Surprise Attack Axis vs Stuck Tojo Allies +12

  • '19 '17 '16

    @suprise:

    Sorry my posts have been slow, I have a lot going on right now, and I’m heading off to Toronto next weekend for F.M.G.'s Game Con
    Kris

    No worries. Life comes first.

    Good luck in Toronto, and have fun.

    Rog

  • '19 '17 '16

    Oh, and use the 2nd file, please. Had to make a wee edit.  :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria

    triplea_38136.0_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 3 :  1/5 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Italians, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 4 :  0/3 hits
                        British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 4 :  1/2 hits
                        1 cruiser owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 :  2/2 hits
                        British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 5 :  2/2 hits
                        1 battleship owned by the Italians, 1 battleship owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is -22
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Alexandria
                Battle in Libya
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Alexandria from British, taking Libya from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                2 infantry moved from Bulgaria to Romania
                2 infantry moved from Greece to Albania

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.862
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 29

    Italians Combat
                1 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 4.222
            Median : 4.000
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38136.0_Ita7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_38136.0_ANZ7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_38136.0_Fre7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
                Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Karelia to Archangel
                1 armour moved from Novgorod to Smolensk
                1 artillery moved from Belarus to Bryansk
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                2 bombers moved from Southern France to 91 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                      Germans take 98 Sea Zone from British
                1 bomber moved from Novgorod to 110 Sea Zone

    triplea_38136.0_Ger8.tsvg


  • Scramble in 110

  • '19 '17 '16

    I can’t open your saved file.

    This has been happening with several other players in other games, too.  I’m not sure what the problem is, but a lot of people can’t play their games right now.  Whomever maintains the software may have to do something, because most of the people on here are out of ideas.


  • you would think they would get the bug error solved once and for all

  • '19 '17 '16

    @suprise:

    you would think they would get the bug error solved once and for all

    Yes. This is pretty disappointing.  I had to rebuild and repost my files in a couple other games using the game history.  Basically, whoever posted the last file re-does their turn and uses the “edit” function to replicate how it should look.  It’s a bit of work, no doubt.

    The good news for you is that no dice were rolled, so you can just do your attacks over for Germany and repost it.  Then, I’ll take a look and let you know if I want to scramble.

    You dodged a bullet thanks to the scramble  :-D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
                Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Smolensk
                1 artillery moved from Belarus to Bryansk
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                2 bombers moved from Southern France to 91 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                      Germans take 98 Sea Zone from British
                1 bomber moved from Novgorod to 110 Sea Zone

    triplea_38136.0_Ger8.tsvg


  • I think you’ll be able to open this one up
    Scramble in 110 Winston
    Adolf

  • '19 '17 '16

    No scramble. The lads must have gotten into the gin last night.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
                Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Smolensk
                1 artillery moved from Belarus to Bryansk
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                2 bombers moved from Southern France to 91 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                      Germans take 98 Sea Zone from British
                1 bomber moved from Novgorod to 110 Sea Zone

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
                    British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  1/6 hits
                        1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  4/4 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
                        1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 4 :  0/1 hits
                    Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 armour and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from 91 Sea Zone to Southern France
                1 bomber moved from 110 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 fighter moved from Southern France to Western Germany
                1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
                3 armour moved from Novgorod to Belarus
                1 armour moved from Karelia to Belarus
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Romania
                1 artillery moved from Poland to Eastern Poland
                5 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Poland to Slovakia Hungary
                1 armour moved from Germany to Romania
                1 armour moved from Novgorod to Eastern Poland
                1 artillery and 2 infantry moved from Finland to Karelia
                1 artillery and 2 infantry moved from Norway to Finland
                1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from Norway to Finland
                1 artillery and 1 infantry moved from France to Western Germany
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 infantry moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 mech_infantry placed in Germany
                1 fighter placed in Western Germany
                1 infantry placed in France
                1 artillery and 5 infantry placed in Germany
                1 artillery placed in France
                1 infantry placed in Western Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 13 times
            Average roll : 3.745
            Median : 4.000
            Variance : 0.980
            Standard Deviation : 0.990
            Total rolls : 51

    Germans Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.588
            Median : 3.000
            Variance : 0.788
            Standard Deviation : 0.888
            Total rolls : 34

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.333
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38136.0_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                3 infantry moved from Urals to Timguska
                1 artillery and 7 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Tambov to Bryansk
                4 infantry moved from Vologda to Archangel
                4 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                1 fighter moved from Russia to Archangel
                2 fighters moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Vologda to Smolensk

    Combat - Russians
                Battle in Timguska
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 3 fighters and 4 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Bryansk from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 7 infantry
                    Italians defend with 1 artillery and 2 infantry
                    Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                3 fighters moved from Bryansk to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Archangel to Russia
                3 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 3 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    triplea_38136.0_Rus8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Korea to Siberia
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 armour and 1 mech_infantry moved from Shantung to Kiangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Shantung to Kiangsi

    triplea_38136.0_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Korea to Siberia
                1 artillery and 2 infantry moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Kiangsu to Kwangtung
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 46 Sea Zone to 62 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                      Japanese take 39 Sea Zone from UK_Pacific
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 armour and 1 mech_infantry moved from Shantung to Kiangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Shantung to Kiangsi

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 2 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Kwangtung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/7 hits
                        UK_Pacific roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 :  3/6 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Siberia
                    Japanese attack with 1 armour
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour in Siberia, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Siberia, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 artillery
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/6 hits
                        Chinese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 :  0/2 hits
                        1 artillery owned by the British lost in Kiangsi
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 :  3/6 hits
                        Chinese roll dice for 1 armour in Kiangsi, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                Battle in 62 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Philippines to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in Shantung
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.635
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 52

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    triplea_38136.0_Jap8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 98 Sea Zone
                1 bomber moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 armour and 1 mech_infantry moved from Sakha to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 mech_infantry moved from Sakha to Soviet Far East

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer; Italians defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 transport
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 98 Sea Zone to Egypt
                2 bombers moved from Dutch New Guinea to Yunnan
                1 bomber moved from 16 Sea Zone to Midway
                2 fighters moved from 16 Sea Zone to Midway
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_38136.0_Ame8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Hunan to Kwangtung
                2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Hopei
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 harbour and 2 infantry
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kwangsi
                1 artillery and 2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_38136.0_Chi8.tsvg

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