@axis-dominion @Daaras Good luck gents, following thread.
16L Pete's Axis vs Giallo's Allies mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 submarine moved from 40 Sea Zone to 78 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in 78 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 mech_infantry moved from Shan State to Kwangsi
2 armour moved from French Indo China to Kwangtung
1 infantry moved from French Indo China to Kwangsi
10 artilleries and 10 infantry moved from Shan State to Yunnan
1 infantry moved from Hunan to Kiangsi
4 infantry moved from Korea to Manchuria
6 carriers, 6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 battleships moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Kiangsu
3 armour moved from Malaya to Yunnan
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 carriers moved from 33 Sea Zone to 35 Sea Zone
2 cruisers and 1 destroyer moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
3 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from New Zealand to 26 Sea Zone
1 tactical_bomber moved from New South Wales to New Zealand
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Gibraltar to Eastern United States
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from Bulgaria to Romania
Americans take Romania from Germans
1 armour moved from Greece to Yugoslavia
Americans take Yugoslavia from Germans
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Americans
1 fighter and 2 infantry placed in Greece
3 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Shensi to KiangsiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
2 artilleries and 10 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 3 infantry moved from Syria to Iraq
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Eastern Persia to Iraq
4 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Greece to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Kweichow to Burma
1 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in 78 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 4 armour, 5 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 13 armour, 1 factory_minor and 8 mech_infantrys
2 armour owned by the British retreated to Trans-Jordan
Germans win with 10 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour and 8 mech_infantrys
Casualties for British: 2 armour, 5 artilleries, 4 infantry and 2 mech_infantrysNon Combat Move - British
1 bomber moved from Iraq to Egypt
1 fighter moved from Burma to India
1 armour, 6 infantry and 3 marines moved from Greece to 99 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 6 infantry, 3 marines and 4 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 6 infantry and 3 marines moved from 98 Sea Zone to Egypt
2 fighters moved from Iraq to Egypt
1 fighter moved from Gibraltar to EgyptPlace Units - British
3 transports placed in 109 Sea Zone
1 bomber placed in United Kingdom
British undo move 1.
2 transports placed in 109 Sea Zone
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
1 bomber moved from Ukraine to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 1 bomber
Americans defend with 1 armour
retreated to Yugoslavia
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1,4,2,3,1
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Caucasus: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
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bump
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bump2
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gonna post it
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sorry about that interruption.
If you’d care for a rematch I’m available again.
Pete





