Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
never played this one
Goes real quick, as you can play all your 6 countries in 1 go :-)
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
1 leader moved from Roma to SZ 28
1 ballista, 1 cataphract, 1 legionaire and 1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 ballista, 1 cataphract, 1 flagship, 1 leader, 2 legionaires, 1 quadrireme, 1 quinquereme, 1 skirmisher and 1 trireme moved from SZ 28 to SZ 34
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 ballista, 1 cataphract, 1 leader, 2 legionaires and 1 skirmisher moved from SZ 34 to Lilybaeum
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
1 legionaire and 1 skirmisher moved from Roma to Salapia
1 cataphract moved from Roma to Ariminum
3 legionaires and 1 skirmisher moved from Arretium to Ariminum
2 legionaires moved from Roma to Salapia
1 bireme moved from SZ 44 to SZ 34
1 skirmisher moved from Capua to SZ 34
1 skirmisher moved from SZ 34 to Lilybaeum
3 legionaires moved from Salapia to Ariminum
3 legionaires moved from Capua to Salapia
Purchase Units - RomanRepublic
RomanRepublic buy 1 cataphract, 2 legionaires and 4 skirmishers; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 cataphract, 1 leader, 7 legionaires and 4 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
Units damaged: 1 leader owned by the RomanRepublic
Carthage win with 1 hoplite remaining. Battle score for attacker is 15
Casualties for Carthage: 5 hoplites, 2 walls and 1 warelephant
Casualties for RomanRepublic: 1 ballista, 1 cataphract, 1 leader, 7 legionaires and 4 skirmishers
Non Combat Move - RomanRepublic
Place Units - RomanRepublic
1 legionaire and 2 skirmishers placed in Valentia
1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremes
Turn Complete - RomanRepublic
RomanRepublic collect 44 PUs; end with 44 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 41 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 40 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 43 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 46 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
1 catapult and 1 leader moved from Sparta to SZ 67
3 hoplites moved from Sparta to SZ 67
1 catapult, 1 flagship, 3 hoplites, 1 leader, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 69
1 catapult, 3 hoplites and 1 leader moved from SZ 69 to Larissa
2 skirmishers moved from Delphi to Larissa
2 hoplites moved from Delphi to Larissa
1 archer, 2 cavalrys and 6 skirmishers moved from Athens to Larissa
2 archers moved from Corinth to Athens
1 hoplite moved from Sparta to Corinth
2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
1 trireme moved from SZ 40 to SZ 41
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 1 cavalry and 5 skirmishers; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Lilybaeum
GreekCityStates attack with 2 cavalrys, 4 hoplites and 4 skirmishers
Carthage defend with 1 hoplite
GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 4 hoplites and 3 skirmishers remaining. Battle score for attacker is 3
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 skirmisher
Battle in SZ 41
GreekCityStates attack with 1 trireme
AI_Barbarians defend with 1 trireme
AI_Barbarians win with no units remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 trireme
Casualties for GreekCityStates: 1 trireme
Battle in Larissa
GreekCityStates attack with 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 8 skirmishers
Macedonia defend with 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Larissa from Macedonia with 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers remaining. Battle score for attacker is 47
Casualties for Macedonia: 1 cavalry, 3 phalanxs, 5 skirmishers and 1 warrior
Casualties for GreekCityStates: 3 skirmishers
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
3 skirmishers placed in Apollonia
1 archer, 1 cavalry and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremes
Turn Complete - GreekCityStates
GreekCityStates collect 50 PUs; end with 50 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 49 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 46 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 49 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
5 skirmishers and 5 spearmen moved from Pergamum to Nicaea
1 phalanx moved from Halicarnassus to Sardis
2 cavalrys moved from Halicarnassus to Nicaea
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 69
Purchase Units - Pergamon
Pergamon buy 1 cavalry, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs;
Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 9 skirmishers and 5 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 8 skirmishers and 5 spearmen remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
Place Units - Pergamon
1 cavalry, 1 skirmisher and 2 spearmen placed in Sardis
