@Stucifer scrambles for you
Surprise Attack Axis vs Stuck Tojo Allies +12
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I can’t open your saved file.
This has been happening with several other players in other games, too. I’m not sure what the problem is, but a lot of people can’t play their games right now. Whomever maintains the software may have to do something, because most of the people on here are out of ideas.
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you would think they would get the bug error solved once and for all
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@suprise:
you would think they would get the bug error solved once and for all
Yes. This is pretty disappointing. I had to rebuild and repost my files in a couple other games using the game history. Basically, whoever posted the last file re-does their turn and uses the “edit” function to replicate how it should look. It’s a bit of work, no doubt.
The good news for you is that no dice were rolled, so you can just do your attacks over for Germany and repost it. Then, I’ll take a look and let you know if I want to scramble.
You dodged a bullet thanks to the scramble :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 bomber moved from Novgorod to 110 Sea Zone -
I think you’ll be able to open this one up
Scramble in 110 Winston
Adolf -
No scramble. The lads must have gotten into the gin last night.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 bomber moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 2 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to Western Germany
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
3 armour moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Germany to Romania
1 armour moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 infantry placed in France
1 artillery and 5 infantry placed in Germany
1 artillery placed in France
1 infantry placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.745
Median : 4.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 51Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.588
Median : 3.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 34British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Urals to Timguska
1 artillery and 7 infantry moved from Ukraine to Bessarabia
1 infantry moved from Tambov to Bryansk
4 infantry moved from Vologda to Archangel
4 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Vologda to SmolenskCombat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 7 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskPlace Units - Russians
1 armour, 3 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Korea to Siberia
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Shantung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Korea to Siberia
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Shantung to KiangsiCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits
UK_Pacific roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits
Chinese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 0/2 hits
1 artillery owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Philippines to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.635
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.444
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Sakha to Soviet Far EastCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 98 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer; Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 98 Sea Zone to Egypt
2 bombers moved from Dutch New Guinea to Yunnan
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 16 Sea Zone to Midway
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Kwangtung
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Kwangtung
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 2 infantry
Chinese win, taking Kwangtung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to YunnanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 artillery and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
British take Algeria from Italians
6 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Suiyuyan to Chahar
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Egypt to AlexandriaCombat - British
Battle in 110 Sea Zone
British attack with 5 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Chahar
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
British attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 1 artillery
British win, taking Eastern Poland from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 4 armour and 1 artillery
Casualties for British: 4 mech_infantrys
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Bryansk
4 armour moved from Caucasus to Bryansk
3 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 armour moved from Hunan to Yunnan
2 fighters moved from 110 Sea Zone to Gibraltar
3 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Units Change Ownership
Some Units in Yunnan change ownership: 2 fighters and 1 tactical_bomber
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 artillery moved from Libya to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 artillery moved from Libya to TunisiaCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to New South Wales
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 armour, 1 artillery, 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
2 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 carrier and 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Norway to Sweden
2 artilleries and 2 infantry moved from Finland to Sweden
2 bombers moved from Southern France to Spain
1 armour moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 bomber moved from Western Germany to Archangel
1 fighter moved from Western Germany to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
1 tactical_bomber moved from Western Germany to Sweden
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 armour, 1 artillery, 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Germans
2 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 carrier and 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Norway to Sweden
2 artilleries and 2 infantry moved from Finland to Sweden
2 bombers moved from Southern France to Spain
1 armour moved from Belarus to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 bomber moved from Western Germany to Archangel
1 fighter moved from Western Germany to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 fighter and 1 tactical_bomber moved from Western Germany to Sweden
1 tactical_bomber moved from Western Germany to Sweden
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Bessarabia
Germans attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 0/6 hits
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 1/6 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 3 : 1/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
1 artillery owned by the Germans and 3 armour owned by the Germans retreated to Romania
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 3 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 3 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Sweden, round 2 : 3/11 hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Sweden
Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Sweden, round 3 : 4/9 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 0/3 hits
3 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 4/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Spain
Germans attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Spain, round 2 : 3/10 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
3 infantry owned by the Neutral_True and 2 infantry owned by the Germans lost in Spain
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 3 : 3/8 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
3 infantry owned by the Neutral_True and 1 infantry owned by the Germans lost in Spain
Germans win, taking Spain from Neutral_True with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to Belarus
1 bomber moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Karelia to Novgorod
1 fighter moved from Spain to 112 Sea Zone
1 tactical_bomber moved from Spain to 112 Sea Zone
1 tactical_bomber moved from Spain to 93 Sea Zone
1 fighter moved from Spain to 93 Sea Zone
2 bombers moved from Spain to France
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from Sweden to Western Germany
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from France to Southern France
1 aaGun moved from Southern France to France
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
1 carrier placed in 93 Sea Zone
2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 infantry placed in Normandy Bordeaux
1 armour and 1 infantry placed in Germany
3 infantry placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.734
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 94Germans Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.717
Median : 4.000
Variance : 0.373
Standard Deviation : 0.611
Total rolls : 60Neutral_True Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - Russians
2 infantry moved from Bryansk to Ukraine
5 infantry moved from Vologda to Archangel
3 infantry moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Belarus
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 artillery moved from Vologda to Smolensk
1 artillery moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
2 infantry moved from Timguska to Urals
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total