@simon33 said in Simon33 (Axis+14) vs Axis-Dominion (Allies) PtV:
USSR are so powerful in this variant.
yeah they are
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 8 : 1/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Japan
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 4.026
Median : 4.000
Variance : 1.868
Standard Deviation : 1.367
Total rolls : 39
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.037
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Hunan to 35 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to 102 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 102 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 89 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 89 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from 102 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 123 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 5 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 bomber moved from 35 Sea Zone to Borneo
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
Place Units - Chinese
1 infantry placed in Chahar
1 artillery and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 6 armour and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
8 armour and 4 mech_infantrys moved from Greece to Yugoslavia
British take Albania from Italians
3 fighters moved from Trans-Jordan to 97 Sea Zone
4 fighters moved from United Kingdom to 92 Sea Zone
2 armour moved from Kweichow to Anhwe
Combat - British
Battle in 97 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
British win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 92 Sea Zone
British attack with 4 fighters
Germans defend with 1 destroyer and 1 transport
British win with 4 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Kwangtung
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British win, taking Kwangtung from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
British attack with 2 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Anhwe from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yugoslavia
British attack with 8 armour and 4 mech_infantrys
Germans defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry; Italians defend with 2 infantry
British win, taking Yugoslavia from Italians with 7 armour remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour and 4 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
1 mech_infantry moved from Syria to Greece
3 armour moved from Iraq to Greece
1 armour and 2 mech_infantrys moved from Persia to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
3 fighters moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Tunisia to Algeria
4 fighters moved from 92 Sea Zone to Algeria
3 armour moved from India to Yunnan
3 aaGuns moved from Hunan to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kiangsi
2 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 39 PUs (4 lost to blockades); end with 39 PUs total
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,2
UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Portugal to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Portugal to Spain
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 7 armour
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Yugoslavia, round 2 : 2/6 hits
British roll dice for 7 armour in Yugoslavia, round 2 : 6/7 hits
1 artillery owned by the Italians, 2 armour owned by the Italians, 2 armour owned by the British and 3 infantry owned by the Italians lost in Yugoslavia
British win with 5 armour remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 2 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from Borneo to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Java to Borneo
1 bomber moved from 41 Sea Zone to Borneo
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Western Germany to Yugoslavia
1 bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Yugoslavia
1 artillery and 1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 5 armour
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/7 hits
British roll dice for 5 armour in Yugoslavia, round 2 : 2/5 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Yugoslavia
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Yugoslavia, round 3 : 2/5 hits
British roll dice for 3 armour in Yugoslavia, round 3 : 2/3 hits
2 fighters owned by the Germans and 2 armour owned by the British lost in Yugoslavia
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yugoslavia, round 4 : 0/3 hits
British roll dice for 1 armour in Yugoslavia, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yugoslavia, round 5 : 2/3 hits
British roll dice for 1 armour in Yugoslavia, round 5 : 0/1 hits
1 armour owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for British: 5 armour
Battle in Karelia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 4 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits
Russians roll dice for 4 mech_infantrys in Karelia, round 2 : 0/4 hits
2 mech_infantrys owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Karelia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Karelia, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Karelia, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 mech_infantrys
Battle in Slovakia Hungary
Germans attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/8 hits
Russians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 0/3 hits
2 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 112 Sea Zone
1 tactical_bomber moved from Yugoslavia to Western Germany
1 bomber moved from Yugoslavia to Western Germany
1 bomber moved from Slovakia Hungary to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Greater Southern Germany
1 submarine moved from 93 Sea Zone to 99 Sea Zone
Place Units - Germans
1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.860
Median : 4.000
Variance : 1.554
Standard Deviation : 1.246
Total rolls : 57
Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 0.861
Standard Deviation : 0.928
Total rolls : 37
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
Average roll : 3.700
Median : 4.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Russians take Vyborg from Germans
3 mech_infantrys moved from Novgorod to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Finland
3 artilleries moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
1 armour and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 fighter moved from Belarus to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia Hungary
Combat - Russians
Battle in Karelia
Russians attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Karelia from Germans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 4 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 3 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 infantry
Battle in Finland
Russians attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians win, taking Finland from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Yugoslavia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Yugoslavia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Eastern Poland to Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Russia to Belarus
4 fighters and 1 tactical_bomber moved from Finland to Novgorod
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Shantung to Chahar
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Shantung to Kiangsi
1 fighter moved from Shantung to Chahar
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter in Chahar, round 3 : 1/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 fighter in Chahar, round 7 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 fighter and 1 tactical_bomber; Chinese defend with 3 artilleries and 7 infantry
AA fire in Kiangsi : 1/8 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 1/11 hits
Chinese roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/12 hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in Kiangsi, round 3 : 5/9 hits
Chinese roll dice for 2 aaGuns, 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Kiangsi, round 3 : 6/12 hits
1 armour owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Chinese, 2 aaGuns owned by the British and 3 tactical_bombers owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -45
Casualties for British: 3 aaGuns
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 armour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits
2 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kiangsu
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 24 times
Average roll : 4.026
Median : 4.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 78
British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 16 times
Average roll : 4.265
Median : 5.000
Variance : 4.364
Standard Deviation : 2.089
Total rolls : 34
Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 1.441
Standard Deviation : 1.200
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 bomber moved from Borneo to Celebes
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 3 carriers, 3 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Germans defend with 4 submarines
Americans win with 2 bombers, 3 carriers, 3 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
Casualties for Germans: 4 submarines
Battle in Celebes
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 armour and 3 infantry
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Midway
2 bombers moved from 91 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 4 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Anhwe from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British win, taking Morocco from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
4 fighters moved from Algeria to Yugoslavia
1 fighter, 2 infantry and 1 tactical_bomber moved from Romania to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
3 fighters moved from Greece to Yugoslavia
1 armour and 2 mech_infantrys moved from Turkey to Albania
2 artilleries and 1 infantry moved from Syria to Turkey
3 armour moved from Iraq to Greece
3 armour moved from Persia to Turkey
3 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
3 armour moved from Yunnan to Kiangsi
1 armour moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
2 armour and 2 mech_infantrys moved from India to Yunnan
1 fighter moved from 109 Sea Zone to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 factory_minor placed in Greece
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
British collect 41 PUs (1 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 bomber
OUCH!!!
This one is over, a fatal error on my part cost me, but it was a good game.
I’ll go post the results, you want to do another one?
Kris
@suprise:
OUCH!!!
This one is over, a fatal error on my part cost me, but it was a good game.
I’ll go post the results, you want to do another one?
Kris
Good game, friend.
Sure, I’m up for a re-match. Same sides? Bid for Allies? How do want to do it.
Sounds good to me.
Let me know and I’ll start another
Kris
Let’s do the same as last time.
I’ll again take a sub in sz 98 and and tank in Egypt.
Rog