Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - RomanRepublic
2 cataphracts and 2 legionaires moved from Narbo to Tolosa
1 legionaire moved from Narbo to Tolosa
2 cataphracts and 1 legionaire moved from Narbo to Augustoritum
2 cataphracts, 2 legionaires and 1 skirmisher moved from Genua to Verona
2 legionaires moved from Patavium to Verona
1 legionaire moved from Tarentum to SZ 45
1 legionaire moved from SZ 45 to Dodona
Purchase Units - RomanRepublic
Trigger ROMeconomics: buyCity removed from RomanRepublicProduction
Trigger ROMeconomics: buyCityX added to RomanRepublicProduction
Trigger ROMeconomicsWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 cataphracts, 1 legionaire and 5 skirmishers; Remaining resources: 2 techTokens; 1 PUs;
Combat - RomanRepublic
Battle in Dodona
Battle in Verona
RomanRepublic attack with 2 cataphracts, 4 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Dodona from Macedonia, taking Verona from AI_Neutral with 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -16
Casualties for RomanRepublic: 2 legionaires and 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Tolosa
RomanRepublic attack with 2 cataphracts and 3 legionaires
AI_Neutral defend with 1 skirmisher_neutral and 2 warrior_neutrals
RomanRepublic win, taking Tolosa from AI_Neutral with 2 cataphracts and 2 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 1 skirmisher_neutral and 2 warrior_neutrals
Battle in Augustoritum
RomanRepublic attack with 2 cataphracts and 1 legionaire
AI_Neutral defend with 2 skirmisher_neutrals
RomanRepublic win, taking Augustoritum from AI_Neutral with 2 cataphracts and 1 legionaire remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 2 skirmisher_neutrals
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Arretium to Ariminum
3 cataphracts moved from Roma to Ariminum
2 skirmishers moved from Roma to Arretium
1 legionaire moved from Croton to Tarentum
2 legionaires moved from Capua to Croton
3 skirmishers moved from Roma to Capua
Place Units - RomanRepublic
2 skirmishers and 1 wall placed in Valentia
4 cataphracts, 1 legionaire and 3 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover construction
Activate Technology - RomanRepublic
RomanRepublic activating construction
Turn Complete - RomanRepublic
RomanRepublic collect 67 PUs; end with 68 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 63 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 62 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - GreekCityStates
1 bireme, 1 flagship, 2 quadriremes and 1 trireme moved from SZ 69 to SZ 65
Purchase Units - GreekCityStates
GreekCityStates buy 1 hoplite and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in SZ 65
GreekCityStates attack with 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Seleucid defend with 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 2 triremes
Seleucid win with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -36
Casualties for Seleucid: 1 bireme and 1 trireme
Casualties for GreekCityStates: 1 bireme, 1 flagship, 2 quadriremes and 1 trireme
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 hoplite and 4 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover navalAcademy
Activate Technology - GreekCityStates
GreekCityStates activating navalAcademy
Turn Complete - GreekCityStates
GreekCityStates collect 10 PUs; end with 10 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 9 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 8 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 11 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pergamon
1 phalanx moved from Sardis to SZ 69
1 phalanx and 1 trireme moved from SZ 69 to SZ 67
1 flagship moved from SZ 69 to SZ 67
1 phalanx moved from SZ 67 to Cydonia
Purchase Units - Pergamon
Pergamon buy 5 skirmishers; Remaining resources: 1 techTokens; 9 PUs;
Combat - Pergamon
Battle in SZ 67
Pergamon attack with 1 flagship and 1 trireme
Carthage defend with 1 trireme
Pergamon win with 1 flagship and 1 trireme remaining. Battle score for attacker is 15
Casualties for Carthage: 1 trireme
Battle in Cydonia
Pergamon attack with 1 phalanx
Carthage defend with 1 hoplite
Pergamon win, taking Cydonia from Carthage with 1 phalanx remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Non Combat Move - Pergamon
Turning on Edit Mode
EDIT: Removing units owned by Pergamon from Sardis: 1 skirmisher
EDIT: Adding units owned by Pergamon to Nicaea: 1 skirmisher
EDIT: Changing ownership of Nicaea from Pontus to Pergamon
EDIT: Turning off Edit Mode
Place Units - Pergamon
5 skirmishers placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 36 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 35 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 34 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 33 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 36 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Carthage
1 unit repaired.
