Balladeer Anti Roman Allience -VS- dawgoneit Roman Allience Total Ancient War

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract and 2 warelephants moved from Antioch to Attalia
                1 catapult, 2 hoplites and 1 phalanx moved from Salamis to SZ 60
                1 bireme, 1 catapult, 1 flagship, 2 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 61
                1 catapult and 1 hoplite moved from Antioch to SZ 61
                2 catapults, 3 hoplites and 1 phalanx moved from SZ 61 to Attalia
                1 cataphract moved from Jerusalem to Pharan
                      Seleucid take Pharan from Egypt
                1 cataphract moved from Pharan to Jerusalem
                1 cataphract moved from Jerusalem to Petra
                      Seleucid take Petra from Egypt
                1 cataphract moved from Petra to Jerusalem

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 5 catapults and 4 hoplites; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Attalia
                    Seleucid attack with 1 cataphract, 2 catapults, 3 hoplites, 1 phalanx and 2 warelephants
                    Pergamon defend with 1 cavalry, 1 phalanx, 2 skirmishers and 2 spearmen
                    Seleucid win, taking Attalia from Pergamon with 1 cataphract, 2 catapults, 1 hoplite, 1 phalanx and 2 warelephants remaining. Battle score for attacker is 19
                    Casualties for Pergamon: 1 cavalry, 1 phalanx, 2 skirmishers and 2 spearmen
                    Casualties for Seleucid: 2 hoplites

    Non Combat Move - Seleucid
                2 cataphracts and 1 phalanx moved from Sidon to Jerusalem
                1 hoplite and 1 phalanx moved from Damascus to Jerusalem
                1 hoplite moved from Bostra to Jerusalem
                1 hoplite and 1 phalanx moved from Antioch to Damascus
                2 hoplites moved from Hatra to Seleucia

    Place Units - Seleucid
                4 catapults placed in Seleucia
                1 cataphract, 1 catapult and 4 hoplites placed in Antioch
                Seleucid undo move 2.
                1 cataphract and 1 hoplite placed in Seleucia
                1 catapult and 3 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 80 PUs; end with 80 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 76 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 70 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 73 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 76 PUs

    triplea_38164_Sel2.tsvg


  • TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer moved from Memphis to Pharan
                      Egypt take Pharan from Seleucid
                1 archer, 1 chariot, 2 phalanxs and 1 warelephant moved from Paliurus to Siwa
                1 archer and 1 phalanx moved from Paraetonium to Siwa
                1 warelephant moved from Alexandria to Siwa
                1 archer, 1 chariot and 1 phalanx moved from Alexandria to Memphis
                1 chariot moved from Alexandria to Siwa

    Purchase Units - Egypt
                Egypt buy 5 chariots; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt

    Non Combat Move - Egypt

    Place Units - Egypt
                5 chariots placed in Alexandria

    Research Technology - Egypt

    triplea_38164_Egy2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer moved from Memphis to Pharan
                      Egypt take Pharan from Seleucid
                1 archer, 1 chariot, 2 phalanxs and 1 warelephant moved from Paliurus to Siwa
                1 archer and 1 phalanx moved from Paraetonium to Siwa
                1 warelephant moved from Alexandria to Siwa
                1 archer, 1 chariot and 1 phalanx moved from Alexandria to Memphis
                1 chariot moved from Alexandria to Siwa

    Purchase Units - Egypt
                Egypt buy 5 chariots; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt

    Non Combat Move - Egypt

    Place Units - Egypt
                5 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 28 PUs; end with 29 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 24 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 27 PUs

    triplea_38164_Egy2.tsvg

  • '18 '16 '15

    I assume you are aware the other 4 countries also still have to move? :-)


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 trireme moved from SZ 86 to SZ 84
                1 archer moved from East to SZ 84
                4 horsearchers moved from Persepolis to Susa

    Purchase Units - Parthia
                Parthia buy 5 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia

    Place Units - Parthia
                5 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover quinqueremes

    Activate Technology - Parthia
                Parthia activating quinqueremes

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 22 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 25 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 28 PUs

    triplea_38164_Par2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 skirmisher moved from Artaxata to Phasis
                1 skirmisher moved from Artaxata to Armavira
                1 spearman moved from Nexuana to Gazaca
                4 cataphracts moved from Nexuana to Gazaca
                1 catapult moved from Nexuana to Gazaca
                2 horsearchers moved from Nexuana to Gazaca
                1 leader moved from Nexuana to Gazaca
                2 cataphracts and 3 horsearchers moved from Nexuana to Armavira
                2 cataphracts moved from Nexuana to Gazaca

    Purchase Units - Armenia
                Armenia buy 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Gazaca
                    Armenia attack with 6 cataphracts, 1 catapult, 2 horsearchers, 1 leader and 1 spearman
                    AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
                    Armenia win, taking Gazaca from AI_Neutral with 6 cataphracts, 1 catapult, 1 horsearcher and 1 leader remaining. Battle score for attacker is -11
                    Casualties for Armenia: 1 horsearcher and 1 spearman
                    Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals

    Non Combat Move - Armenia
                1 bireme moved from SZ 83 to SZ 84

    Place Units - Armenia
                1 horsearcher, 1 skirmisher and 2 spearmen placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover biremes

    Activate Technology - Armenia
                Armenia activating biremes

    Turn Complete - Armenia
                Armenia collect 23 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 17 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 20 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 23 PUs

    triplea_38164_Arm2.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 skirmisher moved from Tarentum to SZ 46
                1 legionaire moved from Tarentum to SZ 46
                1 legionaire and 1 trireme moved from SZ 46 to SZ 45
                1 legionaire and 1 trireme moved from SZ 45 to SZ 50
                1 legionaire moved from SZ 50 to Delphi
                1 bireme and 1 skirmisher moved from SZ 46 to SZ 50
                3 legionaires moved from Capua to Croton
                1 legionaire moved from Capua to Tarentum
                1 legionaire moved from Roma to Capua
                1 cataphract and 12 legionaires moved from Patavium to Senio
                1 cataphract moved from Valentia to Tarraco
                2 legionaires and 3 skirmishers moved from Valentia to Tarraco
                2 legionaires and 3 skirmishers moved from Valentia to Castulo

    Purchase Units - RomanRepublic
                Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
                Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
                Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 8 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Tarraco
                    RomanRepublic attack with 1 cataphract, 2 legionaires and 3 skirmishers
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract and 2 legionaires remaining. Battle score for attacker is -12
                    Casualties for RomanRepublic: 3 skirmishers
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
                Battle in Delphi
                Battle in Castulo
                    RomanRepublic attack with 2 legionaires and 3 skirmishers
                    AI_Neutral defend with 3 warrior_neutrals
                    2 legionaires owned by the RomanRepublic retreated to Valentia
                    AI_Neutral win, taking Delphi from Macedonia with 2 warrior_neutrals remaining. Battle score for attacker is -12
                    Casualties for RomanRepublic: 3 skirmishers
                    Casualties for AI_Neutral: 1 warrior_neutral
                Battle in Senio
                    RomanRepublic attack with 1 cataphract and 12 legionaires
                    AI_Neutral defend with 5 warrior_neutrals
                    RomanRepublic win, taking Senio from AI_Neutral with 1 cataphract and 11 legionaires remaining. Battle score for attacker is -6
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for AI_Neutral: 5 warrior_neutrals

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 wall placed in Roma
                4 legionaires and 1 skirmisher placed in Roma
                2 legionaires and 1 skirmisher placed in Valentia
                2 legionaires placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quinqueremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quinqueremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 52 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 55 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 58 PUs

    triplea_38164_Rom3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 bireme moved from SZ 67 to SZ 69
                2 cavalrys and 1 skirmisher moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 5 archers and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                5 archers and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after successful research.
                GreekCityStates discover quinqueremes

    Activate Technology - GreekCityStates
                GreekCityStates activating quinqueremes

    Turn Complete - GreekCityStates
                GreekCityStates collect 34 PUs; end with 34 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 33 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 30 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 33 PUs
                city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
                city in Apollonia creates 3 PUs; GreekCityStates end with 36 PUs

    triplea_38164_Gre3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 skirmisher and 2 spearmen moved from Pergamum to Sardis
                2 skirmishers moved from Sardis to Pessinus
                1 cavalry moved from Sardis to Pessinus

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry, 1 phalanx and 3 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 1 cavalry and 2 skirmishers
                    AI_Neutral defend with 2 spearman_neutrals
                    AI_Neutral win with no units remaining. Battle score for attacker is -14
                    Casualties for Pergamon: 1 cavalry and 2 skirmishers
                    Casualties for AI_Neutral: 2 spearman_neutrals

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 cavalry, 1 phalanx and 3 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 23 PUs

    triplea_38164_Per3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                10 cavalrys, 4 hoplites and 3 warelephants moved from Cartenna to Siga
                3 hoplites moved from Tingis to Siga
                2 hoplites moved from Carthago to SZ 32
                2 hoplites and 1 quadrireme moved from SZ 32 to SZ 34
                2 hoplites moved from SZ 34 to Messana
                1 hoplite and 1 warelephant moved from Lilybaeum to Messana
                1 quinquereme moved from SZ 34 to SZ 28
                1 trireme moved from SZ 33 to SZ 28

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 catapult, 1 cavalry and 4 hoplites; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Carthage
                Battle in SZ 28
                    Carthage attack with 1 quinquereme and 1 trireme
                    RomanRepublic defend with 1 bireme
                    Carthage win with 1 quinquereme and 1 trireme remaining. Battle score for attacker is 12
                    Casualties for RomanRepublic: 1 bireme
                Battle in Siga
                    Carthage attack with 10 cavalrys, 7 hoplites and 3 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
                    Carthage win, taking Siga from AI_Neutral with 7 cavalrys, 7 hoplites and 3 warelephants remaining. Battle score for attacker is -12
                    Casualties for Carthage: 3 cavalrys
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Messana
                    Carthage attack with 3 hoplites and 1 warelephant
                    RomanRepublic defend with 1 wall
                    Units damaged: 1 wall owned by the RomanRepublic
                    Carthage win, taking Messana from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Carthage: 2 hoplites
                    Casualties for RomanRepublic: 1 wall

    Non Combat Move - Carthage
                1 quadrireme moved from SZ 34 to SZ 36
                1 cavalry moved from Melita to SZ 36
                1 trireme moved from SZ 33 to SZ 36
                1 catapult moved from Carthago to SZ 36
                1 catapult and 1 cavalry moved from SZ 36 to Lilybaeum
                3 hoplites moved from Gades to Hispatis

    Place Units - Carthage
                1 cavalry and 2 hoplites placed in Gades
                1 catapult and 2 hoplites placed in Carthago
                1 bireme placed in SZ 32

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover warCollege

    Activate Technology - Carthage
                Carthage activating warCollege

    Turn Complete - Carthage
                Carthage collect 58 PUs; end with 59 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 57 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 54 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 53 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 56 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 59 PUs

    triplea_38164_Car3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 cavalry moved from Thessalonica to Sardica
                2 skirmishers moved from Pella to Sardica
                1 catapult, 7 phalanxs, 8 skirmishers and 3 warriors moved from Pella to Apollonia
                1 warrior moved from Dodona to Apollonia
                2 cavalrys moved from Thessalonica to Apollonia
                1 skirmisher moved from Dodona to Delphi
                1 cavalry moved from Dodona to Delphi

    Purchase Units - Macedonia
                Macedonia buy 2 cavalrys, 1 quinquereme and 2 skirmishers; Remaining resources: 1 techTokens; 3 PUs;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 1 cavalry and 2 skirmishers
                    AI_Barbarians defend with 1 warrior
                    Macedonia win, taking Sardica from AI_Barbarians with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 skirmisher
                    Casualties for AI_Barbarians: 1 warrior
                Battle in Delphi
                    Macedonia attack with 1 cavalry and 1 skirmisher
                    RomanRepublic defend with 1 legionaire
                    Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 skirmisher remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 legionaire
                Battle in Apollonia
                    Macedonia attack with 1 catapult, 2 cavalrys, 7 phalanxs, 8 skirmishers and 4 warriors
                    RomanRepublic defend with 2 legionaires; GreekCityStates defend with 3 archers, 1 city, 3 hoplites, 3 skirmishers and 1 wall
                    Macedonia win, taking Apollonia from GreekCityStates with 1 catapult, 2 cavalrys, 7 phalanxs, 2 skirmishers and 4 warriors remaining. Battle score for attacker is 65
                    Casualties for RomanRepublic: 2 legionaires
                    Casualties for Macedonia: 6 skirmishers
                    Casualties for GreekCityStates: 3 archers, 3 hoplites, 3 skirmishers and 1 wall

    Non Combat Move - Macedonia
                1 cavalry moved from Thessalonica to Athens
                1 skirmisher moved from Byzantium to Nicaea
                1 phalanx moved from Byzantium to Thessalonica
                1 phalanx and 1 skirmisher moved from Thessalonica to Pella

    Place Units - Macedonia
                2 cavalrys and 2 skirmishers placed in Thessalonica
                1 quinquereme placed in SZ 70

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after successful research.
                Macedonia discover biremes

    Activate Technology - Macedonia
                Macedonia activating biremes

    Turn Complete - Macedonia
                Macedonia collect 51 PUs; end with 54 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 50 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 47 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 50 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 53 PUs

    triplea_38164_Mac3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.
                1 cavalry moved from Pityus to Phasis

