TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs -Pete (Allies balanced Mod 2.0) G40L Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
4 armour moved from Persia to Eastern Persia
4 infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 artilleries, 1 destroyer, 3 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Mozambique to Belgian Congo
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 80 Sea Zone to Greece
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 41 Sea Zone
2 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to SumatraPlace Units - British
1 artillery and 1 infantry placed in Persia
1 transport placed in 80 Sea Zone
3 armour placed in Egypt
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 artilleries and 3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Southern France
1 fighter moved from Southern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 artilleries and 3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 6 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 4 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Italians win, taking Southern France from Americans with 6 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for British: 4 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 4 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,5,1,2,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New Guinea
2 armour moved from New South Wales to Northern Territory
3 fighters moved from New South Wales to Northern Territory
1 armour, 2 fighters and 2 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour
Japanese defend with 1 marine
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 marine
Casualties for ANZAC: 1 armour
Battle in Northern Territory
ANZAC attack with 2 armour and 3 fighters
Japanese defend with 1 infantry and 2 mech_infantrys
ANZAC win, taking Northern Territory from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 armour
Battle in South Australia
ANZAC attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 infantry and 2 marines
ANZAC win, taking South Australia from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry and 2 marinesNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
3 fighters moved from Northern Territory to New South Wales
1 aaGun moved from New South Wales to South Australia
1 transport moved from 55 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Gibraltar to SpainTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Spain
1 infantry moved from Holland Belgium to Normandy BordeauxCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 armour, 1 infantry and 1 marine
Germans win, taking Yugoslavia from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 marine
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
5 artilleries moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
4 artilleries moved from Western Germany to Germany
14 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 armour moved from Holland Belgium to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern Poland to Western GermanyPlace Units - Germans
3 artilleries placed in France
6 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,3,4,2,4
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry and 1 marine moved from Baltic States to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
1 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
7 artilleries moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 7 artilleries, 1 fighter, 4 infantry and 1 marine
Germans defend with 2 artilleries
Russians win, taking Eastern Poland from Germans with 7 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry and 1 marine
Battle in Kansu
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 5 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 armour and 3 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
17 infantry moved from Belarus to Baltic States
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Kansu to Samara
4 infantry moved from Samara to Novosibirsk
2 fighters moved from Russia to Novgorod
2 artilleries moved from Belarus to Baltic States
12 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Russians undo move 3.
3 armour placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 bomber moved from Malaya to Northern Territory
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Chahar to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from India to West India
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to 54 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Malaya to Northern Territory
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Western Australia to South Australia
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Malaya to Northern Territory
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Western Australia to South Australia
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Kweichow to AnhweCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 bomber
Japanese win, taking New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Queensland
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Northern Territory
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Northern Territory from ANZAC with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 armour
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 armour and 2 infantry
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 armour and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from South Australia to 49 Sea Zone
1 bomber moved from South Australia to Solomon Islands
2 fighters moved from New Guinea to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kwangsi
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Anhwe
1 bomber moved from Japan to Solomon IslandsPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
3 fighters placed in India
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 airfield placed in Solomon Islands
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 109 PUs;
Americans buy 1 armour, 6 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Java to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 bomber moved from New South Wales to 49 Sea Zone
2 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Bulgaria
3 bombers moved from Greece to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 bomber moved from Java to Malaya
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win with 1 bomber, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 3 fighters
Battle in Bulgaria
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Malaya
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber could not land in 49 Sea Zone and was removed
1 bomber could not land in Normandy Bordeaux and was removed
4 carriers moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
1 bomber moved from 49 Sea Zone to New Zealand
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Bulgaria to 97 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
2 bombers moved from Normandy Bordeaux to SpainPlace Units - Americans
1 armour and 2 infantry placed in Greece
3 artilleries placed in Spain
3 artilleries and 7 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 3.
3 artilleries and 7 infantry placed in Central United States
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - British
Battle in Borneo
Battle in Celebes
Battle in Shan StateNon Combat Move - British
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Iraq to Persia
4 armour moved from Eastern Persia to Persia
3 armour moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Vyborg to Baltic StatesPlace Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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getting an error message when trying to download file. Can you send by email or resave?
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Hmm sorry bout that. Going to have to replay from USA turn if thats ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to CelebesCombat - British
Battle in Shan State
Battle in Celebes
Battle in BorneoNon Combat Move - British
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 mech_infantrys placed in Persia
1 bomber placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 6 artilleries
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 5 artilleries remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Normandy BordeauxPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,2,3,5,5,5
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
2 fighters moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking South Australia from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 fighters moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 transport moved from 63 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French