8 cavalrys, 7 hoplites, 1 leader and 4 phalanxs moved from Salmantica to Lucus Augusti
1 hoplite moved from Caralis to SZ 24
1 bireme and 1 hoplite moved from SZ 24 to SZ 19
1 hoplite moved from SZ 19 to Narbo
1 warelephant moved from Syracuse to SZ 40
1 catapult and 1 hoplite moved from Syracuse to SZ 40
2 hoplites moved from Syracuse to SZ 40
1 catapult moved from Syracuse to SZ 40
1 cavalry moved from Syracuse to SZ 40
2 catapults, 1 cavalry, 3 hoplites, 3 quadriremes, 2 quinqueremes and 1 warelephant moved from SZ 40 to SZ 52
2 catapults, 1 cavalry, 3 hoplites and 1 warelephant moved from SZ 52 to Paliurus
1 phalanx moved from Messana to SZ 35
1 bireme, 1 phalanx and 1 trireme moved from SZ 35 to SZ 45
1 phalanx moved from SZ 45 to Dodona
Purchase Units - Carthage
Trigger CARquadriremes: buyQuadrireme removed from CarthageProduction
Trigger CARquadriremes: buyQuadriremeX added to CarthageProduction
Trigger CARquadriremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 4 cavalrys and 10 hoplites; Remaining resources: 4 techTokens; 0 PUs;
Combat - Carthage
Battle in SZ 45
Carthage attack with 1 bireme and 1 trireme
RomanRepublic defend with 1 bireme
Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Lucus Augusti
Carthage attack with 8 cavalrys, 7 hoplites, 1 leader and 4 phalanxs
AI_Barbarians defend with 1 skirmisher and 1 warrior; AI_Neutral defend with 6 warrior_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Lucus Augusti from AI_Neutral with 6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs remaining. Battle score for attacker is -2
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 1 skirmisher and 1 warrior
Casualties for AI_Neutral: 6 warrior_neutrals
Battle in Narbo
Battle in Paliurus
Carthage attack with 2 catapults, 1 cavalry, 3 hoplites and 1 warelephant
Egypt defend with 3 chariots
Carthage win, taking Narbo from RomanRepublic, taking Paliurus from Egypt with 2 catapults, 1 cavalry, 3 hoplites and 1 warelephant remaining. Battle score for attacker is 18
Casualties for Egypt: 3 chariots
Battle in Dodona
Carthage attack with 1 phalanx
RomanRepublic defend with 1 legionaire
RomanRepublic win with 1 legionaire remaining. Battle score for attacker is -9
Casualties for Carthage: 1 phalanx
Non Combat Move - Carthage
1 catapult and 1 hoplite moved from Carthago to SZ 32
1 catapult, 1 hoplite and 1 suprareme moved from SZ 32 to SZ 38
1 catapult and 1 hoplite moved from SZ 38 to Syracuse
3 warelephants moved from Igilgili to Hippo Regius
1 bireme moved from SZ 11 to SZ 12
1 hoplite moved from Tingis to SZ 12
1 bireme and 1 hoplite moved from SZ 12 to SZ 11
1 hoplite moved from SZ 11 to Hispatis
3 cavalrys moved from Gades to Hispatis
Place Units - Carthage
3 cavalrys placed in Gades
5 hoplites placed in Corduba
Carthage undo move 2.
4 hoplites and 1 wall placed in Corduba
3 hoplites placed in Banasa
1 cavalry and 3 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 85 PUs; end with 85 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 84 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 79 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 78 PUs
city in Banasa creates 1 techTokens; Carthage end with 1 techTokens
city in Banasa creates 3 PUs; Carthage end with 81 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 84 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 87 PUs
city in Corduba creates 1 techTokens; Carthage end with 4 techTokens
city in Corduba creates 3 PUs; Carthage end with 90 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Macedonia
1 unit repaired.
