Yeah we’re not starting with less than 8. We’ll get them
Surprise Attack Axis vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Borneo to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from Java to Borneo
1 bomber moved from 41 Sea Zone to BorneoPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Western Germany to YugoslaviaCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 5 armour
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/7 hits
British roll dice for 5 armour in Yugoslavia, round 2 : 2/5 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Yugoslavia
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Yugoslavia, round 3 : 2/5 hits
British roll dice for 3 armour in Yugoslavia, round 3 : 2/3 hits
2 fighters owned by the Germans and 2 armour owned by the British lost in Yugoslavia
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yugoslavia, round 4 : 0/3 hits
British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yugoslavia, round 5 : 2/3 hits
British roll dice for 1 armour in Yugoslavia, round 5 : 0/1 hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 5 armour
Battle in Karelia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 4 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits
Russians roll dice for 4 mech_infantrys in Karelia, round 2 : 0/4 hits
2 mech_infantrys owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Karelia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Karelia, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/8 hits
Russians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/3 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 112 Sea Zone
1 tactical_bomber moved from Yugoslavia to Western Germany
1 bomber moved from Yugoslavia to Western Germany
1 bomber moved from Slovakia Hungary to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Greater Southern Germany
1 submarine moved from 93 Sea Zone to 99 Sea ZonePlace Units - Germans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.860
Median : 4.000
Variance : 1.554
Standard Deviation : 1.246
Total rolls : 57Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
Average roll : 3.700
Median : 4.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Russians take Vyborg from Germans
3 mech_infantrys moved from Novgorod to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Finland
3 artilleries moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 fighter moved from Belarus to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia HungaryCombat - Russians
Battle in Karelia
Russians attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Karelia from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 4 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 3 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Russians attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians win, taking Finland from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Russia to Belarus
4 fighters and 1 tactical_bomber moved from Finland to NovgorodPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Shantung to Chahar
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Shantung to Chahar
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 3 artilleries and 7 infantry
AA fire in Kiangsi : 1/8 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 1/11 hits
Chinese roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/12 hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in Kiangsi, round 3 : 5/9 hits
Chinese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kiangsi, round 3 : 6/12 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Chinese, 2 aaGuns owned by the British and 3 tactical_bombers owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -45
Casualties for British: 3 aaGuns
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 armour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits
2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs totalDice Statistics:
Total
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 24 times
Average roll : 4.026
Median : 4.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 78British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 16 times
Average roll : 4.265
Median : 5.000
Variance : 4.364
Standard Deviation : 2.089
Total rolls : 34Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Borneo to CelebesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 3 carriers, 3 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Germans defend with 4 submarines
Americans win with 2 bombers, 3 carriers, 3 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
Casualties for Germans: 4 submarines
Battle in Celebes
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Midway
2 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 4 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to KiangsiPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 bomber; Remaining resources: 1 PUs;Combat Move - British
1 armour and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 fighters moved from Algeria to Yugoslavia
1 fighter, 2 infantry and 1 tactical_bomber moved from Romania to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
3 fighters moved from Greece to Yugoslavia
1 armour and 2 mech_infantrys moved from Turkey to Albania
2 artilleries and 1 infantry moved from Syria to Turkey
3 armour moved from Iraq to Greece
3 armour moved from Persia to Turkey
3 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
3 armour moved from Yunnan to Kiangsi
1 armour moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from 109 Sea Zone to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
1 factory_minor placed in Greece
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
British collect 41 PUs (1 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 armour and 1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 bomber -
OUCH!!!
This one is over, a fatal error on my part cost me, but it was a good game.
I’ll go post the results, you want to do another one?
Kris -
@suprise:
OUCH!!!
This one is over, a fatal error on my part cost me, but it was a good game.
I’ll go post the results, you want to do another one?
KrisGood game, friend.
Sure, I’m up for a re-match. Same sides? Bid for Allies? How do want to do it.
-
Sounds good to me.
Let me know and I’ll start another
Kris -
Let’s do the same as last time.
I’ll again take a sub in sz 98 and and tank in Egypt.
Rog