TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 ballista, 1 cataphract, 12 legionaires and 3 skirmishers moved from Ariminum to Patavium
1 trireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 quadrireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 bireme moved from SZ 34 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 flagship moved from SZ 34 to SZ 28
1 quinquereme moved from SZ 34 to SZ 28
1 cataphract moved from Roma to SZ 28
1 cataphract, 1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
1 bireme and 1 skirmisher moved from SZ 35 to SZ 34
1 cataphract, 1 legionaire and 3 skirmishers moved from SZ 34 to Lilybaeum
1 bireme and 1 trireme moved from SZ 48 to SZ 47
2 legionaires moved from Tarentum to SZ 47
1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 46
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 cataphract, 1 legionaire and 3 skirmishers
Carthage defend with 2 hoplites, 1 leader and 1 warelephant
RomanRepublic win, taking Lilybaeum from Carthage with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 16
Casualties for Carthage: 2 hoplites, 1 leader and 1 warelephant
Casualties for RomanRepublic: 2 skirmishers
Battle in Patavium
RomanRepublic attack with 1 ballista, 1 cataphract, 12 legionaires and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Patavium from AI_Neutral with 1 cataphract and 12 legionaires remaining. Battle score for attacker is -16
Casualties for RomanRepublic: 1 ballista and 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Croton to Capua
2 legionaires moved from SZ 46 to Apollonia
1 legionaire moved from Salapia to Tarentum
1 legionaire moved from Salapia to Tarentum
1 skirmisher moved from Salapia to Tarentum
1 legionaire moved from Salapia to Capua
Place Units - RomanRepublic
1 bireme placed in SZ 28
3 skirmishers placed in Valentia
1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremes
Activate Technology - RomanRepublic
RomanRepublic activating triremes
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs
triplea_38164_Rom2.tsvg