1 catapult, 1 cavalry, 5 phalanxs, 2 skirmishers and 5 warriors moved from Pella to Salonae
1 phalanx, 1 skirmisher and 5 warriors moved from Apollonia to Salonae
1 cavalry moved from Delphi to Dodona
2 skirmishers moved from Thessalonica to Dodona
3 cavalrys moved from Thessalonica to Salonae
2 warriors moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 trireme and 2 warriors moved from SZ 70 to SZ 69
Purchase Units - Macedonia
Trigger MACsupraremes: buySuprareme removed from MacedoniaProduction
Trigger MACsupraremes: buySupraremeX added to MacedoniaProduction
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Trigger MACsupraremesWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 7 cavalrys and 1 phalanx; Remaining resources: 2 techTokens; 9 PUs;
Combat - Macedonia
Battle in Salonae
Macedonia attack with 1 catapult, 4 cavalrys, 6 phalanxs, 3 skirmishers and 10 warriors
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Macedonia win, taking Salonae from AI_Neutral with 1 catapult, 4 cavalrys, 6 phalanxs, 1 skirmisher and 10 warriors remaining. Battle score for attacker is -2
Casualties for Macedonia: 2 skirmishers
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 2 archer_neutrals, 2 cavalry_neutrals, 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in SZ 69
Macedonia attack with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 trireme and 2 warriors
Pergamon defend with 1 trireme
Macedonia win with 1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 trireme
Battle in Dodona
Macedonia attack with 1 cavalry and 2 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia win, taking Dodona from RomanRepublic with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
1 warrior moved from Athens to Corinth
1 skirmisher and 1 warrior moved from Larissa to Athens
2 warriors moved from SZ 69 to Athens
1 cavalry moved from Larissa to Corinth
1 cavalry moved from Delphi to Corinth
Place Units - Macedonia
1 cavalry, 1 phalanx and 1 skirmisher placed in Apollonia
6 cavalrys and 1 wall placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover triremes
Activate Technology - Macedonia
Macedonia activating triremes
Turn Complete - Macedonia
Macedonia collect 61 PUs; end with 70 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 66 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 65 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 64 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 62 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 65 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 68 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Bosporus
1 hoplite moved from Artaxata to Nexuana
Bosporus take Nexuana from Armenia
1 cataphract and 1 cavalry moved from Artaxata to Satala
14 archers, 5 cataphracts, 2 hoplites, 9 horsearchers and 1 leader moved from Artaxata to Armavira
3 archers moved from Phasis to Armavira
3 archers and 1 cavalry moved from Pityus to Armavira
Purchase Units - Bosporus
Bosporus buy 3 archers and 2 cavalrys; Remaining resources: 1 techTokens; 2 PUs;
Combat - Bosporus
Battle in Satala
Bosporus attack with 1 cataphract and 1 cavalry
Armenia defend with 1 horsearcher
Bosporus win, taking Satala from Armenia with 1 cataphract remaining. Battle score for attacker is 0
Casualties for Armenia: 1 horsearcher
Casualties for Bosporus: 1 cavalry
Battle in Armavira
Bosporus attack with 20 archers, 5 cataphracts, 1 cavalry, 2 hoplites, 9 horsearchers and 1 leader
Armenia defend with 1 city and 6 walls
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Armavira from Armenia with 20 archers, 4 cataphracts, 2 hoplites, 4 horsearchers and 1 leader remaining. Battle score for attacker is 16
Casualties for Armenia: 6 walls
Casualties for Bosporus: 1 cataphract, 1 cavalry and 5 horsearchers
Non Combat Move - Bosporus
2 cavalrys moved from Azara to Pityus
1 cavalry moved from Theodesia to Azara
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
Place Units - Bosporus
3 archers and 2 cavalrys placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 46 PUs; end with 48 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 47 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 45 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 42 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 44 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 47 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Pontus
1 skirmisher moved from Sinope to SZ 76
1 skirmisher and 1 trireme moved from SZ 76 to SZ 71
1 skirmisher moved from SZ 71 to Nicaea
1 chariot moved from Sinope to Nicaea
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 3 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 3 PUs;
Combat - Pontus
Battle in Nicaea
Pontus attack with 1 chariot and 1 skirmisher
Pergamon defend with 1 skirmisher
Pontus win, taking Nicaea from Pergamon with 1 chariot and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pergamon: 1 skirmisher
Non Combat Move - Pontus
1 skirmisher moved from Sinope to Heraclea Pontica
2 chariots moved from Sinope to Pessinus
2 chariots moved from Attalia to Pessinus
Place Units - Pontus
3 chariots and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 24 PUs; end with 27 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 26 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 24 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Seleucid
2 cataphracts moved from Gazaca to Cyropolis
2 hoplites moved from Rhodos to SZ 65
1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 67
2 hoplites moved from SZ 67 to Cydonia
Purchase Units - Seleucid
Trigger SELbiremes: buyBireme removed from SeleucidProduction
Trigger SELbiremes: buyBiremeX added to SeleucidProduction
Trigger SELbiremesWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 4 cataphracts and 8 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Cyropolis
Seleucid attack with 2 cataphracts
Parthia defend with 1 archer
Seleucid win, taking Cyropolis from Parthia with 2 cataphracts remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archer
Battle in SZ 67
Seleucid attack with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Pergamon defend with 1 flagship and 1 trireme
Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Pergamon: 1 flagship and 1 trireme
Battle in Cydonia
Seleucid attack with 2 hoplites
Pergamon defend with 1 phalanx
Seleucid win, taking Cydonia from Pergamon with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 phalanx
Casualties for Seleucid: 1 hoplite
Non Combat Move - Seleucid
1 bireme moved from SZ 65 to SZ 61
2 cataphracts moved from Seleucia to Ninive
1 cataphract moved from Amida to Ninive
1 phalanx and 1 warelephant moved from Petra to Jerusalem
5 cataphracts moved from Antioch to Jerusalem
2 hoplites moved from Antioch to Sidon
Place Units - Seleucid
6 hoplites and 1 wall placed in Seleucia
4 cataphracts and 2 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 92 PUs; end with 92 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 89 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 88 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 87 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 86 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 87 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 90 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Egypt
1 archer, 7 chariots and 1 phalanx moved from Pharan to Jerusalem
3 chariots moved from Memphis to Jerusalem
1 bireme, 1 flagship and 1 quadrireme moved from SZ 55 to SZ 56
1 chariot moved from Alexandria to SZ 56
1 chariot moved from SZ 56 to Cydonia
Purchase Units - Egypt
Egypt buy 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 1 archer, 10 chariots and 1 phalanx
Seleucid defend with 5 cataphracts, 3 phalanxs and 3 warelephants
2 chariots owned by the Egypt, 1 phalanx owned by the Egypt and 1 archer owned by the Egypt retreated to Pharan
Seleucid win with 1 cataphract, 3 phalanxs and 3 warelephants remaining. Battle score for attacker is -16
Casualties for Egypt: 8 chariots
Casualties for Seleucid: 4 cataphracts
Battle in Cydonia
Egypt attack with 1 chariot
Seleucid defend with 1 hoplite
Egypt win, taking Cydonia from Seleucid with 1 chariot remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
1 phalanx moved from Memphis to Pharan
Place Units - Egypt
3 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 25 PUs; end with 25 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 23 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Parthia
3 cataphracts and 2 horsearchers moved from Susa to Cyropolis
5 horsearchers moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Cyropolis
Parthia attack with 3 cataphracts and 2 horsearchers
Seleucid defend with 2 cataphracts
Parthia win, taking Cyropolis from Seleucid with 3 cataphracts and 2 horsearchers remaining. Battle score for attacker is 16
Casualties for Seleucid: 2 cataphracts
Non Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 24 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 25 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 8
Combat Move - Armenia
1 skirmisher and 2 spearmen moved from Albana to Nexuana
1 skirmisher and 2 spearmen moved from Albana to Artaxata
Purchase Units - Armenia
Armenia buy 1 horsearcher and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Artaxata
Armenia attack with 1 skirmisher and 2 spearmen
Bosporus defend with 1 hoplite
Armenia win, taking Artaxata from Bosporus with 2 spearmen remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Bosporus: 1 hoplite
Battle in Nexuana
