@farmboy FYI. It will be a few hours before I can get back to the game.
16L Pete's Axis vs Giallo's Allies mod
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters moved from Kwangsi to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Philippines
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
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scram phil?
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ah forgot that fighter no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 armour moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
2 fighters moved from Kwangsi to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Kwangsi to Philippines
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
Battle in Celebes
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Guam
Battle in Kwangtung
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
1 aaGun and 3 infantry moved from Jehol to Chahar
1 fighter moved from 25 Sea Zone to Korea
4 infantry moved from Manchuria to Korea
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Siam
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Siam
2 bombers moved from Philippines to Kiangsi
1 tactical_bomber moved from Kwangtung to Siam
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Siam
2 carriers and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea ZonePlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 airfield placed in SiamTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Hopei
1 artillery and 3 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 5 infantry
retreated to Hopei
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 tactical_bomber moved from India to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from India to 39 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 marine moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 bomber moved from Malta to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iraq
British attack with 1 armour, 4 infantry, 1 marine and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Ethiopia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Ethiopia to Anglo Egyptian Sudan
1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Gibraltar
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 41 Sea Zone to India
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Egypt
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery, 3 fighters and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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sick in both games you throw three ones…… costs me 35 pu’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 110 Sea ZoneNon Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Germany
1 aaGun, 5 artilleries and 3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns, 3 armour and 1 mech_infantry moved from Romania to Bessarabia
2 artilleries and 10 infantry moved from Romania to Bessarabia
3 artilleries and 16 infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
6 armour and 1 mech_infantry moved from France to Germany
1 artillery moved from Holland Belgium to France
4 infantry moved from Finland to Norway
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
that sucks about the 1’s… meanwhile i forgot to move all the troops that took paris on round 2…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia -
submerge? scramble?
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max d
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 submarine, 3 tactical_bombers and 1 transport
Germans winGermans win with no units remaining with 1 cruiser, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
9 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
1 aaGun, 1 artillery and 18 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 aaGun moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Finland to Vologda
1 fighter moved from Karelia to Bryansk
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Siam to Sumatra
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Kiangsi to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 4 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kweichow
4 artilleries and 2 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 2 submarines
ANZAC defend with 1 cruiser
Japanese win with 2 bombers and 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Dutch New Guinea
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from Dutch, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 aaGun and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Caroline Islands to Japan
1 fighter moved from 33 Sea Zone to Japan
2 bombers moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from United Kingdom to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Tunisia to Algeria
1 fighter moved from Tunisia to 94 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
3 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs





