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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Spain
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yugoslavia
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 armour, 1 infantry and 1 marine
Germans win, taking Yugoslavia from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 marine
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Bulgaria
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Spain to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
5 artilleries moved from Western Germany to France
3 mech_infantrys moved from Western Germany to France
4 artilleries moved from Western Germany to Germany
14 infantry moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 armour moved from Holland Belgium to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
3 artilleries placed in France
6 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,3,4,2,4
Germans collect 37 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry and 1 marine moved from Baltic States to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
4 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
1 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
7 artilleries moved from Belarus to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 7 artilleries, 1 fighter, 4 infantry and 1 marine
Germans defend with 2 artilleries
Russians win, taking Eastern Poland from Germans with 7 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry and 1 marine
Battle in Kansu
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 5 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 armour and 3 artilleries moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
17 infantry moved from Belarus to Baltic States
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Kansu to Samara
4 infantry moved from Samara to Novosibirsk
2 fighters moved from Russia to Novgorod
2 artilleries moved from Belarus to Baltic States
12 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Russians undo move 3.
3 armour placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 bomber moved from Malaya to Northern Territory
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Chahar to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from India to West India
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to New Guinea
2 fighters moved from 35 Sea Zone to 54 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Malaya to Northern Territory
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Western Australia to South Australia
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to 54 Sea Zone
2 fighters moved from 35 Sea Zone to New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Malaya to Northern Territory
1 infantry moved from Western Australia to Northern Territory
1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber moved from Western Australia to South Australia
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from India to West India
1 mech_infantry moved from Szechwan to Anhwe
1 mech_infantry moved from Kweichow to Anhwe
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine
Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 bomber
Japanese win, taking New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Queensland
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Anhwe from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Northern Territory
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 armour
Japanese win, taking Northern Territory from ANZAC with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 armour
Battle in South Australia
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 armour and 2 infantry
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 armour and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from South Australia to 49 Sea Zone
1 bomber moved from South Australia to Solomon Islands
2 fighters moved from New Guinea to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Hunan to Kwangsi
1 aaGun moved from Kiangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Anhwe
1 bomber moved from Japan to Solomon Islands
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
3 fighters placed in India
3 mech_infantrys placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 airfield placed in Solomon Islands
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 109 PUs;
Americans buy 1 armour, 6 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Java to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 bomber moved from New South Wales to 49 Sea Zone
2 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Bulgaria
3 bombers moved from Greece to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 bomber moved from Java to Malaya
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win with 1 bomber, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 3 carriers, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 3 fighters
Battle in Bulgaria
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Americans win, taking Bulgaria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Malaya
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber could not land in 49 Sea Zone and was removed
1 bomber could not land in Normandy Bordeaux and was removed
4 carriers moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from Malaya to Java
1 bomber moved from 49 Sea Zone to New Zealand
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Bulgaria to 97 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
2 bombers moved from Normandy Bordeaux to Spain
Place Units - Americans
1 armour and 2 infantry placed in Greece
3 artilleries placed in Spain
3 artilleries and 7 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 3.
3 artilleries and 7 infantry placed in Central United States
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - British
Battle in Borneo
Battle in Celebes
Battle in Shan State
Non Combat Move - British
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Iraq to Persia
4 armour moved from Eastern Persia to Persia
3 armour moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Vyborg to Baltic States
Place Units - British
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
getting an error message when trying to download file. Can you send by email or resave?
Hmm sorry bout that. Going to have to replay from USA turn if thats ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - British
Battle in Shan State
Battle in Celebes
Battle in Borneo
Non Combat Move - British
1 battleship, 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Egypt to Iraq
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 mech_infantrys placed in Persia
1 bomber placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 6 artilleries
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 5 artilleries remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,2,3,5,5,5
Italians collect 5 PUs (7 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
2 fighters moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking South Australia from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
2 fighters moved from Queensland to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
1 transport moved from 63 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 fighter moved from Western Germany to Bulgaria
2 bombers moved from Western Germany to Spain
Combat - Germans
Strategic bombing raid in Spain
Bombing raid in Spain rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in Bulgaria
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 artilleries moved from Romania to Yugoslavia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Yugoslavia to Romania
1 aaGun and 18 infantry moved from Poland to Germany
5 infantry moved from Western Germany to Germany
1 armour and 3 mech_infantrys moved from France to Germany
2 bombers moved from Spain to Western Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,4,5,3,2,5
Germans collect 32 PUs (2 lost to blockades); end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novosibirsk to Kansu
1 fighter moved from Samara to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
1 tactical_bomber moved from Samara to Shensi
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Romania
19 artilleries, 24 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Romania
2 fighters moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 armour moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Slovakia Hungary
Russians attack with 19 artilleries, 24 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 19 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Romania from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bessarabia
Russians attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 armour moved from Ukraine to Romania
3 armour and 1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 armour and 1 mech_infantry moved from Baltic States to Slovakia Hungary
3 armour moved from Novgorod to Eastern Poland
2 aaGuns, 5 artilleries and 16 infantry moved from Baltic States to Eastern Poland
3 armour moved from Russia to Western Ukraine
3 fighters moved from Bessarabia to Eastern Poland
1 fighter moved from Kansu to Vologda
1 tactical_bomber moved from Shensi to Tsinghai
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Northern Territory to South Australia
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 carrier moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Solomon Islands to South Australia
1 bomber moved from Solomon Islands to South Australia
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from India to 43 Sea Zone
1 fighter moved from India to Shan State
2 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 carrier moved from 49 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in South Australia
Japanese attack with 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking South Australia from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to India
1 artillery moved from West India to India
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to Northern Territory
1 bomber moved from South Australia to Northern Territory
6 mech_infantrys moved from India to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
2 fighters placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,4,2,3,4,4,5,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Americans buy 5 armour, 4 artilleries, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
2 submarines moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber, 7 fighters and 1 tactical_bomber moved from Java to 35 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 armour, 1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 bomber moved from Spain to Bulgaria
1 bomber moved from Spain to Bulgaria
2 fighters moved from 97 Sea Zone to Albania
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
1 cruiser moved from 56 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 cruiser and 2 submarines
Japanese defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 54 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier and 1 transport
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 2 fighters and 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Bulgaria
Americans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Bulgaria from Germans with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Albania
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 5 infantry
Italians defend with 1 aaGun, 5 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 aaGun and 5 artilleries
Casualties for Americans: 1 infantry
Battle in Philippines
Non Combat Move - Americans
4 carriers moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Celebes
2 bombers moved from Bulgaria to Greece
2 fighters moved from Albania to 97 Sea Zone
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 bomber moved from New Zealand to Caroline Islands
2 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 armour placed in Spain
2 armour and 1 infantry placed in Greece
3 artilleries and 3 infantry placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
1 artillery and 1 infantry placed in Saudi Arabia
1 transport placed in 81 Sea Zone
Turn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Szechwan to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to West India
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - British
Battle in West India
British attack with 4 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British win, taking West India from Japanese with 4 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 infantry
Japanese defend with 1 aaGun and 1 harbour
British win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - British
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 armour moved from Iraq to Eastern Persia
1 armour, 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Greece to 80 Sea Zone
2 aaGuns, 3 artilleries and 4 infantry moved from Spain to Normandy Bordeaux
Place Units - British
1 carrier and 1 destroyer placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific