L16 G40 BM v2 - Private Panic (Axis) vs Dawgoneit (Allies)


  • dice are not working for me


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_38156_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 fighter moved from Northwest Persia to Eastern Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_38156_Fre11.tsvg


  • just a turn or so? may be?


  • @dawgoneit:

    just a turn or so? may be?

    What? For you to win?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor, 4x airfield; Remaining resources: 85 PUs;
                Germans buy 3 armour, 2 artilleries, 3 bombers, 1 marine, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 infantry moved from France to Southern France
                      Germans take Southern France from Americans
                1 mech_infantry moved from Yugoslavia to Albania
                      Italians take Albania from British
                2 mech_infantrys moved from Yugoslavia to Bulgaria
                1 tactical_bomber moved from Ukraine to Bulgaria
                1 infantry moved from Holland Belgium to Western Germany
                2 bombers moved from Novgorod to Bulgaria
                1 bomber moved from Western Germany to Bulgaria
                2 fighters moved from Novgorod to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Bulgaria
                    Germans attack with 3 bombers, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Bulgaria from British with 3 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Bulgaria to Southern Italy
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                2 fighters moved from 112 Sea Zone to Southern Italy
                1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Bulgaria to Caucasus
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 armour moved from Rostov to Caucasus
                3 aaGuns moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                2 fighters moved from Rostov to Caucasus
                3 tactical_bombers moved from Rostov to Southern Italy
                1 fighter moved from Rostov to Southern Italy
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Novgorod to Karelia
                1 infantry moved from Nenetsia to Archangel
                14 armour moved from Russia to Volgograd

    Place Units - Germans
                2 artilleries and 1 marine placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 armour placed in Russia
                3 bombers placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,3,3,3,3,4,6,4,6,2,2,6,2,1,5,1,6,1,3,1,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,4,4,3,1,4,3
                Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

    triplea_38156_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Turn Complete - Russians

    triplea_38156_Rus12.tsvg


  • @Private:

    @dawgoneit:

    just a turn or so? may be?

    What? For you to win?

    well, if your ready to give me the game. I’ll take it


  • Hehehe!

    Mucked up my casualties. meant to leave an undamaged carrier. Will edit to take off a TB instead.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from Philippines to 46 Sea Zone
                2 bombers moved from Malaya to 46 Sea Zone
                1 battleship, 5 carriers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 34 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 46 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 mech_infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 5 carriers, 2 destroyers, 7 fighters, 1 submarine and 6 tactical_bombers
                    Americans defend with 1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 4 transports
                    Units damaged: 4 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 battleship, 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
                    Casualties for Japanese: 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
                    Casualties for Americans: 1 artillery, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 4 transports

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers could not land in 46 Sea Zone and were removed
                2 infantry moved from India to West India
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 artillery moved from Timguska to Novosibirsk
                2 bombers moved from 46 Sea Zone to Caroline Islands

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                2 infantry and 1 tactical_bomber placed in India
                1 artillery, 1 fighter and 1 infantry placed in Japan
                3 mech_infantrys placed in French Indo China
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Malaya
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_38156_Jap12.tsvg


  • all rite. I give. nice game.
    would you like to play a waw game?


  • Hey Wayne. Pleasure to beat you! Do you mean as a League game?


  • wittmann tells me you cannot play WaW in the League.

    He likes to spy on me!

    I am struggling to keep up with all my games and have promised witt my next free slot.

    How about we play another League best of 3 starting in Jan?


  • I wasn’t thinking of a league game of waw just seeing if you wanted to play 1.
    sure I waill play a league 1


  • Okay Wayne - let’s start a best of three in Jan.

    I don’t think you liked Balance Mod?

    Happy to use bids instead if you wish. Talk about it then.

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