no scrabble. thanks
Surprise Attack Axis vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 bombers moved from Midway to New Guinea
1 bomber moved from Midway to 46 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour and 1 mech_infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Manchuria to Korea
2 bombers moved from United Kingdom to 125 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in New Guinea
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Amur
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 aaGun moved from British Columbia to Alaska
1 aaGun moved from Western United States to British Columbia
1 bomber moved from 125 Sea Zone to United Kingdom
1 destroyer moved from 88 Sea Zone to 101 Sea Zone
2 bombers moved from New Guinea to Dutch New Guinea
1 bomber moved from 46 Sea Zone to Dutch New Guinea
1 submarine moved from 25 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,4,4,3,1,5,3,5,4,4,5,6,2,1,5
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to KwangsiCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Shan State
3 armour, 1 artillery and 2 mech_infantrys moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
2 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Iraq
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - British
3 armour placed in Iraq
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Tobruk, round 2 : 2/2 hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 fighter moved from Algeria to Southern Italy
1 battleship, 2 cruisers and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from New South Wales to 42 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 cruiser
Japanese win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Battle in New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 14 PUs (1 lost to blockades); end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Nenetsia to Urals
1 bomber moved from Novgorod to Urals
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Nenetsia to Urals
1 bomber moved from Novgorod to Urals
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to ArchangelCombat - Germans
Battle in Urals
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Urals, round 2 : 3/3 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
2 armour owned by the Germans retreated to Novgorod
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Archangel to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Morocco to Southern France
1 bomber moved from Urals to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Romania
1 armour moved from Germany to Romania
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 armour and 7 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Novgorod
1 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.800
Median : 3.000
Variance : 2.526
Standard Deviation : 1.589
Total rolls : 20Germans Combat
1 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.923
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
9 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
5 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Vologda to UralsCombat - Russians
Battle in Urals
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 5 fighters, 13 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Italians with 1 artillery, 5 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Archangel to Vologda
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
4 aaGuns moved from Bryansk to Russia
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
7 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Jehol to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to Japan
2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Evenkiyskiy to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Jehol to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to Japan
2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Evenkiyskiy to TimguskaCombat - Japanese
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 2/10 hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Kweichow to Shantung
1 bomber moved from Kwangsi to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.658
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 28 -
Sorry my posts have been slow, I have a lot going on right now, and I’m heading off to Toronto next weekend for F.M.G.'s Game Con
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to HunanPlace Units - Chinese
2 infantry placed in Hunan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 armour and 1 artillery moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to SuiyuyanCombat - British
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in MoroccoNon Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Rostov to Ukraine
4 armour moved from Iraq to Caucasus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 armour moved from Shan State to Hunan
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from French Indo China to KwangsiPlace Units - British
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries, 1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 armour and 1 artillery moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to SuiyuyanCombat - British
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in MoroccoNon Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Rostov to Ukraine
4 armour moved from Iraq to Caucasus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 armour moved from Shan State to Hunan
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from French Indo China to KwangsiPlace Units - British
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries, 1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Yunnan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
@suprise:
Sorry my posts have been slow, I have a lot going on right now, and I’m heading off to Toronto next weekend for F.M.G.'s Game Con
KrisNo worries. Life comes first.
Good luck in Toronto, and have fun.
Rog
-
Oh, and use the 2nd file, please. Had to make a wee edit. :-D
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 battleship, 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Italians, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 4 : 0/3 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 2/2 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 5 : 2/2 hits
1 battleship owned by the Italians, 1 battleship owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Alexandria
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Libya
Italians win, taking Alexandria from British, taking Libya from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
2 infantry moved from Greece to AlbaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.862
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Italians Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.222
Median : 4.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1