Smolensk
3 artilleries moved from Russia to Smolensk
4 artilleries moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Rostov
1 armour moved from Caucasus to Bryansk
1 armour moved from Timguska to Samara
1 transport moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter could not land in 113 Sea Zone and was removedTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…
how do you think we should handle this? your call
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I think I made an illegal move: the fighter that attacked norway didn’t have a place to land. I tested sending it against 110 and it would not allow me to, but it did allow me to attack norway. I thought that it was maybe able to land in denmark…
how do you think we should handle this? your call
It didn’t affect the result and you ultimately lost the plane. I guess you can edit it back to Bonn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
3 artilleries and 4 infantry moved from Archangel to Belarus
8 infantry moved from Siberia to Amur
2 aaGuns and 10 infantry moved from Korea to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Russians has no rockets to fire
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
3 artilleries and 4 infantry moved from Archangel to Belarus
8 infantry moved from Siberia to Amur
2 aaGuns and 10 infantry moved from Korea to AmurTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 transports
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Edited to add an attack on the undefended TTs. Scramble couldn’t hit the sub.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 22 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport -
submerge brit sub off kwantung?
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Interesting. Fight round one.
Reverse OOL: Keep fighters, sub (submerge round two if still alive), BB then Max D.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 22 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport -
got way better than expected with the subs. care to change your OOL?
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No, I reckon I’ll stick with it. I was assuming I’d lose the ships and that still applies, more surely actually.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 22 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 bomber and 2 tactical_bombers moved from Japan to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 carriers, 1 cruiser and 3 fighters moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win with 1 bomber, 1 cruiser, 5 fighters, 5 submarines and 5 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Japanese: 2 carriers
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese
1 aaGun and 3 infantry moved from Marianas to 22 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 aaGun, 3 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Japan
5 fighters moved from 20 Sea Zone to Manchuria
3 tactical_bombers moved from 20 Sea Zone to Manchuria
2 tactical_bombers moved from 20 Sea Zone to Kiangsu
3 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
1 artillery and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,4,5
Japanese collect 23 PUs (2 lost to blockades); end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
2 artilleries and 3 infantry moved from Archangel to Novgorod -
Submerge SZ20?
2 subs on 5
bomber on Cruiser -
Oh and if the subs hit in SZ20 do you want to take it on the Cruiser?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Midway to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
2 artilleries and 3 infantry moved from Archangel to NovgorodCombat - Americans
Americans creates battle in territory 10 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Korea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 cruiser and 5 submarines
5 submarines owned by the Japanese Submerged
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Novgorod
Americans attack with 2 artilleries and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Southeast Mexico to Central America
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 20 Sea Zone to Kwangsi
2 fighters moved from Korea to AmurPlace Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs





