No scramble in France. Cheers! 🤓
Surprise Attack Axis vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 armour and 1 artillery moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to SuiyuyanCombat - British
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in MoroccoNon Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Rostov to Ukraine
4 armour moved from Iraq to Caucasus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 armour moved from Shan State to Hunan
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from French Indo China to KwangsiPlace Units - British
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries, 1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 armour and 1 artillery moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to SuiyuyanCombat - British
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in MoroccoNon Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Rostov to Ukraine
4 armour moved from Iraq to Caucasus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 armour moved from Shan State to Hunan
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from French Indo China to KwangsiPlace Units - British
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries, 1 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Yunnan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
@suprise:
Sorry my posts have been slow, I have a lot going on right now, and I’m heading off to Toronto next weekend for F.M.G.'s Game Con
KrisNo worries. Life comes first.
Good luck in Toronto, and have fun.
Rog
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Oh, and use the 2nd file, please. Had to make a wee edit. :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 battleship, 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Italians, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 4 : 0/3 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 2/2 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 5 : 2/2 hits
1 battleship owned by the Italians, 1 battleship owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Alexandria
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Libya
Italians win, taking Alexandria from British, taking Libya from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
2 infantry moved from Greece to AlbaniaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.862
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29Italians Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.222
Median : 4.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 bomber moved from Novgorod to 110 Sea Zone -
Scramble in 110
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I can’t open your saved file.
This has been happening with several other players in other games, too. I’m not sure what the problem is, but a lot of people can’t play their games right now. Whomever maintains the software may have to do something, because most of the people on here are out of ideas.
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you would think they would get the bug error solved once and for all
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@suprise:
you would think they would get the bug error solved once and for all
Yes. This is pretty disappointing. I had to rebuild and repost my files in a couple other games using the game history. Basically, whoever posted the last file re-does their turn and uses the “edit” function to replicate how it should look. It’s a bit of work, no doubt.
The good news for you is that no dice were rolled, so you can just do your attacks over for Germany and repost it. Then, I’ll take a look and let you know if I want to scramble.
You dodged a bullet thanks to the scramble :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 bomber moved from Novgorod to 110 Sea Zone -
I think you’ll be able to open this one up
Scramble in 110 Winston
Adolf -
No scramble. The lads must have gotten into the gin last night.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 bomber moved from Novgorod to 110 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 1/6 hits
1 submarine owned by the Germans and 2 destroyers owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 75
Casualties for Germans: 2 submarines
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
1 bomber moved from 110 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to Western Germany
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
3 armour moved from Novgorod to Belarus
1 armour moved from Karelia to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
1 armour moved from Germany to Romania
1 armour moved from Novgorod to Eastern Poland
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Norway to Finland
1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 infantry placed in France
1 artillery and 5 infantry placed in Germany
1 artillery placed in France
1 infantry placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 13 times
Average roll : 3.745
Median : 4.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 51Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.588
Median : 3.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 34British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Russians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 infantry moved from Urals to Timguska
1 artillery and 7 infantry moved from Ukraine to Bessarabia
1 infantry moved from Tambov to Bryansk
4 infantry moved from Vologda to Archangel
4 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 artillery moved from Vologda to SmolenskCombat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 fighters and 4 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 7 infantry
Italians defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskPlace Units - Russians
1 armour, 3 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Korea to Siberia
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Shantung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Korea to Siberia
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour and 1 mech_infantry moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Shantung to KiangsiCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits
UK_Pacific roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Siberia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Siberia, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/6 hits
Chinese roll dice for 1 armour and 1 artillery in Kiangsi, round 2 : 0/2 hits
1 artillery owned by the British lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarinesNon Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Philippines to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.635
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.444
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36