Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L G40 simon33 (Axis) vs -Pete (Allies + Tech advanced USSR)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 artilleries moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
4 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Malta to Southern Italy
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark -
scram?
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scram?
Scramble 1 fighter - blocks your bombardment.
Unless I get lucky with the AAA, you can take that first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
2 artilleries moved from Libya to 96 Sea Zone
3 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
4 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
2 battleships, 1 carrier, 4 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
4 fighters and 1 tactical_bomber moved from Malta to Southern Italy
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 5 transports
Italians defend with 1 fighter
Units damaged: 1 battleship owned by the British
British win with 2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 5 fighters, 7 infantry and 2 tactical_bombers
Italians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 9 infantry
British captures 13PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 28
Casualties for British: 2 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers
Casualties for Italians: 2 aaGuns, 3 artilleries, 4 fighters and 9 infantry
Battle in DenmarkNon Combat Move - British
4 fighters moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Trans-Jordan to Alexandria
7 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan StatePlace Units - British
1 armour and 3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,5,4,6
British collect 39 PUs (4 lost to blockades); end with 52 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,2,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs total -
i forgot to repair with india, so i need to delete the 2 mechs i wasn’t able to build
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I propose a draw - I keep making mistakes and you keep getting screwed by the dice.
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I propose a draw - I keep making mistakes and you keep getting screwed by the dice.
That’s an offer I can’t refuse.
Rematch?
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sure thing :-)
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Thread up: http://www.axisandallies.org/forums/index.php?topic=38183.0
Scramble?