Armenia attack with 1 skirmisher and 2 spearmen
Bosporus defend with 1 hoplite
Bosporus win with no units remaining. Battle score for attacker is -7
Casualties for Armenia: 1 skirmisher and 2 spearmen
Casualties for Bosporus: 1 hoplite
Non Combat Move - Armenia
Place Units - Armenia
1 horsearcher and 2 skirmishers placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 9 PUs; end with 9 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 8 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 7 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 6 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 5 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 4 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 7 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - RomanRepublic
3 cataphracts, 1 legionaire and 1 skirmisher moved from Ariminum to Patavium
2 cataphracts and 2 legionaires moved from Verona to Patavium
2 legionaires and 2 skirmishers moved from Massilia to Narbo
2 legionaires and 1 skirmisher moved from Valentia to Castulo
1 skirmisher moved from Valentia to Castulo
1 legionaire and 1 trireme moved from SZ 55 to SZ 50
1 legionaire moved from SZ 50 to Delphi
Purchase Units - RomanRepublic
Trigger ROMconstruction: buyWall removed from RomanRepublicProduction
Trigger ROMconstruction: buyWallX added to RomanRepublicProduction
Trigger ROMconstructionWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 4 cataphracts and 6 legionaires; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Delphi
Battle in Castulo
RomanRepublic attack with 2 legionaires and 2 skirmishers
AI_Barbarians defend with 1 leader
Units damaged: 1 leader owned by the AI_Barbarians
RomanRepublic win, taking Delphi from Macedonia, taking Castulo from AI_Neutral with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Battle in Narbo
RomanRepublic attack with 2 legionaires and 2 skirmishers
Carthage defend with 1 hoplite
RomanRepublic win, taking Narbo from Carthage with 2 legionaires and 2 skirmishers remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Patavium
RomanRepublic attack with 5 cataphracts, 3 legionaires and 1 skirmisher
AI_Barbarians defend with 2 archers, 1 horsearcher, 2 skirmishers and 3 warriors
RomanRepublic win, taking Patavium from AI_Neutral with 3 cataphracts remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 cataphracts, 3 legionaires and 1 skirmisher
Casualties for AI_Barbarians: 2 archers, 1 horsearcher, 2 skirmishers and 3 warriors
Non Combat Move - RomanRepublic
4 cataphracts moved from Roma to Genua
2 skirmishers moved from Arretium to Genua
2 skirmishers moved from Capua to Tarentum
1 legionaire moved from Capua to Tarentum
1 skirmisher moved from Capua to Croton
1 skirmisher moved from Capua to Tarentum
1 skirmisher moved from Roma to Capua
1 legionaire and 2 skirmishers moved from Roma to Arretium
Place Units - RomanRepublic
2 legionaires and 1 wall placed in Valentia
4 cataphracts and 4 legionaires placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 65 PUs; end with 65 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 60 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 65 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
Trigger GCCnavalWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCnavalAcademy: 1 flagship and 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Place Units - GreekCityStates
1 hoplite, 1 skirmisher and 2 walls placed in Sparta
1 flagship placed in SZ 50
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 14 PUs; end with 14 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 13 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 12 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 15 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pergamon
1 cavalry and 1 skirmisher moved from Sardis to Attalia
1 skirmisher moved from Sardis to Attalia
1 cavalry, 2 skirmishers and 1 spearman moved from Sardis to Nicaea
Purchase Units - Pergamon
Pergamon buy 3 phalanxs, 1 skirmisher and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 cavalry, 2 skirmishers and 1 spearman
Pontus defend with 1 chariot and 1 skirmisher
Pergamon win, taking Nicaea from Pontus with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2
Casualties for Pergamon: 2 skirmishers
Casualties for Pontus: 1 chariot and 1 skirmisher
Battle in Attalia
Pergamon attack with 1 cavalry and 2 skirmishers
Pontus defend with 1 chariot
Pergamon win, taking Attalia from Pontus with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Pergamon: 1 skirmisher
Casualties for Pontus: 1 chariot
Non Combat Move - Pergamon
Place Units - Pergamon
3 phalanxs, 1 skirmisher and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 31 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Carthage
1 unit repaired.