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Phasis
                    Bosporus attack with 1 cavalry
                    Armenia defend with 1 skirmisher
                    Bosporus win, taking Phasis from Armenia with 1 cavalry remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Bosporus
                2 archers moved from Sinda to Pityus
                1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus
                1 cataphract and 1 horsearcher moved from Azara to Pityus
                3 hoplites moved from Azara to Sinda
                2 cataphracts moved from Olbia to Azara

    Place Units - Bosporus
                3 archers and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 34 PUs; end with 34 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 32 PUs

    triplea_38164_Bos3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus

    Purchase Units - Pontus
                Pontus buy 3 chariots; Remaining resources: 1 techTokens; 3 PUs;

    Non Combat Move - Pontus
                2 phalanxs moved from Heraclea Pontica to Nicaea
                2 chariots moved from Sinope to Nicaea
                1 skirmisher moved from Sinope to Heraclea Pontica
                1 bireme, 1 flagship and 2 triremes moved from SZ 72 to SZ 76

    Place Units - Pontus
                3 chariots placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 18 PUs; end with 21 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 23 PUs

    triplea_38164_Pon3.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 cataphract and 1 hoplite moved from Jerusalem to Pharan
                1 catapult and 2 hoplites moved from Antioch to SZ 61
                2 biremes, 1 catapult, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 65
                1 catapult and 2 hoplites moved from SZ 65 to Rhodos

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 2 catapults, 3 hoplites, 1 trireme and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Pharan
                    Seleucid attack with 1 cataphract and 1 hoplite
                    Egypt defend with 1 archer
                    Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 hoplite remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 archer
                Battle in Rhodos
                    Seleucid attack with 1 catapult and 2 hoplites
                    GreekCityStates defend with 2 hoplites
                    Seleucid win, taking Rhodos from GreekCityStates with 1 catapult and 1 hoplite remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                    Casualties for GreekCityStates: 2 hoplites

    Non Combat Move - Seleucid
                1 cataphract, 2 catapults, 1 phalanx and 2 warelephants moved from Attalia to Tarsus
                1 hoplite and 1 phalanx moved from Damascus to Jerusalem
                1 hoplite moved from Seleucia to Ninive
                1 cataphract moved from Palmyra to Seleucia
                1 hoplite moved from Antioch to Sidon

    Place Units - Seleucid
                1 catapult and 2 hoplites placed in Seleucia
                1 trireme placed in SZ 61
                2 cataphracts and 1 warelephant placed in Antioch
                1 catapult placed in Seleucia
                1 hoplite placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 85 PUs; end with 85 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 81 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 77 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 75 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 78 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 81 PUs

    triplea_38164_Sel3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                2 archers, 2 chariots, 3 phalanxs and 2 warelephants moved from Siwa to Berenice
                5 archers, 3 chariots, 1 leader, 5 phalanxs and 3 warelephants moved from Memphis to Pharan
                5 chariots moved from Alexandria to Pharan
                1 trireme moved from SZ 57 to SZ 64

    Purchase Units - Egypt
                Egypt buy 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Pharan
                    Egypt attack with 5 archers, 8 chariots, 1 leader, 5 phalanxs and 3 warelephants
                    Seleucid defend with 1 cataphract and 1 hoplite
                    Units damaged: 1 leader owned by the Egypt
                    Egypt win, taking Pharan from Seleucid with 5 archers, 7 chariots, 1 leader, 5 phalanxs and 3 warelephants remaining. Battle score for attacker is 9
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 cataphract and 1 hoplite
                Battle in Berenice
                    Egypt attack with 2 archers, 2 chariots, 3 phalanxs and 2 warelephants
                    AI_Neutral defend with 6 spearman_neutrals
                    Egypt win, taking Berenice from AI_Neutral with 1 archer, 1 chariot, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is -14
                    Casualties for Egypt: 1 archer and 1 chariot
                    Casualties for AI_Neutral: 6 spearman_neutrals

    Non Combat Move - Egypt

    Place Units - Egypt
                3 chariots and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 29 PUs; end with 29 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 28 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 26 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 24 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 27 PUs

    triplea_38164_Egy3.tsvg

  • '18 '16 '15

    Dumdiedum :-)


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                2 archers and 1 catapult moved from Cyropolis to Ecbatana
                1 archer and 1 trireme moved from SZ 84 to SZ 86
                5 horsearchers moved from Persepolis to Susa

