Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 marine moved from Malta to 96 Sea Zone
1 battleship, 1 cruiser, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 fighters, 2 infantry and 1 marine moved from 99 Sea Zone to Greece
1 bomber moved from Caroline Islands to 42 Sea Zone
2 bombers moved from Wake Island to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Greece
Americans attack with 2 fighters, 2 infantry and 1 marine
Italians defend with 1 mech_infantry
Americans win, taking Greece from Italians with 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 bomber
Japanese defend with 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Marshall Islands
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 battleship and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Marshall Islands from Japanese with 2 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
6 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Greece to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to West India
Combat - British
Battle in West India
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Non Combat Move - British
8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun, 8 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters and 1 tactical_bomber moved from West India to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
4 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
submerge? (3 anzac subs vs crs and 2 subs protecting trs)
remain please. use the SS’s for fodder to protect the trannies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to Northern Territory
4 fighters moved from Caroline Islands to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Northern Territory
ANZAC attack with 1 artillery, 5 fighters and 2 infantry
Japanese defend with 2 infantry and 2 mech_infantrys
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 cruiser, 2 submarines and 1 transport
Japanese win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 submarines
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 destroyers and 3 fighters
Japanese win with 3 destroyers and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
5 fighters moved from Northern Territory to Queensland
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
2 armour and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Gibraltar
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
12 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
12 armour and 12 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Germans attack with 12 armour and 12 mech_infantrys
Russians defend with 9 infantry
Germans win, taking Bryansk from Russians with 12 armour and 10 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun and 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Normandy Bordeaux to France
2 mech_infantrys moved from Western Germany to Germany
5 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
17 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from 125 Sea Zone to Western Germany
2 aaGuns, 6 artilleries and 20 infantry moved from Eastern Poland to Poland
Place Units - Germans
6 artilleries placed in Germany
4 armour placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
just keeping it fresh
thanks my bad
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
2 infantry moved from Rostov to Bryansk
4 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour, 21 artilleries, 3 fighters, 64 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 armour, 21 artilleries, 3 fighters, 66 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 12 armour and 27 mech_infantrys
Russians win, taking Bryansk from Germans with 5 armour, 21 artilleries, 3 fighters, 44 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 114
Casualties for Germans: 12 armour and 27 mech_infantrys
Casualties for Russians: 22 infantry
Non Combat Move - Russians
1 aaGun moved from Belarus to Novgorod
1 aaGun and 2 infantry moved from Volgograd to Rostov
3 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
2 infantry and 1 marine placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to Northern Territory
1 bomber moved from Borneo to Northern Territory
2 fighters moved from 56 Sea Zone to Northern Territory
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to Northern Territory
1 bomber moved from Borneo to Northern Territory
2 fighters moved from 56 Sea Zone to Northern Territory
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from India to Western Australia
6 fighters moved from 56 Sea Zone to Western Australia
2 fighters moved from Northern Territory to Western Australia
1 battleship, 4 carriers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from Northern Territory to Western Australia
2 mech_infantrys moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from French Indo China to Western Australia
Place Units - Japanese
3 carriers and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to Northern Territory
1 bomber moved from Borneo to Northern Territory
2 fighters moved from 56 Sea Zone to Northern Territory
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Territory
Japanese attack with 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from India to Western Australia
6 fighters moved from 56 Sea Zone to Western Australia
2 fighters moved from Northern Territory to Western Australia
1 battleship, 4 carriers and 4 transports moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber moved from Northern Territory to Western Australia
2 mech_infantrys moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Burma to Yunnan
1 tactical_bomber moved from 33 Sea Zone to Marianas
1 fighter moved from 33 Sea Zone to Marianas
1 mech_infantry moved from Kiangsu to Jehol
1 fighter moved from French Indo China to Western Australia
Place Units - Japanese
3 carriers and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 marine moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 99 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Saudi Arabia
1 armour moved from Persia to Saudi Arabia
2 fighters moved from 99 Sea Zone to Saudi Arabia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Queensland to 33 Sea Zone
2 bombers moved from Western United States to 32 Sea Zone
3 bombers moved from Western United States to Spain
3 artilleries and 3 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Gibraltar to Spain
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Saudi Arabia
Americans attack with 1 armour, 2 fighters and 1 marine
Neutral_True defend with 2 infantry
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 32 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries, 3 bombers, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 4 artilleries, 3 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in Normandy Bordeaux
Non Combat Move - Americans
3 bombers moved from Spain to Gibraltar
1 aaGun moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 42 Sea Zone
6 carriers moved from 62 Sea Zone to 42 Sea Zone
8 fighters moved from 62 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
2 bombers moved from 33 Sea Zone to New Guinea
2 bombers moved from 32 Sea Zone to Gilbert Islands
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Saudi Arabia to 81 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Gibraltar to Southern France
British take Southern France from Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to West India
1 armour, 1 fighter and 1 mech_infantry moved from Union of South Africa to Mozambique
Combat - British
Battle in Holland Belgium
Battle in West India
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
retreated to West India
Japanese win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Mozambique
British attack with 1 armour, 1 fighter and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter moved from Mozambique to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from West India to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 aaGun and 6 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
3 armour placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour and 1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
5 artilleries and 2 mech_infantrys moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to South Australia
2 fighters moved from Queensland to Northern Territory
3 fighters moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in South Australia
ANZAC attack with 3 fighters, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 mech_infantry
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
3 fighters moved from South Australia to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs