Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 cataphract and 2 warelephants moved from Antioch to Attalia
1 catapult, 2 hoplites and 1 phalanx moved from Salamis to SZ 60
1 bireme, 1 catapult, 1 flagship, 2 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
1 catapult and 1 hoplite moved from Antioch to SZ 61
2 catapults, 3 hoplites and 1 phalanx moved from SZ 61 to Attalia
1 cataphract moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 cataphract moved from Pharan to Jerusalem
1 cataphract moved from Jerusalem to Petra
Seleucid take Petra from Egypt
1 cataphract moved from Petra to Jerusalem
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 5 catapults and 4 hoplites; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Attalia
Seleucid attack with 1 cataphract, 2 catapults, 3 hoplites, 1 phalanx and 2 warelephants
Pergamon defend with 1 cavalry, 1 phalanx, 2 skirmishers and 2 spearmen
Seleucid win, taking Attalia from Pergamon with 1 cataphract, 2 catapults, 1 hoplite, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 19
Casualties for Pergamon: 1 cavalry, 1 phalanx, 2 skirmishers and 2 spearmen
Casualties for Seleucid: 2 hoplites
Non Combat Move - Seleucid
2 cataphracts and 1 phalanx moved from Sidon to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 hoplite moved from Bostra to Jerusalem
1 hoplite and 1 phalanx moved from Antioch to Damascus
2 hoplites moved from Hatra to Seleucia
Place Units - Seleucid
4 catapults placed in Seleucia
1 cataphract, 1 catapult and 4 hoplites placed in Antioch
Seleucid undo move 2.
1 cataphract and 1 hoplite placed in Seleucia
1 catapult and 3 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 80 PUs; end with 80 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 76 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 70 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 73 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 76 PUs
TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer moved from Memphis to Pharan
Egypt take Pharan from Seleucid
1 archer, 1 chariot, 2 phalanxs and 1 warelephant moved from Paliurus to Siwa
1 archer and 1 phalanx moved from Paraetonium to Siwa
1 warelephant moved from Alexandria to Siwa
1 archer, 1 chariot and 1 phalanx moved from Alexandria to Memphis
1 chariot moved from Alexandria to Siwa
Purchase Units - Egypt
Egypt buy 5 chariots; Remaining resources: 1 techTokens; 1 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
5 chariots placed in Alexandria
Research Technology - Egypt
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer moved from Memphis to Pharan
Egypt take Pharan from Seleucid
1 archer, 1 chariot, 2 phalanxs and 1 warelephant moved from Paliurus to Siwa
1 archer and 1 phalanx moved from Paraetonium to Siwa
1 warelephant moved from Alexandria to Siwa
1 archer, 1 chariot and 1 phalanx moved from Alexandria to Memphis
1 chariot moved from Alexandria to Siwa
Purchase Units - Egypt
Egypt buy 5 chariots; Remaining resources: 1 techTokens; 1 PUs;
Combat - Egypt
Non Combat Move - Egypt
Place Units - Egypt
5 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 24 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 27 PUs
I assume you are aware the other 4 countries also still have to move? :-)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
4 horsearchers moved from Persepolis to Susa
Purchase Units - Parthia
Parthia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
5 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremes
Activate Technology - Parthia
Parthia activating quinqueremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 24 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 25 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 28 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 skirmisher moved from Artaxata to Phasis
1 skirmisher moved from Artaxata to Armavira
1 spearman moved from Nexuana to Gazaca
4 cataphracts moved from Nexuana to Gazaca
1 catapult moved from Nexuana to Gazaca
2 horsearchers moved from Nexuana to Gazaca
1 leader moved from Nexuana to Gazaca
2 cataphracts and 3 horsearchers moved from Nexuana to Armavira
2 cataphracts moved from Nexuana to Gazaca
Purchase Units - Armenia
Armenia buy 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Gazaca
Armenia attack with 6 cataphracts, 1 catapult, 2 horsearchers, 1 leader and 1 spearman
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Armenia win, taking Gazaca from AI_Neutral with 6 cataphracts, 1 catapult, 1 horsearcher and 1 leader remaining. Battle score for attacker is -11
Casualties for Armenia: 1 horsearcher and 1 spearman
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Non Combat Move - Armenia
1 bireme moved from SZ 83 to SZ 84
Place Units - Armenia
1 horsearcher, 1 skirmisher and 2 spearmen placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover biremes
Activate Technology - Armenia
Armenia activating biremes
Turn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 20 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 skirmisher moved from Tarentum to SZ 46
1 legionaire moved from Tarentum to SZ 46
1 legionaire and 1 trireme moved from SZ 46 to SZ 45
1 legionaire and 1 trireme moved from SZ 45 to SZ 50
1 legionaire moved from SZ 50 to Delphi
1 bireme and 1 skirmisher moved from SZ 46 to SZ 50
3 legionaires moved from Capua to Croton
1 legionaire moved from Capua to Tarentum
1 legionaire moved from Roma to Capua
1 cataphract and 12 legionaires moved from Patavium to Senio
1 cataphract moved from Valentia to Tarraco
2 legionaires and 3 skirmishers moved from Valentia to Tarraco
2 legionaires and 3 skirmishers moved from Valentia to Castulo
Purchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 8 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 2 legionaires and 3 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 3 skirmishers
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Delphi
Battle in Castulo
RomanRepublic attack with 2 legionaires and 3 skirmishers
AI_Neutral defend with 3 warrior_neutrals
2 legionaires owned by the RomanRepublic retreated to Valentia
AI_Neutral win, taking Delphi from Macedonia with 2 warrior_neutrals remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 3 skirmishers
Casualties for AI_Neutral: 1 warrior_neutral
Battle in Senio
RomanRepublic attack with 1 cataphract and 12 legionaires
AI_Neutral defend with 5 warrior_neutrals
RomanRepublic win, taking Senio from AI_Neutral with 1 cataphract and 11 legionaires remaining. Battle score for attacker is -6
Casualties for RomanRepublic: 1 legionaire
Casualties for AI_Neutral: 5 warrior_neutrals
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 wall placed in Roma
4 legionaires and 1 skirmisher placed in Roma
2 legionaires and 1 skirmisher placed in Valentia
2 legionaires placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quinqueremes
Activate Technology - RomanRepublic
RomanRepublic activating quinqueremes
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 bireme moved from SZ 67 to SZ 69
2 cavalrys and 1 skirmisher moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 5 archers and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
5 archers and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover quinqueremes
Activate Technology - GreekCityStates
GreekCityStates activating quinqueremes
Turn Complete - GreekCityStates
GreekCityStates collect 34 PUs; end with 34 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 30 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 33 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 36 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 skirmisher and 2 spearmen moved from Pergamum to Sardis
2 skirmishers moved from Sardis to Pessinus
1 cavalry moved from Sardis to Pessinus
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 1 phalanx and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Pessinus
Pergamon attack with 1 cavalry and 2 skirmishers
AI_Neutral defend with 2 spearman_neutrals
AI_Neutral win with no units remaining. Battle score for attacker is -14
Casualties for Pergamon: 1 cavalry and 2 skirmishers
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 1 phalanx and 3 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
10 cavalrys, 4 hoplites and 3 warelephants moved from Cartenna to Siga
3 hoplites moved from Tingis to Siga
2 hoplites moved from Carthago to SZ 32
2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
2 hoplites moved from SZ 34 to Messana
1 hoplite and 1 warelephant moved from Lilybaeum to Messana
1 quinquereme moved from SZ 34 to SZ 28
1 trireme moved from SZ 33 to SZ 28
Purchase Units - Carthage
Carthage buy 1 bireme, 1 catapult, 1 cavalry and 4 hoplites; Remaining resources: 2 techTokens; 1 PUs;
Combat - Carthage
Battle in SZ 28
Carthage attack with 1 quinquereme and 1 trireme
RomanRepublic defend with 1 bireme
Carthage win with 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
Casualties for RomanRepublic: 1 bireme
Battle in Siga
Carthage attack with 10 cavalrys, 7 hoplites and 3 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
Carthage win, taking Siga from AI_Neutral with 7 cavalrys, 7 hoplites and 3 warelephants remaining. Battle score for attacker is -12
Casualties for Carthage: 3 cavalrys
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Messana
Carthage attack with 3 hoplites and 1 warelephant
RomanRepublic defend with 1 wall
Units damaged: 1 wall owned by the RomanRepublic
Carthage win, taking Messana from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Carthage: 2 hoplites
Casualties for RomanRepublic: 1 wall
Non Combat Move - Carthage
1 quadrireme moved from SZ 34 to SZ 36
1 cavalry moved from Melita to SZ 36
1 trireme moved from SZ 33 to SZ 36
1 catapult moved from Carthago to SZ 36
1 catapult and 1 cavalry moved from SZ 36 to Lilybaeum
3 hoplites moved from Gades to Hispatis
Place Units - Carthage
1 cavalry and 2 hoplites placed in Gades
1 catapult and 2 hoplites placed in Carthago
1 bireme placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover warCollege
Activate Technology - Carthage
Carthage activating warCollege
Turn Complete - Carthage
Carthage collect 58 PUs; end with 59 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 56 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 59 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 cavalry moved from Thessalonica to Sardica
2 skirmishers moved from Pella to Sardica
1 catapult, 7 phalanxs, 8 skirmishers and 3 warriors moved from Pella to Apollonia
1 warrior moved from Dodona to Apollonia
2 cavalrys moved from Thessalonica to Apollonia
1 skirmisher moved from Dodona to Delphi
1 cavalry moved from Dodona to Delphi
Purchase Units - Macedonia
Macedonia buy 2 cavalrys, 1 quinquereme and 2 skirmishers; Remaining resources: 1 techTokens; 3 PUs;
Combat - Macedonia
Battle in Sardica
Macedonia attack with 1 cavalry and 2 skirmishers
AI_Barbarians defend with 1 warrior
Macedonia win, taking Sardica from AI_Barbarians with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 skirmisher
Casualties for AI_Barbarians: 1 warrior
Battle in Delphi
Macedonia attack with 1 cavalry and 1 skirmisher
RomanRepublic defend with 1 legionaire
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 legionaire
Battle in Apollonia
Macedonia attack with 1 catapult, 2 cavalrys, 7 phalanxs, 8 skirmishers and 4 warriors
RomanRepublic defend with 2 legionaires; GreekCityStates defend with 3 archers, 1 city, 3 hoplites, 3 skirmishers and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 1 catapult, 2 cavalrys, 7 phalanxs, 2 skirmishers and 4 warriors remaining. Battle score for attacker is 65
Casualties for RomanRepublic: 2 legionaires
Casualties for Macedonia: 6 skirmishers
Casualties for GreekCityStates: 3 archers, 3 hoplites, 3 skirmishers and 1 wall
Non Combat Move - Macedonia
1 cavalry moved from Thessalonica to Athens
1 skirmisher moved from Byzantium to Nicaea
1 phalanx moved from Byzantium to Thessalonica
1 phalanx and 1 skirmisher moved from Thessalonica to Pella
Place Units - Macedonia
2 cavalrys and 2 skirmishers placed in Thessalonica
1 quinquereme placed in SZ 70
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover biremes
Activate Technology - Macedonia
Macedonia activating biremes
Turn Complete - Macedonia
Macedonia collect 51 PUs; end with 54 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 50 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 50 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 53 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
1 cavalry moved from Pityus to Phasis
Purchase Units - Bosporus
Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;
Combat - Bosporus
Battle in Phasis
Bosporus attack with 1 cavalry
Armenia defend with 1 skirmisher
Bosporus win, taking Phasis from Armenia with 1 cavalry remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Non Combat Move - Bosporus
2 archers moved from Sinda to Pityus
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
3 archers moved from Theodesia to SZ 80
3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
3 archers moved from SZ 79 to Pityus
1 cataphract and 1 horsearcher moved from Azara to Pityus
3 hoplites moved from Azara to Sinda
2 cataphracts moved from Olbia to Azara
Place Units - Bosporus
3 archers and 1 cavalry placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 34 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 32 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy 3 chariots; Remaining resources: 1 techTokens; 3 PUs;
Non Combat Move - Pontus
2 phalanxs moved from Heraclea Pontica to Nicaea
2 chariots moved from Sinope to Nicaea
1 skirmisher moved from Sinope to Heraclea Pontica
1 bireme, 1 flagship and 2 triremes moved from SZ 72 to SZ 76
Place Units - Pontus
3 chariots placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 18 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 23 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
1 cataphract and 1 hoplite moved from Jerusalem to Pharan
1 catapult and 2 hoplites moved from Antioch to SZ 61
2 biremes, 1 catapult, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 65
1 catapult and 2 hoplites moved from SZ 65 to Rhodos
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults, 3 hoplites, 1 trireme and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Pharan
Seleucid attack with 1 cataphract and 1 hoplite
Egypt defend with 1 archer
Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
Casualties for Egypt: 1 archer
Battle in Rhodos
Seleucid attack with 1 catapult and 2 hoplites
GreekCityStates defend with 2 hoplites
Seleucid win, taking Rhodos from GreekCityStates with 1 catapult and 1 hoplite remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Casualties for GreekCityStates: 2 hoplites
Non Combat Move - Seleucid
1 cataphract, 2 catapults, 1 phalanx and 2 warelephants moved from Attalia to Tarsus
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
1 hoplite moved from Seleucia to Ninive
1 cataphract moved from Palmyra to Seleucia
1 hoplite moved from Antioch to Sidon
Place Units - Seleucid
1 catapult and 2 hoplites placed in Seleucia
1 trireme placed in SZ 61
2 cataphracts and 1 warelephant placed in Antioch
1 catapult placed in Seleucia
1 hoplite placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 85 PUs; end with 85 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 81 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 78 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 81 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
2 archers, 2 chariots, 3 phalanxs and 2 warelephants moved from Siwa to Berenice
5 archers, 3 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Memphis to Pharan
5 chariots moved from Alexandria to Pharan
1 trireme moved from SZ 57 to SZ 64
Purchase Units - Egypt
Egypt buy 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 5 archers, 8 chariots, 1 leader, 5 phalanxs and 3 warelephants
Seleucid defend with 1 cataphract and 1 hoplite
Units damaged: 1 leader owned by the Egypt
Egypt win, taking Pharan from Seleucid with 5 archers, 7 chariots, 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 9
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 cataphract and 1 hoplite
Battle in Berenice
Egypt attack with 2 archers, 2 chariots, 3 phalanxs and 2 warelephants
AI_Neutral defend with 6 spearman_neutrals
Egypt win, taking Berenice from AI_Neutral with 1 archer, 1 chariot, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is -14
Casualties for Egypt: 1 archer and 1 chariot
Casualties for AI_Neutral: 6 spearman_neutrals
Non Combat Move - Egypt
Place Units - Egypt
3 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 29 PUs; end with 29 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 24 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 27 PUs
Dumdiedum :-)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
2 archers and 1 catapult moved from Cyropolis to Ecbatana
1 archer and 1 trireme moved from SZ 84 to SZ 86
5 horsearchers moved from Persepolis to Susa
Purchase Units - Parthia
Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Non Combat Move - Parthia
Place Units - Parthia
1 wall placed in Persepolis
2 cataphracts and 2 horsearchers placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 cataphract and 1 horsearcher moved from Gazaca to Ninive
5 cataphracts, 1 catapult and 1 leader moved from Gazaca to Amida
1 cataphract, 1 skirmisher and 1 spearman moved from Armavira to Phasis
Purchase Units - Armenia
Trigger ARMbiremes: buyBireme removed from ArmeniaProduction
Trigger ARMbiremes: buyBiremeX added to ArmeniaProduction
Trigger ARMbiremesWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy 2 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Phasis
Armenia attack with 1 cataphract, 1 skirmisher and 1 spearman
Bosporus defend with 1 cavalry
Armenia win, taking Phasis from Bosporus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 6
Casualties for Bosporus: 1 cavalry
Battle in Amida
Armenia attack with 5 cataphracts, 1 catapult and 1 leader
AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
Armenia win, taking Amida from AI_Neutral with 3 cataphracts and 1 catapult remaining. Battle score for attacker is -16
Casualties for Armenia: 2 cataphracts and 1 leader
Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
Battle in Ninive
Armenia attack with 1 cataphract and 1 horsearcher
Seleucid defend with 1 hoplite
Seleucid win with no units remaining. Battle score for attacker is -7
Casualties for Armenia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 1 hoplite
Non Combat Move - Armenia
1 horsearcher moved from Armavira to Gazaca
Place Units - Armenia
3 spearmen and 1 wall placed in Armavira
2 skirmishers placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 26 PUs; end with 26 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 24 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 27 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 trireme moved from SZ 50 to SZ 45
1 legionaire moved from Tarentum to SZ 45
1 bireme and 1 skirmisher moved from SZ 50 to SZ 45
1 skirmisher moved from SZ 45 to Dodona
2 legionaires moved from Tarraco to Valentia
1 cataphract moved from Tarraco to Valentia
1 cataphract moved from Roma to Ariminum
1 cataphract moved from Senio to Ariminum
1 legionaire moved from Roma to Capua
2 legionaires and 1 skirmisher moved from Roma to Arretium
1 legionaire moved from Roma to Arretium
Purchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 cataphract, 7 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Dodona
Non Combat Move - RomanRepublic
1 legionaire moved from SZ 45 to Tarentum
1 skirmisher moved from Capua to Croton
1 legionaire moved from Roma to Capua
1 legionaire and 2 skirmishers moved from Roma to Arretium
Place Units - RomanRepublic
2 legionaires and 1 wall placed in Valentia
1 cataphract, 5 legionaires and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 23
1 hoplite moved from SZ 23 to Caralis
5 archers and 2 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
GreekCityStates buy 4 archers and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Caralis
GreekCityStates attack with 1 hoplite
Carthage defend with 1 hoplite
Carthage win with 1 hoplite remaining. Battle score for attacker is -7
Casualties for GreekCityStates: 1 hoplite
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
4 archers, 1 skirmisher and 2 walls placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 22 PUs; end with 22 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 21 PUs