    Purchase Units - Parthia
                Trigger PARquinqueremes: buyQuinquereme removed from ParthiaProduction
                Trigger PARquinqueremes: buyQuinqueremeX added to ParthiaProduction
                Trigger PARquinqueremesWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 2 cataphracts and 2 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia

    Place Units - Parthia
                1 wall placed in Persepolis
                2 cataphracts and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 28 PUs; end with 28 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 26 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 29 PUs

    triplea_38164_Par3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 cataphract and 1 horsearcher moved from Gazaca to Ninive
                5 cataphracts, 1 catapult and 1 leader moved from Gazaca to Amida
                1 cataphract, 1 skirmisher and 1 spearman moved from Armavira to Phasis

    Purchase Units - Armenia
                Trigger ARMbiremes: buyBireme removed from ArmeniaProduction
                Trigger ARMbiremes: buyBiremeX added to ArmeniaProduction
                Trigger ARMbiremesWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 2 skirmishers and 3 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Phasis
                    Armenia attack with 1 cataphract, 1 skirmisher and 1 spearman
                    Bosporus defend with 1 cavalry
                    Armenia win, taking Phasis from Bosporus with 1 cataphract, 1 skirmisher and 1 spearman remaining. Battle score for attacker is 6
                    Casualties for Bosporus: 1 cavalry
                Battle in Amida
                    Armenia attack with 5 cataphracts, 1 catapult and 1 leader
                    AI_Neutral defend with 2 archer_neutrals and 4 spearman_neutrals
                    Armenia win, taking Amida from AI_Neutral with 3 cataphracts and 1 catapult remaining. Battle score for attacker is -16
                    Casualties for Armenia: 2 cataphracts and 1 leader
                    Casualties for AI_Neutral: 2 archer_neutrals and 4 spearman_neutrals
                Battle in Ninive
                    Armenia attack with 1 cataphract and 1 horsearcher
                    Seleucid defend with 1 hoplite
                    Seleucid win with no units remaining. Battle score for attacker is -7
                    Casualties for Armenia: 1 cataphract and 1 horsearcher
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Armenia
                1 horsearcher moved from Armavira to Gazaca

    Place Units - Armenia
                3 spearmen and 1 wall placed in Armavira
                2 skirmishers placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 26 PUs; end with 26 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 23 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 27 PUs

    triplea_38164_Arm3.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 trireme moved from SZ 50 to SZ 45
                1 legionaire moved from Tarentum to SZ 45
                1 bireme and 1 skirmisher moved from SZ 50 to SZ 45
                1 skirmisher moved from SZ 45 to Dodona
                2 legionaires moved from Tarraco to Valentia
                1 cataphract moved from Tarraco to Valentia
                1 cataphract moved from Roma to Ariminum
                1 cataphract moved from Senio to Ariminum
                1 legionaire moved from Roma to Capua
                2 legionaires and 1 skirmisher moved from Roma to Arretium
                1 legionaire moved from Roma to Arretium

    Purchase Units - RomanRepublic
                Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
                Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
                Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
                RomanRepublic buy 1 cataphract, 7 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Dodona

    Non Combat Move - RomanRepublic
                1 legionaire moved from SZ 45 to Tarentum
                1 skirmisher moved from Capua to Croton
                1 legionaire moved from Roma to Capua
                1 legionaire and 2 skirmishers moved from Roma to Arretium

    Place Units - RomanRepublic
                2 legionaires and 1 wall placed in Valentia
                1 cataphract, 5 legionaires and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 57 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 53 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs

    triplea_38164_Rom4.tsvg


  • TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to SZ 20
                1 bireme and 1 hoplite moved from SZ 20 to SZ 23
                1 hoplite moved from SZ 23 to Caralis
                5 archers and 2 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                Trigger GCCquinqueremes: buyQuinquereme removed from GreekCityStatesProduction
                Trigger GCCquinqueremes: buyQuinqueremeX added to GreekCityStatesProduction
                Trigger GCCquinqueremesWALL: 1 wall gained by PlayerID named:GreekCityStates
                Trigger GCCquinqueremes: 1 wall gained by PlayerID named:GreekCityStates
                GreekCityStates buy 4 archers and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Caralis
                    GreekCityStates attack with 1 hoplite
                    Carthage defend with 1 hoplite
                    Carthage win with 1 hoplite remaining. Battle score for attacker is -7
                    Casualties for GreekCityStates: 1 hoplite

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                4 archers, 1 skirmisher and 2 walls placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 22 PUs; end with 22 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 21 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 18 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 21 PUs

    triplea_38164_Gre4.tsvg

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