Research Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremes
Turn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 21 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 24 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
1 warelephant moved from Carthago to SZ 32
4 cavalrys and 4 phalanxs moved from Gades to Hispatis
1 catapult moved from Carthago to SZ 32
1 hoplite and 1 leader moved from Carthago to SZ 32
3 hoplites moved from Carthago to SZ 36
1 catapult, 1 hoplite, 1 leader, 1 quinquereme, 2 triremes and 1 warelephant moved from SZ 32 to SZ 36
1 catapult, 4 hoplites, 1 leader and 1 warelephant moved from SZ 36 to Lilybaeum
3 cavalrys moved from Thapsus to Igilgili
2 cavalrys moved from Zama to Igilgili
5 cavalrys moved from Carthago to Igilgili
1 cavalry moved from Hippo Regius to Igilgili
1 hoplite and 1 warelephant moved from Zama to Igilgili
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 warelephant moved from Carthago to Igilgili
Purchase Units - Carthage
Carthage buy 1 catapult, 3 hoplites and 1 quadrireme; Remaining resources: 2 PUs;
Combat - Carthage
Battle in Hispatis
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 3 spearman_neutrals
Carthage win, taking Hispatis from AI_Neutral with 3 cavalrys and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Igilgili
Carthage attack with 11 cavalrys, 4 hoplites and 3 warelephants
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 11 cavalrys, 4 hoplites and 3 warelephants remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Lilybaeum
Carthage attack with 1 catapult, 4 hoplites, 1 leader and 1 warelephant
GreekCityStates defend with 2 cavalrys, 4 hoplites and 3 skirmishers
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Lilybaeum from GreekCityStates with 2 hoplites, 1 leader and 1 warelephant remaining. Battle score for attacker is 31
Casualties for Carthage: 1 catapult and 2 hoplites
Casualties for GreekCityStates: 2 cavalrys, 4 hoplites and 3 skirmishers
Non Combat Move - Carthage
1 hoplite moved from Thenae to Thapsus
2 hoplites moved from Sabrata to Thenae
2 triremes moved from SZ 29 to SZ 31
2 biremes moved from SZ 14 to SZ 16
Place Units - Carthage
1 quadrireme placed in SZ 36
1 hoplite placed in Gades
1 catapult and 2 hoplites placed in Carthago
Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
Carthage collect 51 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 48 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 50 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 53 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 catapult, 2 cavalrys, 1 leader and 5 warriors moved from Thessalonica to Larissa
1 cavalry moved from Philippopolis to Larissa
1 cavalry moved from Pella to Larissa
2 phalanxs and 4 skirmishers moved from Dodona to Larissa
2 cavalrys moved from Byzantium to Larissa
1 skirmisher and 2 warriors moved from Byzantium to SZ 70
1 phalanx moved from Byzantium to SZ 70
1 phalanx, 1 skirmisher and 2 warriors moved from SZ 70 to Larissa
Purchase Units - Macedonia
Macedonia buy 1 catapult, 1 quadrireme, 3 skirmishers and 1 warrior; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs, 5 skirmishers and 7 warriors
GreekCityStates defend with 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Larissa from GreekCityStates with 1 catapult, 6 cavalrys, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 44
Casualties for Macedonia: 5 skirmishers and 3 warriors
Casualties for GreekCityStates: 1 archer, 1 catapult, 2 cavalrys, 5 hoplites, 1 leader and 5 skirmishers
Non Combat Move - Macedonia
1 phalanx moved from Byzantium to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
3 warriors moved from Sardica to Pella
2 phalanxs and 2 skirmishers moved from Philippopolis to Pella
1 skirmisher moved from Pella to Dodona
2 cavalrys moved from Nicopolis to Thessalonica
1 phalanx and 1 skirmisher moved from Philippopolis to Thessalonica
1 skirmisher moved from Philippopolis to Thessalonica
1 phalanx moved from Philippopolis to Pella
Place Units - Macedonia
1 quadrireme placed in SZ 70
1 catapult, 3 skirmishers and 1 warrior placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 38 PUs; end with 38 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 35 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 34 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 31 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 34 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
3 horsearchers moved from Tyras to Istropolis
2 cataphracts moved from Olbia to Istropolis
Purchase Units - Bosporus
Bosporus buy 2 archers, 1 cataphract and 1 horsearcher; Remaining resources: 0 PUs;
Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts and 3 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts remaining. Battle score for attacker is -18
Casualties for Bosporus: 3 horsearchers
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - Bosporus
2 horsearchers moved from Olbia to Azara
2 horsearchers moved from Tanais to Sinda
2 archers moved from Azara to Sinda
2 archers moved from Tanais to Azara
1 hoplite moved from Theodesia to SZ 74
1 bireme and 1 hoplite moved from SZ 74 to SZ 80
1 hoplite moved from SZ 80 to Sinda
2 hoplites moved from Theodesia to SZ 81
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 81 to SZ 80
1 leader moved from Theodesia to SZ 80
2 hoplites and 1 leader moved from SZ 80 to Sinda
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
3 hoplites moved from Theodesia to Tanais
Place Units - Bosporus
2 archers, 1 cataphract and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
Bosporus collect 27 PUs; end with 27 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 25 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 23 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 26 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 catapult moved from Sinope to SZ 76
1 skirmisher moved from Sinope to SZ 76
1 phalanx moved from Sinope to SZ 76
1 bireme, 1 catapult, 1 flagship, 1 phalanx, 1 skirmisher and 2 triremes moved from SZ 76 to SZ 72
1 catapult, 1 phalanx and 1 skirmisher moved from SZ 72 to Nicaea
6 hoplites and 6 skirmishers moved from Heraclea Pontica to Nicaea
6 chariots and 1 leader moved from Sinope to Nicaea
3 phalanxs and 3 skirmishers moved from Sinope to Tavium
Purchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 PUs;
Combat - Pontus
Battle in Tavium
Pontus attack with 3 phalanxs and 3 skirmishers
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Pontus win, taking Tavium from AI_Neutral with 2 phalanxs remaining. Battle score for attacker is -21
Casualties for Pontus: 1 phalanx and 3 skirmishers
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Battle in Nicaea
Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 1 phalanx and 7 skirmishers
Pergamon defend with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 8 skirmishers and 5 spearmen
Units damaged: 1 leader owned by the Pergamon
Units damaged: 1 leader owned by the Pontus
1 hoplite and 1 leader retreated to Heraclea Pontica
Pergamon win with 3 phalanxs remaining. Battle score for attacker is -30
Casualties for Pontus: 1 catapult, 6 chariots, 5 hoplites, 1 phalanx and 7 skirmishers
Casualties for Pergamon: 1 catapult, 2 cavalrys, 1 leader, 1 phalanx, 8 skirmishers and 5 spearmen
Non Combat Move - Pontus
2 phalanxs and 2 skirmishers moved from Sinope to Heraclea Pontica
Place Units - Pontus
2 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
Pontus collect 13 PUs; end with 14 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 16 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
1 catapult moved from Antioch to SZ 61
3 hoplites moved from Tarsus to SZ 61
1 phalanx moved from Tarsus to SZ 61
1 bireme, 1 catapult, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
1 catapult, 3 hoplites and 1 phalanx moved from SZ 60 to Salamis
3 hoplites and 2 phalanxs moved from Antioch to Sidon
1 cataphract moved from Edessa to Sidon
3 cataphracts moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Bostra to Jerusalem
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
1 cataphract moved from Palmyra to Jerusalem
1 cataphract moved from Damascus to Jerusalem
1 leader and 1 warelephant moved from Antioch to Jerusalem
Purchase Units - Seleucid
Seleucid buy 1 bireme, 1 cataphract, 1 catapult, 2 hoplites and 1 warelephant; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Salamis
Seleucid attack with 1 catapult, 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 1 catapult, 2 hoplites and 1 phalanx remaining. Battle score for attacker is 23
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite
Battle in Jerusalem
Seleucid attack with 2 cataphracts, 6 hoplites, 1 leader, 2 phalanxs and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 4 hoplites, 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 11
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Casualties for Seleucid: 2 hoplites
Battle in Sidon
Seleucid attack with 4 cataphracts, 3 hoplites and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 2 cataphracts and 1 phalanx remaining. Battle score for attacker is -9
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 2 cataphracts, 3 hoplites and 1 phalanx
Non Combat Move - Seleucid
1 warelephant moved from Edessa to Antioch
2 hoplites and 1 phalanx moved from Ninive to Seleucia
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
1 cataphract moved from Vologesia to Palmyra
2 cataphracts moved from Hatra to Palmyra
3 hoplites moved from Palmyra to Bostra
1 hoplite and 1 phalanx moved from Emesa to Damascus
2 phalanxs moved from Hatra to Seleucia
2 hoplites moved from Edessa to Hatra
1 hoplite and 1 phalanx moved from Edessa to Antioch
Place Units - Seleucid
1 bireme placed in SZ 61
1 hoplite placed in Seleucia
1 cataphract, 1 catapult, 1 hoplite and 1 warelephant placed in Antioch
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 70 PUs; end with 70 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 67 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 66 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 65 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 68 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 71 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
3 archers moved from Petra to Bostra
1 archer moved from Pharan to Memphis
1 archer moved from Cyrene to Paliurus
1 phalanx moved from Siwa to Paliurus
1 warelephant moved from Paraetonium to Paliurus
1 chariot moved from Alexandria to Paliurus
1 chariot moved from Alexandria to Memphis
1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Hermopolis to Memphis
1 leader moved from Alexandria to Memphis
1 archer and 1 phalanx moved from Hermopolis to Paraetonium
1 archer and 1 phalanx moved from Hermopolis to Memphis
2 archers and 2 phalanxs moved from Alexandria to Memphis
1 quadrireme moved from SZ 58 to SZ 57
Purchase Units - Egypt
Egypt buy 1 archer, 2 chariots, 1 phalanx and 1 warelephant; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Bostra
Egypt attack with 3 archers
Seleucid defend with 3 hoplites
Seleucid win with 1 hoplite remaining. Battle score for attacker is -10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Non Combat Move - Egypt
Place Units - Egypt
1 archer, 2 chariots, 1 phalanx and 1 warelephant placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 32 PUs; end with 32 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -3 PUs; end with 28 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 31 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers and 2 horsearchers moved from Ecbatana to Susa
1 flagship moved from SZ 86 to SZ 84
1 catapult moved from East to SZ 84
1 catapult and 1 trireme moved from SZ 84 to SZ 86
Purchase Units - Parthia
Parthia buy 4 horsearchers; Remaining resources: 0 PUs;
Non Combat Move - Parthia
1 catapult moved from SZ 86 to Cyropolis
Place Units - Parthia
4 horsearchers placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana
3 cataphracts and 3 horsearchers moved from Artaxata to Nexuana
1 leader moved from Armavira to Nexuana
2 horsearchers moved from Satala to Nexuana
2 skirmishers moved from Satala to Artaxata
4 skirmishers and 4 spearmen moved from Phasis to Armavira
Purchase Units - Armenia
Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Nexuana
Armenia attack with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 5 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia win, taking Nexuana from AI_Neutral with 8 cataphracts, 1 catapult, 5 horsearchers, 1 leader and 1 spearman remaining. Battle score for attacker is -20
Casualties for Armenia: 4 spearmen
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Non Combat Move - Armenia
Place Units - Armenia
1 skirmisher and 3 spearmen placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 21 PUs; end with 21 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 19 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 14 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 17 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 20 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 ballista, 1 cataphract, 12 legionaires and 3 skirmishers moved from Ariminum to Patavium
1 trireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 quadrireme moved from SZ 34 to SZ 28
1 skirmisher moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 bireme moved from SZ 34 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 flagship moved from SZ 34 to SZ 28
1 quinquereme moved from SZ 34 to SZ 28
1 cataphract moved from Roma to SZ 28
1 cataphract, 1 flagship, 1 legionaire, 1 quadrireme, 1 quinquereme, 2 skirmishers and 1 trireme moved from SZ 28 to SZ 34
1 bireme and 1 skirmisher moved from SZ 35 to SZ 34
1 cataphract, 1 legionaire and 3 skirmishers moved from SZ 34 to Lilybaeum
1 bireme and 1 trireme moved from SZ 48 to SZ 47
2 legionaires moved from Tarentum to SZ 47
1 bireme, 2 legionaires and 1 trireme moved from SZ 47 to SZ 46
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 cataphract, 1 legionaire and 5 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 1 cataphract, 1 legionaire and 3 skirmishers
Carthage defend with 2 hoplites, 1 leader and 1 warelephant
RomanRepublic win, taking Lilybaeum from Carthage with 1 cataphract, 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 16
Casualties for Carthage: 2 hoplites, 1 leader and 1 warelephant
Casualties for RomanRepublic: 2 skirmishers
Battle in Patavium
