Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
5 artilleries and 2 mech_infantrys moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to South Australia
2 fighters moved from Queensland to Northern Territory
3 fighters moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in South Australia
ANZAC attack with 3 fighters, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
3 fighters moved from South Australia to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 43 PUs;
Germans buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 43 PUs;
Germans buy 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 bombers and 3 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 3 fighters and 6 infantry
British defend with 2 aaGuns and 6 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
retreated to Normandy Bordeaux
Americans win with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery, 2 fighters and 6 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
6 artilleries moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Germany to Romania
1 armour and 2 mech_infantrys moved from Germany to Yugoslavia
2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
4 artilleries and 10 infantry moved from Poland to Slovakia Hungary
1 aaGun and 17 infantry moved from Poland to Germany
1 aaGun moved from Poland to Slovakia Hungary
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
3 artilleries placed in Western Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter and 1 tactical_bomber moved from Novgorod to Novosibirsk
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Western Ukraine from Germans
1 fighter moved from Novgorod to Eastern Poland
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from 115 Sea Zone to Baltic States
4 infantry moved from Novgorod to Baltic States
4 armour and 2 mech_infantrys moved from Bryansk to Rostov
21 artilleries, 41 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Novgorod to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 21 artilleries, 41 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 21 artilleries, 40 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 4 infantry and 1 marine
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Rostov from Germans with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Eastern Poland to Novgorod
1 armour moved from Finland to Novgorod
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
4 infantry moved from Russia to Samara
Place Units - Russians
3 artilleries placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber and 10 fighters moved from Western Australia to 42 Sea Zone
2 mech_infantrys moved from Western Australia to Northern Territory
1 infantry and 2 marines moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Jehol to Kweichow
1 artillery moved from Hunan to Kweichow
Max defence in SZ 42, or preferred OOL?
max d thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 battleship, 4 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Marianas to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber and 10 fighters moved from Western Australia to 42 Sea Zone
2 mech_infantrys moved from Western Australia to Northern Territory
1 infantry and 2 marines moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Jehol to Kweichow
1 artillery moved from Hunan to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Battle in South Australia
Japanese attack with 1 infantry and 2 marines
ANZAC defend with 1 marine
Japanese win, taking Dutch New Guinea from ANZAC, taking South Australia from ANZAC with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Northern Territory
Japanese attack with 1 infantry and 2 mech_infantrys
ANZAC defend with 1 mech_infantry
Japanese win, taking Northern Territory from ANZAC with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 13 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Units damaged: 7 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
1 battleship owned by the Japanese retreated to 45 Sea Zone
Americans win with 4 carriers, 1 cruiser, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -155
Casualties for Japanese: 4 carriers, 1 cruiser, 13 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 3 carriers, 1 destroyer and 2 submarines
8 fighters owned by the Americans and 2 tactical_bombers owned by the Americans forced to land in Java
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from West India to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
4 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Western Australia
1 bomber moved from 42 Sea Zone to Western Australia
3 carriers, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery placed in Malaya
1 destroyer placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 carrier placed in 36 Sea Zone
1 carrier and 1 transport placed in 6 Sea Zone
Japanese undo move 5.
1 carrier and 1 transport placed in 36 Sea Zone
1 bomber placed in Malaya
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 factory_minors, 1 harbour, 9 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 1 marine moved from Saudi Arabia to 81 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from New Guinea to 43 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 marine moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Albania to Yugoslavia
3 bombers moved from Gibraltar to Yugoslavia
1 bomber moved from Gilbert Islands to 45 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in Yugoslavia
Americans attack with 1 armour, 3 bombers, 1 infantry and 1 marine
Germans defend with 1 armour and 2 mech_infantrys
Americans win, taking Sumatra from Japanese, taking Yugoslavia from Italians with 1 armour, 3 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in 56 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 2 transports
Americans win with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 37 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 4 artilleries, 5 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Southern France from Italians with 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Yugoslavia to Greece
2 aaGuns, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 aaGuns, 1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns, 1 artillery and 4 infantry moved from 91 Sea Zone to Spain
1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Tunisia to Algeria
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
4 carriers moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Gilbert Islands to New South Wales
1 bomber moved from 45 Sea Zone to New Guinea
1 bomber moved from 43 Sea Zone to Java
Place Units - Americans
1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
1 factory_minor placed in Saudi Arabia
1 harbour placed in Saudi Arabia
Turn Complete - Americans
Americans collect 82 PUs; end with 85 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
1 armour and 1 infantry moved from Iraq to 80 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
4 armour moved from Persia to Eastern Persia
4 infantry moved from Normandy Bordeaux to Southern France
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 artilleries, 1 destroyer, 3 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Mozambique to Belgian Congo
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 80 Sea Zone to Greece
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 80 Sea Zone to 41 Sea Zone
2 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
Place Units - British
1 artillery and 1 infantry placed in Persia
1 transport placed in 80 Sea Zone
3 armour placed in Egypt
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries and 3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries and 3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 6 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 4 infantry; Americans defend with 4 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Italians win, taking Southern France from Americans with 6 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for British: 4 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 4 artilleries, 5 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,5,1,2,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New Guinea to Dutch New Guinea
2 armour moved from New South Wales to Northern Territory
3 fighters moved from New South Wales to Northern Territory
1 armour, 2 fighters and 2 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour
Japanese defend with 1 marine
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 marine
Casualties for ANZAC: 1 armour
Battle in Northern Territory
ANZAC attack with 2 armour and 3 fighters
Japanese defend with 1 infantry and 2 mech_infantrys
ANZAC win, taking Northern Territory from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 armour
Battle in South Australia
ANZAC attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 infantry and 2 marines
ANZAC win, taking South Australia from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry and 2 marines
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
3 fighters moved from Northern Territory to New South Wales
1 aaGun moved from New South Wales to South Australia
1 transport moved from 55 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Gibraltar to Spain
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 armour, 1 infantry and 1 marine
Germans win, taking Yugoslavia from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 marine
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
5 artilleries moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
4 artilleries moved from Western Germany to Germany
14 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 armour moved from Holland Belgium to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
3 artilleries placed in France
6 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,3,4,2,4
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry and 1 marine moved from Baltic States to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
1 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
7 artilleries moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 7 artilleries, 1 fighter, 4 infantry and 1 marine
Germans defend with 2 artilleries
Russians win, taking Eastern Poland from Germans with 7 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry and 1 marine
Battle in Kansu
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 5 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour and 3 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
17 infantry moved from Belarus to Baltic States
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Kansu to Samara
4 infantry moved from Samara to Novosibirsk
2 fighters moved from Russia to Novgorod
2 artilleries moved from Belarus to Baltic States
12 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Russians undo move 3.
3 armour placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 bomber moved from Malaya to Northern Territory
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Chahar to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from India to West India
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to 54 Sea Zone