6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs moved from Lucus Augusti to Brigantium
1 cavalry moved from Paliurus to Hermopolis
Carthage take Paraetonium from Egypt
Carthage take Hermopolis from Egypt
1 bireme and 1 trireme moved from SZ 45 to SZ 50
1 quadrireme and 1 quinquereme moved from SZ 52 to SZ 50
1 quadrireme moved from SZ 52 to SZ 50
1 hoplite and 1 warelephant moved from Paliurus to SZ 52
1 hoplite moved from Paliurus to SZ 52
1 catapult moved from Paliurus to Siwa
Carthage take Siwa from Egypt
2 hoplites, 1 quadrireme, 1 quinquereme and 1 warelephant moved from SZ 52 to SZ 55
2 hoplites and 1 warelephant moved from SZ 55 to Cydonia
Purchase Units - Carthage
Carthage buy 1 catapult, 3 cavalrys and 9 hoplites; Remaining resources: 4 techTokens; 2 PUs;
Combat - Carthage
Battle in SZ 50
Carthage attack with 1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme
RomanRepublic defend with 1 trireme; GreekCityStates defend with 1 flagship
Carthage win with 1 bireme, 2 quadriremes, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 trireme
Casualties for GreekCityStates: 1 flagship
Battle in Cydonia
Carthage attack with 2 hoplites and 1 warelephant
Egypt defend with 1 chariot
Carthage win, taking Cydonia from Pergamon with 2 hoplites and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 1 chariot
Battle in Brigantium
Carthage attack with 6 cavalrys, 7 hoplites, 1 leader and 4 phalanxs
AI_Barbarians defend with 1 archer, 1 city, 1 skirmisher, 1 stronghold, 3 walls and 2 warriors; AI_Neutral defend with 1 archer_neutral
Units damaged: 1 leader owned by the Carthage
Some non-combat units are destroyed:
Carthage win, taking Brigantium from AI_Barbarians with 2 cavalrys, 7 hoplites, 1 leader and 3 phalanxs remaining. Battle score for attacker is 51
Casualties for Carthage: 4 cavalrys and 1 phalanx
Casualties for AI_Barbarians: 1 archer, 1 skirmisher, 3 walls and 2 warriors
Casualties for AI_Neutral: 1 archer_neutral
Non Combat Move - Carthage
3 cavalrys and 4 hoplites moved from Hispatis to Corduba
3 biremes moved from SZ 11 to SZ 12
3 hoplites moved from Banasa to SZ 12
3 biremes and 3 hoplites moved from SZ 12 to SZ 11
3 hoplites moved from SZ 11 to Hispatis
3 cavalrys moved from Gades to Corduba
3 warelephants moved from Hippo Regius to Carthago
1 suprareme moved from SZ 38 to SZ 36
2 hoplites moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
3 hoplites and 1 suprareme moved from SZ 36 to SZ 38
3 hoplites moved from SZ 38 to Syracuse
1 bireme moved from SZ 19 to SZ 31
1 cavalry moved from Carthago to Thapsus
1 hoplite moved from Paliurus to Paraetonium
Place Units - Carthage
1 catapult and 4 hoplites placed in Corduba
3 cavalrys placed in Gades
3 hoplites placed in Banasa
2 hoplites placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover siegeWeapons
Activate Technology - Carthage
Carthage activating siegeWeapons
Turn Complete - Carthage
Carthage collect 95 PUs; end with 97 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 95 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 90 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 89 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 88 PUs
city in Brigantium creates 1 techTokens; Carthage end with 1 techTokens
city in Brigantium creates 3 PUs; Carthage end with 91 PUs
city in Banasa creates 1 techTokens; Carthage end with 2 techTokens
city in Banasa creates 3 PUs; Carthage end with 94 PUs
city in Carthago creates 1 techTokens; Carthage end with 3 techTokens
city in Carthago creates 3 PUs; Carthage end with 97 PUs
city in Gades creates 1 techTokens; Carthage end with 4 techTokens
city in Gades creates 3 PUs; Carthage end with 100 PUs
city in Corduba creates 1 techTokens; Carthage end with 5 techTokens
city in Corduba creates 3 PUs; Carthage end with 103 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Macedonia
1 catapult, 4 cavalrys, 6 phalanxs, 1 skirmisher and 10 warriors moved from Salonae to Sirmium
1 warrior moved from Sardica to Sirmium
1 cavalry moved from Apollonia to Sirmium
1 cavalry and 2 skirmishers moved from Dodona to Delphi
Purchase Units - Macedonia
Trigger MACtriremes: buyTrireme removed from MacedoniaProduction
Trigger MACtriremes: buyTriremeX added to MacedoniaProduction
Trigger MACtriremesWALL: 1 wall gained by PlayerID named:Macedonia
Trigger MACconscription: 1 skirmisher gained by PlayerID named:Macedonia
Macedonia buy 8 cavalrys; Remaining resources: 2 techTokens; 20 PUs;
Combat - Macedonia
Battle in Sirmium
Macedonia attack with 1 catapult, 5 cavalrys, 6 phalanxs, 1 skirmisher and 11 warriors
AI_Barbarians defend with 2 archers, 3 skirmishers and 2 warriors; AI_Neutral defend with 8 warrior_neutrals
Macedonia win, taking Sirmium from AI_Neutral with 1 catapult, 6 phalanxs and 10 warriors remaining. Battle score for attacker is 0
Casualties for Macedonia: 5 cavalrys, 1 skirmisher and 1 warrior
Casualties for AI_Barbarians: 2 archers, 3 skirmishers and 2 warriors
Casualties for AI_Neutral: 8 warrior_neutrals
Battle in Delphi
Macedonia attack with 1 cavalry and 2 skirmishers
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 2 skirmishers remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Non Combat Move - Macedonia
1 skirmisher and 3 warriors moved from Athens to Corinth
3 cavalrys moved from Thessalonica to Sardica
3 cavalrys moved from Thessalonica to Athens
1 phalanx and 1 skirmisher moved from Apollonia to Salonae
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme and 1 trireme moved from SZ 69 to SZ 70
Place Units - Macedonia
2 cavalrys and 1 wall placed in Apollonia
6 cavalrys and 1 skirmisher placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 63 PUs; end with 83 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 79 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 77 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 75 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 78 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 81 PUs
2 more countrys :-)
3 actually, but Pontus, Bosporus and Seleuclid were having dinner with their family ;-)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Bosporus
1 unit repaired.
1 cataphract and 2 hoplites moved from Armavira to Artaxata
Purchase Units - Bosporus
Bosporus buy 4 archers, 1 cavalry and 1 horsearcher; Remaining resources: 2 techTokens; 3 PUs;
Combat - Bosporus
Battle in Artaxata
Bosporus attack with 1 cataphract and 2 hoplites
Armenia defend with 2 spearmen
Armenia win with 1 spearman remaining. Battle score for attacker is -17
Casualties for Armenia: 1 spearman
Casualties for Bosporus: 1 cataphract and 2 hoplites
Non Combat Move - Bosporus
1 cataphract moved from Satala to Nexuana
3 archers and 2 cavalrys moved from Pityus to Armavira
1 cavalry moved from Azara to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
2 cavalrys moved from Theodesia to Azara
Place Units - Bosporus
4 archers placed in Armavira
1 cavalry and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 42 PUs; end with 45 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 44 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 40 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 43 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 46 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 9
Combat Move - Pontus
1 skirmisher moved from Heraclea Pontica to Nicaea
2 chariots moved from Sinope to Nicaea
1 chariot moved from Sinope to Attalia
1 skirmisher moved from Pessinus to Attalia
1 chariot moved from Pessinus to Attalia
Purchase Units - Pontus
Trigger PONconscription: 1 skirmisher gained by PlayerID named:Pontus
Pontus buy 3 chariots and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Attalia
Pontus attack with 2 chariots and 1 skirmisher
Pergamon defend with 1 cavalry and 1 skirmisher
Pontus win, taking Attalia from Pergamon with 2 chariots and 1 skirmisher remaining. Battle score for attacker is 10
Casualties for Pergamon: 1 cavalry and 1 skirmisher
Battle in Nicaea
Pontus attack with 2 chariots and 1 skirmisher
Pergamon defend with 1 cavalry and 1 spearman
Pontus win, taking Nicaea from Pergamon with 2 chariots remaining. Battle score for attacker is 7
Casualties for Pergamon: 1 cavalry and 1 spearman
Casualties for Pontus: 1 skirmisher
Non Combat Move - Pontus
1 skirmisher moved from Sinope to Tavium
1 skirmisher moved from Sinope to Heraclea Pontica
Place Units - Pontus
3 chariots and 3 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 24 PUs; end with 24 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 24 PUs