RomanRepublic attack with 1 ballista, 1 cataphract, 12 legionaires and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Patavium from AI_Neutral with 1 cataphract and 12 legionaires remaining. Battle score for attacker is -16
Casualties for RomanRepublic: 1 ballista and 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Croton to Capua
2 legionaires moved from SZ 46 to Apollonia
1 legionaire moved from Salapia to Tarentum
1 legionaire moved from Salapia to Tarentum
1 skirmisher moved from Salapia to Tarentum
1 legionaire moved from Salapia to Capua
Place Units - RomanRepublic
1 bireme placed in SZ 28
3 skirmishers placed in Valentia
1 cataphract, 1 legionaire and 2 skirmishers placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover triremes
Activate Technology - RomanRepublic
RomanRepublic activating triremes
Turn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 52 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 50 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 53 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 56 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 skirmisher moved from Delphi to Dodona
1 hoplite moved from Apollonia to Dodona
1 archer moved from Delphi to Dodona
2 archers moved from Athens to Corinth
1 archer, 1 cavalry and 2 skirmishers moved from Sparta to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 3 archers, 1 bireme, 2 cavalrys and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 archer, 1 hoplite and 1 skirmisher
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Dodona from Macedonia with 1 archer and 1 hoplite remaining. Battle score for attacker is 0
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - GreekCityStates
Place Units - GreekCityStates
3 archers placed in Apollonia
1 bireme placed in SZ 67
2 cavalrys and 1 skirmisher placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 45 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 48 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 phalanx, 2 skirmishers and 2 spearmen moved from Halicarnassus to Attalia
1 phalanx moved from Sardis to Nicaea
2 spearmen moved from Sardis to Nicaea
1 cavalry and 1 skirmisher moved from Sardis to Attalia
Purchase Units - Pergamon
Pergamon buy 2 cavalrys and 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Attalia
Pergamon attack with 1 cavalry, 1 phalanx, 3 skirmishers and 2 spearmen
AI_Neutral defend with 4 spearman_neutrals
Pergamon win, taking Attalia from AI_Neutral with 1 cavalry, 1 phalanx, 2 skirmishers and 2 spearmen remaining. Battle score for attacker is -4
Casualties for Pergamon: 1 skirmisher
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Pergamon
1 spearman moved from SZ 69 to Athens
1 spearman moved from SZ 69 to Pergamum
Place Units - Pergamon
2 cavalrys and 3 skirmishers placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 30 PUs; end with 30 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 catapult moved from Carthago to SZ 31
1 hoplite moved from Caralis to SZ 31
1 warelephant moved from Carthago to SZ 36
1 hoplite moved from Thapsus to SZ 36
1 flagship, 1 hoplite, 2 quadriremes, 1 quinquereme, 3 triremes and 1 warelephant moved from SZ 36 to SZ 34
1 hoplite and 1 warelephant moved from SZ 34 to Lilybaeum
1 catapult, 1 hoplite and 2 triremes moved from SZ 31 to SZ 33
1 catapult and 1 hoplite moved from SZ 33 to Lilybaeum
11 cavalrys, 4 hoplites and 3 warelephants moved from Igilgili to Cartenna
Purchase Units - Carthage
Carthage buy 1 catapult, 4 hoplites and 1 quadrireme; Remaining resources: 2 techTokens; 0 PUs;
Combat - Carthage
Battle in Cartenna
Carthage attack with 11 cavalrys, 4 hoplites and 3 warelephants
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 10 cavalrys, 4 hoplites and 3 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 cavalry_neutrals
Battle in SZ 34
Carthage attack with 1 flagship, 2 quadriremes, 1 quinquereme and 3 triremes
RomanRepublic defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 quadrireme and 1 quinquereme remaining. Battle score for attacker is 3
Casualties for Carthage: 1 flagship, 1 quadrireme and 3 triremes
Casualties for RomanRepublic: 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Battle in Lilybaeum
Carthage attack with 1 catapult, 2 hoplites and 1 warelephant
RomanRepublic defend with 1 cataphract, 1 legionaire and 1 skirmisher
Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite and 1 warelephant remaining. Battle score for attacker is 4
Casualties for Carthage: 1 catapult and 1 hoplite
Casualties for RomanRepublic: 1 cataphract, 1 legionaire and 1 skirmisher
Non Combat Move - Carthage
2 hoplites moved from Thenae to Thapsus
2 biremes moved from SZ 16 to SZ 14
1 hoplite moved from Gades to SZ 14
1 hoplite moved from SZ 14 to Tingis
Place Units - Carthage
1 quadrireme placed in SZ 32
1 catapult and 2 hoplites placed in Gades
Carthage undo move 2.
