sent a chat so we don’t clutter up this thread
Balladeer Anti Roman Allience -VS- dawgoneit Roman Allience Total Ancient War
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 cataphract and 1 hoplite moved from Jerusalem to Pharan
1 catapult and 2 hoplites moved from Antioch to SZ 61
2 biremes, 1 catapult, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 65
1 catapult and 2 hoplites moved from SZ 65 to RhodosPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 3 hoplites, 1 trireme and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Pharan
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Rhodos
Seleucid attack with 1 catapult and 2 hoplites
GreekCityStates defend with 2 hoplites
Seleucid win, taking Rhodos from GreekCityStates with 1 catapult and 1 hoplite remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Casualties for GreekCityStates: 2 hoplitesNon Combat Move - Seleucid
1 cataphract, 2 catapults, 1 phalanx and 2 warelephants moved from Attalia to Tarsus
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 hoplite moved from Seleucia to Ninive
1 cataphract moved from Palmyra to Seleucia
1 hoplite moved from Antioch to SidonPlace Units - Seleucid
1 catapult and 2 hoplites placed in Seleucia
1 trireme placed in SZ 61
2 cataphracts and 1 warelephant placed in Antioch
1 catapult placed in Seleucia
1 hoplite placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 85 PUs; end with 85 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 81 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 78 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 81 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
2 archers, 2 chariots, 3 phalanxs and 2 warelephants moved from Siwa to Berenice
5 archers, 3 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Memphis to Pharan
5 chariots moved from Alexandria to Pharan
1 trireme moved from SZ 57 to SZ 64Purchase Units - Egypt
Egypt buy 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Pharan
Egypt attack with 5 archers, 8 chariots, 1 leader, 5 phalanxs and 3 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Pharan from Seleucid with 5 archers, 7 chariots, 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 9
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Berenice
Egypt attack with 2 archers, 2 chariots, 3 phalanxs and 2 warelephants
AI_Neutral defend with 6 spearman_neutrals
Egypt win, taking Berenice from AI_Neutral with 1 archer, 1 chariot, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is -14
Casualties for Egypt: 1 archer and 1 chariot
Casualties for AI_Neutral: 6 spearman_neutralsNon Combat Move - Egypt
Place Units - Egypt
3 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 24 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 27 PUs -
Dumdiedum :-)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
2 archers and 1 catapult moved from Cyropolis to Ecbatana
1 archer and 1 trireme moved from SZ 84 to SZ 86
5 horsearchers moved from Persepolis to SusaPurchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 wall placed in Persepolis
2 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 cataphract and 1 horsearcher moved from Gazaca to Ninive
5 cataphracts, 1 catapult and 1 leader moved from Gazaca to Amida
1 cataphract, 1 skirmisher and 1 spearman moved from Armavira to PhasisPurchase Units - Armenia
Trigger ARMbiremes: buyBireme removed from ArmeniaProduction
Trigger ARMbiremes: buyBiremeX added to ArmeniaProduction
Trigger ARMbiremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Phasis
Armenia attack with 1 cataphract, 1 skirmisher and 1 spearman
Bosporus defend with 1 cavalry
Armenia win, taking Phasis from Bosporus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 6
Casualties for Bosporus: 1 cavalry
Battle in Amida
Armenia attack with 5 cataphracts, 1 catapult and 1 leader
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia win, taking Amida from AI_Neutral with 3 cataphracts and 1 catapult remaining. Battle score for attacker is -16
Casualties for Armenia: 2 cataphracts and 1 leader
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Battle in Ninive
Armenia attack with 1 cataphract and 1 horsearcher
Seleucid defend with 1 hoplite
Seleucid win with no units remaining. Battle score for attacker is -7
Casualties for Armenia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
1 horsearcher moved from Armavira to GazacaPlace Units - Armenia
3 spearmen and 1 wall placed in Armavira
2 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 trireme moved from SZ 50 to SZ 45
1 legionaire moved from Tarentum to SZ 45
1 bireme and 1 skirmisher moved from SZ 50 to SZ 45
1 skirmisher moved from SZ 45 to Dodona
2 legionaires moved from Tarraco to Valentia
1 cataphract moved from Tarraco to Valentia
1 cataphract moved from Roma to Ariminum
1 cataphract moved from Senio to Ariminum
1 legionaire moved from Roma to Capua
2 legionaires and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Roma to ArretiumPurchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 7 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in DodonaNon Combat Move - RomanRepublic
1 legionaire moved from SZ 45 to Tarentum
1 skirmisher moved from Capua to Croton
1 legionaire moved from Roma to Capua
1 legionaire and 2 skirmishers moved from Roma to ArretiumPlace Units - RomanRepublic
2 legionaires and 1 wall placed in Valentia
1 cataphract, 5 legionaires and 2 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 23
1 hoplite moved from SZ 23 to Caralis
5 archers and 2 skirmishers moved from Sparta to CorinthPurchase Units - GreekCityStates
Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 4 archers and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Caralis
GreekCityStates attack with 1 hoplite
Carthage defend with 1 hoplite
Carthage win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hopliteNon Combat Move - GreekCityStates
Place Units - GreekCityStates
4 archers, 1 skirmisher and 2 walls placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 21 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 skirmisher and 2 spearmen moved from Sardis to Attalia
2 spearmen moved from Sardis to PergamumPurchase Units - Pergamon
Pergamon buy 1 cavalry, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 skirmisher and 2 spearmen
Seleucid defend with 1 hoplite
Pergamon win, taking Attalia from Seleucid with 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Pergamon
1 spearman moved from Sardis to PergamumPlace Units - Pergamon
1 cavalry, 3 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 25 PUs; end with 25 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 27 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
2 cavalrys moved from Siga to Igilgili
5 cavalrys, 7 hoplites and 3 warelephants moved from Siga to BanasaPurchase Units - Carthage
Trigger CARwarWALL: 1 wall gained by PlayerID named:Carthage
Trigger CARwarCollege: 1 leader gained by PlayerID named:Carthage
Carthage buy 1 catapult, 6 hoplites and 1 phalanx; Remaining resources: 2 techTokens; 1 PUs;Combat - Carthage
Battle in Igilgili
Carthage attack with 2 cavalrys
AI_Barbarians defend with 1 warrior
Carthage win, taking Igilgili from AI_Barbarians with 2 cavalrys remaining. Battle score for attacker is 6
Casualties for AI_Barbarians: 1 warrior
Battle in Banasa
Carthage attack with 5 cavalrys, 7 hoplites and 3 warelephants
AI_Barbarians defend with 2 archers, 1 city, 1 stronghold, 3 walls and 2 warriors; AI_Neutral defend with 1 archer_neutral
Some non-combat units are destroyed:
Carthage win, taking Banasa from AI_Barbarians with 7 hoplites and 3 warelephants remaining. Battle score for attacker is 58
Casualties for Carthage: 5 cavalrys
Casualties for AI_Barbarians: 2 archers, 3 walls and 2 warriors
Casualties for AI_Neutral: 1 archer_neutralNon Combat Move - Carthage
2 biremes moved from SZ 14 to SZ 12
1 cavalry and 2 hoplites moved from Gades to Hispatis
1 quinquereme and 1 trireme moved from SZ 28 to SZ 33
1 quadrireme moved from SZ 34 to SZ 36
1 hoplite moved from Carthago to SZ 32
1 hoplite moved from SZ 32 to Caralis
1 catapult moved from Carthago to SZ 36
2 hoplites moved from Thapsus to SZ 36
2 hoplites moved from Carthago to SZ 36
1 catapult and 4 hoplites moved from SZ 36 to LilybaeumPlace Units - Carthage
1 hoplite, 1 leader and 1 wall placed in Gades
1 catapult, 5 hoplites and 1 phalanx placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 61 PUs; end with 62 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 59 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 55 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 58 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 61 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 64 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
2 cavalrys moved from Apollonia to Sardica
1 phalanx and 1 skirmisher moved from Pella to Sardica
2 cavalrys moved from Thessalonica to Sardica
2 skirmishers and 1 warrior moved from Apollonia to Dodona
1 phalanx moved from Apollonia to DodonaPurchase Units - Macedonia
Trigger MACbiremes: buyBireme removed from MacedoniaProduction
Trigger MACbiremes: buyBiremeX added to MacedoniaProduction
Trigger MACbiremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 2 cavalrys, 1 phalanx, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Sardica
Macedonia attack with 4 cavalrys, 1 phalanx and 1 skirmisher
AI_Barbarians defend with 1 archer, 1 skirmisher and 1 warrior
Macedonia win, taking Sardica from AI_Barbarians with 3 cavalrys and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Macedonia: 1 cavalry and 1 skirmisher
Casualties for AI_Barbarians: 1 archer, 1 skirmisher and 1 warrior
Battle in Dodona
Macedonia attack with 1 phalanx, 2 skirmishers and 1 warrior
RomanRepublic defend with 1 skirmisher
Macedonia win, taking Dodona from RomanRepublic with 1 phalanx, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - Macedonia
1 skirmisher moved from Delphi to Athens
1 cavalry moved from Delphi to Larissa
2 phalanxs and 2 warriors moved from Athens to Delphi
1 catapult, 5 cavalrys, 1 leader, 1 phalanx and 2 warriors moved from Athens to Larissa
1 phalanx and 2 skirmishers moved from Thessalonica to Larissa
1 catapult, 4 phalanxs and 2 warriors moved from Apollonia to Pella
2 phalanxs moved from Apollonia to DodonaPlace Units - Macedonia
1 skirmisher, 1 wall and 1 warrior placed in Apollonia
2 cavalrys, 1 phalanx, 1 skirmisher and 3 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover warCollegeActivate Technology - Macedonia
Macedonia activating warCollegeTurn Complete - Macedonia
Macedonia collect 51 PUs; end with 51 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -5 PUs; end with 46 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 48 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 51 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
11 archers, 4 cataphracts, 2 cavalrys, 3 hoplites, 9 horsearchers and 1 leader moved from Pityus to PhasisPurchase Units - Bosporus
Bosporus buy 3 archers and 1 cataphract; Remaining resources: 1 techTokens; 0 PUs;Combat - Bosporus
Battle in Phasis
Bosporus attack with 11 archers, 4 cataphracts, 2 cavalrys, 3 hoplites, 9 horsearchers and 1 leader
Armenia defend with 1 cataphract, 1 skirmisher and 1 spearman
Bosporus win, taking Phasis from Armenia with 11 archers, 4 cataphracts, 2 cavalrys, 3 hoplites, 9 horsearchers and 1 leader remaining. Battle score for attacker is 17
Casualties for Armenia: 1 cataphract, 1 skirmisher and 1 spearmanNon Combat Move - Bosporus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
3 hoplites moved from Sinda to Pityus
2 cataphracts moved from Azara to Sinda
1 cavalry moved from Theodesia to AzaraPlace Units - Bosporus
3 archers and 1 cataphract placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 29 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 31 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 78Purchase Units - Pontus
Pontus buy 3 chariots; Remaining resources: 1 techTokens; 5 PUs;Combat - Pontus
Battle in SZ 78
Pontus attack with 1 bireme, 1 flagship and 2 triremes
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Armenia
Units damaged: 1 flagship owned by the Pontus
Pontus win with 1 trireme remaining. Battle score for attacker is 3
Casualties for Pontus: 1 bireme, 1 flagship and 1 trireme
Casualties for Armenia: 1 flagship and 2 triremesNon Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to Nicaea
3 chariots moved from Sinope to NicaeaPlace Units - Pontus
3 chariots placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 18 PUs; end with 23 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 22 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
1 catapult and 1 hoplite moved from Rhodos to SZ 65
2 biremes, 1 catapult, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 64
1 catapult and 1 hoplite moved from SZ 64 to Cydonia
2 cataphracts and 1 warelephant moved from Antioch to Amida
2 cataphracts moved from Palmyra to Amida
1 catapult and 1 phalanx moved from Tarsus to Attalia
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from SZ 61 to AttaliaPurchase Units - Seleucid
Seleucid buy 4 cataphracts and 7 hoplites; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in SZ 64
Seleucid attack with 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Egypt defend with 1 trireme
Seleucid win with 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Egypt: 1 trireme
Battle in Cydonia
Seleucid attack with 1 catapult and 1 hoplite
Pergamon defend with 2 cavalrys
Pergamon win with 1 cavalry remaining. Battle score for attacker is -8
Casualties for Pergamon: 1 cavalry
Casualties for Seleucid: 1 catapult and 1 hoplite
Battle in Attalia
Seleucid attack with 1 catapult, 1 hoplite and 1 phalanx
Pergamon defend with 1 skirmisher and 2 spearmen
Seleucid win, taking Attalia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Pergamon: 1 skirmisher and 2 spearmen
Casualties for Seleucid: 1 catapult
Battle in Amida
Seleucid attack with 4 cataphracts and 1 warelephant
Armenia defend with 3 cataphracts and 1 catapult
Seleucid win, taking Amida from Armenia with 2 cataphracts and 1 warelephant remaining. Battle score for attacker is 15
Casualties for Armenia: 3 cataphracts and 1 catapult
Casualties for Seleucid: 2 cataphractsNon Combat Move - Seleucid
1 hoplite moved from Seleucia to Ninive
1 cataphract and 2 warelephants moved from Tarsus to Antioch
3 cataphracts, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant moved from Jerusalem to SidonPlace Units - Seleucid
4 cataphracts placed in Antioch
4 hoplites placed in Seleucia
3 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 85 PUs; end with 85 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 81 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 74 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 77 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 80 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
1 unit repaired.
1 chariot moved from Alexandria to SZ 57
1 chariot and 1 trireme moved from SZ 57 to SZ 62
1 chariot moved from SZ 62 to Salamis
1 bireme, 1 flagship and 1 quadrireme moved from SZ 57 to SZ 55
1 archer, 1 chariot, 3 phalanxs and 2 warelephants moved from Berenice to Leptis Magna
5 archers, 7 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Pharan to Jerusalem
2 chariots moved from Alexandria to JerusalemPurchase Units - Egypt
Egypt buy 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Leptis Magna
Egypt attack with 1 archer, 1 chariot, 3 phalanxs and 2 warelephants
AI_Neutral defend with 4 archer_neutrals and 2 walls
Egypt win, taking Leptis Magna from AI_Neutral with 1 warelephant remaining. Battle score for attacker is -21
Casualties for Egypt: 1 archer, 1 chariot, 3 phalanxs and 1 warelephant
Casualties for AI_Neutral: 4 archer_neutrals and 2 walls
Battle in Salamis
Battle in Jerusalem
Egypt attack with 5 archers, 9 chariots, 1 leader, 5 phalanxs and 3 warelephants
Seleucid defend with 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Salamis from Seleucid, taking Jerusalem from Seleucid with 5 archers, 9 chariots, 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
3 chariots and 1 phalanx placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 44 PUs; end with 44 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 43 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 42 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 41 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 39 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 42 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
2 archers and 1 catapult moved from Ecbatana to Susa
2 cataphracts and 2 horsearchers moved from Persepolis to SusaPurchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Combat - Parthia
Non Combat Move - Parthia
1 archer moved from SZ 86 to CyropolisPlace Units - Parthia
2 cataphracts and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 28 PUs; end with 29 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 skirmisher moved from Armavira to Artaxata
2 skirmishers moved from Albana to Armavira
1 horsearcher moved from Gazaca to NinivePurchase Units - Armenia
Armenia buy 3 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Ninive
Armenia attack with 1 horsearcher
Seleucid defend with 1 hoplite
Armenia win, taking Ninive from Seleucid with 1 horsearcher remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Armenia
Place Units - Armenia
3 skirmishers and 1 spearman placed in Armavira
2 spearmen placed in Albana
Armenia undo move 2.
Armenia undo move 1.
1 skirmisher and 3 spearmen placed in Armavira
2 skirmishers placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover supraremesActivate Technology - Armenia
Armenia activating supraremesTurn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 cataphract, 2 legionaires and 1 skirmisher moved from Valentia to Tarraco
5 legionaires moved from Valentia to Castulo
1 legionaire moved from Valentia to Tarraco
4 legionaires and 3 skirmishers moved from Arretium to Genua
2 cataphracts moved from Ariminum to Genua
2 legionaires moved from Tarentum to SZ 45
1 bireme, 2 legionaires and 1 trireme moved from SZ 45 to SZ 53
2 legionaires moved from Senio to Patavium
1 cataphract moved from Roma to GenuaPurchase Units - RomanRepublic
RomanRepublic buy 2 cataphracts, 4 legionaires and 4 skirmishers; Remaining resources: 2 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Barbarians defend with 1 warrior
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 3 legionaires remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Battle in Castulo
RomanRepublic attack with 5 legionaires
AI_Neutral defend with 2 warrior_neutrals
RomanRepublic win, taking Castulo from AI_Neutral with 4 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 2 warrior_neutrals
Battle in Genua
RomanRepublic attack with 3 cataphracts, 4 legionaires and 3 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 3 cataphracts and 4 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 3 skirmishers
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutralsNon Combat Move - RomanRepublic
2 legionaires and 2 skirmishers moved from Roma to Arretium
1 legionaire moved from Capua to Croton
1 legionaire moved from Roma to Capua
1 legionaire moved from Roma to CapuaPlace Units - RomanRepublic
1 cataphract, 1 legionaire and 1 skirmisher placed in Valentia
1 cataphract, 3 legionaires and 3 skirmishers placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quadriremesActivate Technology - RomanRepublic
RomanRepublic activating quadriremesTurn Complete - RomanRepublic
RomanRepublic collect 59 PUs; end with 60 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 55 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 58 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 61 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers moved from Corinth to AthensPurchase Units - GreekCityStates
GreekCityStates buy 1 cavalry, 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Athens
GreekCityStates attack with 8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Athens from Macedonia with 8 archers, 3 cavalrys, 1 hoplite and 5 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - GreekCityStates
3 archers moved from Sparta to Corinth
1 skirmisher moved from Sparta to CorinthPlace Units - GreekCityStates
1 cavalry, 1 hoplite and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 28 PUs; end with 28 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 27 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 26 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 24 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 27 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 cavalry, 2 skirmishers and 1 spearman moved from Sardis to AttaliaPurchase Units - Pergamon
Pergamon buy 1 phalanx, 2 skirmishers and 2 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 cavalry, 2 skirmishers and 1 spearman
Seleucid defend with 1 hoplite and 1 phalanx
1 cavalry owned by the Pergamon and 1 spearman owned by the Pergamon retreated to Sardis
Seleucid win with 1 hoplite and 1 phalanx remaining. Battle score for attacker is -8
Casualties for Pergamon: 2 skirmishersNon Combat Move - Pergamon
1 cavalry and 1 skirmisher moved from Sardis to Halicarnassus
1 cavalry moved from Sardis to HalicarnassusPlace Units - Pergamon
1 phalanx, 2 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
4 cavalrys, 5 hoplites and 4 phalanxs moved from Hispatis to Corduba
1 leader moved from Gades to Corduba
1 catapult, 1 cavalry and 4 hoplites moved from Lilybaeum to Syracuse
1 hoplite and 1 warelephant moved from Messana to Syracuse
1 catapult moved from Lilybaeum to Syracuse
2 hoplites moved from Carthago to SZ 36
2 hoplites and 1 quadrireme moved from SZ 36 to SZ 38
2 hoplites and 1 quadrireme moved from SZ 38 to SZ 40
2 hoplites moved from SZ 40 to Syracuse
1 catapult and 2 hoplites moved from Carthago to SZ 36
1 catapult, 2 hoplites, 1 quadrireme and 1 trireme moved from SZ 36 to SZ 40
1 catapult and 2 hoplites moved from SZ 40 to Syracuse
1 quinquereme moved from SZ 33 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 quinquereme and 1 warelephant moved from SZ 36 to SZ 38
1 warelephant moved from SZ 38 to Syracuse
1 trireme moved from SZ 33 to SZ 36
1 phalanx moved from Carthago to SZ 36
1 phalanx and 1 trireme moved from SZ 36 to SZ 38
1 phalanx moved from SZ 38 to Syracuse
1 hoplite moved from Carthago to SZ 32
1 bireme and 1 hoplite moved from SZ 32 to SZ 38
1 hoplite moved from SZ 38 to SyracusePurchase Units - Carthage
Carthage buy 2 biremes, 3 cavalrys and 3 hoplites; Remaining resources: 3 techTokens; 1 PUs;Combat - Carthage
Battle in Corduba
Carthage attack with 4 cavalrys, 5 hoplites, 1 leader and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Corduba from AI_Neutral with 3 cavalrys, 5 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Syracuse
Carthage attack with 3 catapults, 1 cavalry, 10 hoplites, 1 phalanx and 2 warelephants
GreekCityStates defend with 4 walls
Carthage win, taking Syracuse from GreekCityStates with 3 catapults, 6 hoplites, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 36
Casualties for Carthage: 1 cavalry, 4 hoplites and 1 warelephant
Casualties for GreekCityStates: 4 wallsNon Combat Move - Carthage
2 cavalrys moved from Igilgili to Thapsus
2 hoplites moved from Banasa to SZ 12
2 biremes and 2 hoplites moved from SZ 12 to SZ 11
2 hoplites moved from SZ 11 to Hispatis
1 hoplite moved from Gades to Hispatis
3 warelephants moved from Banasa to Siga
5 hoplites moved from Banasa to TingisPlace Units - Carthage
1 bireme placed in SZ 12
2 hoplites placed in Banasa
3 cavalrys placed in Gades
1 bireme placed in SZ 32
1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 72 PUs; end with 73 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 71 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 68 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 71 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 74 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 77 PUs
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