@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
ool in egypt?
Lose the bomber first. But why didn’t you roll the first round? You were averaging 3 hits. No sensible player would preserve the bomber unless you roll well below average, and even then.
I was expecting the planes to come off the CV when the Italians attacked.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to 114 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Norway to Finland
4 mech_infantrys moved from Baltic States to Bessarabia
8 armour moved from Baltic States to Bessarabia
1 armour moved from Poland to Bessarabia
1 artillery and 4 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 artilleries and 21 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to Egypt
2 fighters moved from 97 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
Combat - Germans
Battle in Bessarabia
Germans attack with 9 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 12 infantry
1 artillery owned by the Germans and 9 armour owned by the Germans retreated to Romania
Russians win with 1 artillery and 7 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 infantry and 4 mech_infantrys
Casualties for Russians: 5 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
British defend with 1 artillery, 1 bomber, 1 harbour and 1 infantry; French defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 fighters moved from Egypt to 98 Sea Zone
2 bombers moved from Egypt to Tobruk
1 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 3 artilleries and 7 infantry moved from Poland to Eastern Poland
3 artilleries and 9 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 fighter moved from Finland to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 submarine placed in 97 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
For mistake i don’t subemerge your russian sub, than i edit it.
For next ool i see you first attack round.
to you
For mistake i don’t subemerge your russian sub, than i edit it.
For next ool i see you first attack round.
to you
Thanks. Yeah, I would submerge there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Karelia to Finland
1 fighter moved from Ukraine to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 7 infantry moved from Bessarabia to Western Ukraine
1 artillery and 8 infantry moved from Ukraine to Western Ukraine
1 artillery and 13 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Russians Submerged
Battle in Finland
Russians attack with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians winGermans win with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining, taking Finland from Germans with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 28 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Turning off Edit Mode
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
9 infantry moved from Russia to Bryansk
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Rostov
1 armour and 1 mech_infantry moved from Hunan to Yunnan
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Suiyuyan to Timguska
Japanese take Kansu from Chinese
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Jehol to Anhwe
1 bomber moved from Anhwe to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Java to 42 Sea Zone
5 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 3 transports moved from 42 Sea Zone to 55 Sea Zone
5 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 fighter moved from 55 Sea Zone to Northern Territory
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery moved from 55 Sea Zone to Northern Territory
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Anhwe to Philippines
2 tactical_bombers moved from Anhwe to Kweichow
2 fighters moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Philippines
1 fighter moved from Anhwe to Philippines
1 bomber moved from Anhwe to 43 Sea Zone
2 tactical_bombers moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports
ANZAC defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Guam
Battle in Northern Territory
Japanese attack with 2 artilleries, 1 fighter and 8 infantry
ANZAC defend with 1 fighter
Japanese win, taking Guam from Americans, taking Northern Territory from ANZAC with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Northern Territory to 55 Sea Zone
3 fighters moved from Kweichow to Kiangsi
4 tactical_bombers moved from Kweichow to Kiangsi
2 bombers moved from 43 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Left off an attack on Egypt.
Let’s roll it here.
2armourRolling 2d6:
(2, 6)
1art+1infRolling 2d6:
(1, 3)
1infRolling 1d6:
(1)
German artRolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 4 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to Hunan
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Celebes from Japanese, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 artillery
EDIT: Changing ownership of Egypt from Germans to British
EDIT: Turning off Edit Mode
2 fighters moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 armour, 2 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kwangsi
2 artilleries moved from Burma to Yunnan
1 artillery and 1 infantry moved from Siam to Shan State
2 artilleries moved from India to Burma
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 destroyer moved from 124 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - British
1 submarine and 1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,4,6,6,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Eastern Poland to Belarus
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
2 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Southern Italy
1 bomber moved from Tobruk to 81 Sea Zone
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Tunisia to Libya
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Alexandria
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from French Indo China to Kwangsi
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from India to Trans-Jordan
Place Units - ANZAC
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Is it too late to undo the NCM of the DD from SZ62 to SZ57?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Morocco to Algeria
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 57 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
3 artilleries and 18 infantry moved from Novgorod to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 artilleries and 7 infantry moved from Eastern Poland to Belarus
8 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
2 infantry moved from Western Germany to Germany
1 fighter moved from Poland to Norway
3 tactical_bombers moved from Southern Italy to Norway
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Tobruk to Western Germany
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
8 armour moved from Romania to Belarus
1 infantry moved from Poland to Eastern Poland
2 armour moved from Western Germany to Germany
2 armour moved from Germany to Poland
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
3 aaGuns moved from Eastern Poland to Belarus
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 bombers and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in Yugoslavia
1 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
Germans undo move 5.
1 artillery placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Karelia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 armour moved from Rostov to Russia
3 artilleries and 26 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to Rostov
10 artilleries moved from Russia to Bryansk
2 infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Novosibirsk
2 artilleries and 7 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 7 infantry and 5 transports moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to Northern Territory
2 tactical_bombers moved from 33 Sea Zone to Northern Territory
2 bombers moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from Philippines to Northern Territory
2 fighters moved from Philippines to Northern Territory
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 fighter moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter moved from Kiangsi to Jehol
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers
British defend with 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 infantry and 5 transports
ANZAC defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 44 Sea Zone to Northern Territory
1 tactical_bomber moved from Hunan to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 fighter moved from Hunan to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Jehol to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
4 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
I think attacking Tinguska was a bad mistake last turn. Gifted me 6 inf for what benefit to you? And no disadvantage to attacking Manchuria and Korea either which weren’t defended.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Caroline Islands to Japan
Combat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Battle in Jehol
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Japan to Korea
1 fighter moved from 7 Sea Zone to Korea
1 carrier and 1 fighter moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters and 1 infantry moved from Morocco to Algeria
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 fighter moved from Tsinghai to Hunan
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kwangsi
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
gb turn?