3 hoplites placed in Gades
1 catapult and 1 hoplite placed in Carthago
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 49 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 48 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 51 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 54 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 cavalry moved from Larissa to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry moved from Delphi to Dodona
2 warriors moved from Larissa to Athens
2 skirmishers moved from Thessalonica to Dodona
1 skirmisher and 1 warrior moved from Thessalonica to Dodona
1 catapult, 3 phalanxs and 2 warriors moved from Larissa to Athens
1 cavalry and 1 leader moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 1 cavalry, 1 phalanx, 1 skirmisher and 1 trireme; Remaining resources: 1 techTokens; 0 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 1 cavalry, 1 leader, 3 phalanxs and 4 warriors
Pergamon defend with 1 spearman
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 1 cavalry, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 5
Casualties for Pergamon: 1 spearman
Battle in Dodona
Macedonia attack with 1 cavalry, 3 skirmishers and 1 warrior
GreekCityStates defend with 1 archer and 1 hoplite
Macedonia win, taking Dodona from GreekCityStates with 1 cavalry, 1 skirmisher and 1 warrior remaining. Battle score for attacker is 7
Casualties for Macedonia: 2 skirmishers
Casualties for GreekCityStates: 1 archer and 1 hoplite
Non Combat Move - Macedonia
1 catapult, 3 phalanxs and 6 skirmishers moved from Thessalonica to Pella
3 cavalrys moved from Larissa to Athens
1 phalanx moved from Thessalonica to Byzantium
1 cavalry moved from Larissa to Thessalonica
Place Units - Macedonia
1 trireme placed in SZ 70
1 cavalry, 1 phalanx and 1 skirmisher placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 48 PUs; end with 48 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 45 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 41 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 44 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
4 archers, 3 hoplites, 4 horsearchers and 1 leader moved from Sinda to Pityus
3 cataphracts, 3 cavalrys and 4 horsearchers moved from Azara to Pityus
2 archers moved from Theodesia to SZ 80
2 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
2 archers moved from SZ 79 to Pityus
Purchase Units - Bosporus
Bosporus buy 3 archers; Remaining resources: 1 techTokens; 2 PUs;
Combat - Bosporus
Battle in Pityus
Bosporus attack with 6 archers, 3 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Pityus from AI_Neutral with 6 archers, 3 cataphracts, 3 cavalrys, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Bosporus
2 archers moved from Azara to Sinda
3 hoplites moved from Tanais to Azara
1 cataphract and 1 horsearcher moved from Theodesia to Azara
2 cataphracts moved from Istropolis to Olbia
Place Units - Bosporus
3 archers placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 32 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 30 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 trireme moved from SZ 72 to SZ 76
1 skirmisher moved from Sinope to SZ 76
1 skirmisher and 1 trireme moved from SZ 76 to SZ 72
1 skirmisher moved from SZ 72 to Nicaea
1 hoplite, 1 leader, 2 phalanxs and 2 skirmishers moved from Heraclea Pontica to Nicaea
2 chariots moved from Sinope to Nicaea
Purchase Units - Pontus
Pontus buy 2 chariots and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Nicaea
Pontus attack with 2 chariots, 1 hoplite, 1 leader, 2 phalanxs and 3 skirmishers
Pergamon defend with 4 phalanxs and 2 spearmen
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Nicaea from Pergamon with 1 hoplite and 2 phalanxs remaining. Battle score for attacker is 22
Casualties for Pontus: 2 chariots, 1 leader and 3 skirmishers
Casualties for Pergamon: 4 phalanxs and 2 spearmen
Non Combat Move - Pontus
2 phalanxs moved from Tavium to Heraclea Pontica
Place Units - Pontus
2 chariots and 1 skirmisher placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 18 PUs; end with 18 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUs