Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Urals
1 bomber moved from Novgorod to Urals
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Nenetsia to Urals
1 bomber moved from Novgorod to Urals
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
Combat - Germans
Battle in Urals
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Urals, round 2 : 3/3 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
2 armour owned by the Germans retreated to Novgorod
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Archangel to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Morocco to Southern France
1 bomber moved from Urals to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Romania
1 armour moved from Germany to Romania
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 armour and 7 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Novgorod
1 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.800
Median : 3.000
Variance : 2.526
Standard Deviation : 1.589
Total rolls : 20
Germans Combat
1 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.923
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 13
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
9 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
5 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Vologda to Urals
Combat - Russians
Battle in Urals
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 5 fighters, 13 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Russians win, taking Ukraine from Italians with 1 artillery, 5 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Archangel to Vologda
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
4 aaGuns moved from Bryansk to Russia
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
7 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Jehol to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to Japan
2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Evenkiyskiy to Timguska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Jehol to Chahar
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from Borneo to Japan
2 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Kweichow
1 tactical_bomber moved from Shantung to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Evenkiyskiy to Timguska
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 0/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kwangsi, round 3 : 2/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers in Korea, round 2 : 2/10 hits
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Kweichow to Shantung
1 bomber moved from Kwangsi to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.658
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 0.963
Standard Deviation : 0.981
Total rolls : 28
Sorry my posts have been slow, I have a lot going on right now, and I’m heading off to Toronto next weekend for F.M.G.'s Game Con
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 infantry placed in Hunan
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 armour and 1 artillery moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to Suiyuyan
Combat - British
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Morocco
Non Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Rostov to Ukraine
4 armour moved from Iraq to Caucasus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 armour moved from Shan State to Hunan
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from French Indo China to Kwangsi
Place Units - British
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries, 1 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 armour and 1 artillery moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Shensi to Suiyuyan
Combat - British
Battle in Kiangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Morocco
Non Combat Move - British
2 infantry moved from Scotland to United Kingdom
6 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Rostov to Ukraine
4 armour moved from Iraq to Caucasus
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
1 armour moved from Shan State to Hunan
2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Shan State to Yunnan
1 infantry moved from French Indo China to Kwangsi
Place Units - British
1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
2 artilleries, 1 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Hunan: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to Yunnan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
@suprise:
Sorry my posts have been slow, I have a lot going on right now, and I’m heading off to Toronto next weekend for F.M.G.'s Game Con
Kris
No worries. Life comes first.
Good luck in Toronto, and have fun.
Rog
Oh, and use the 2nd file, please. Had to make a wee edit. :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
British defend with 1 battleship, 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 98 Sea Zone, round 3 : 1/5 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Italians, 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 98 Sea Zone, round 4 : 0/3 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 2/2 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 5 : 2/2 hits
1 battleship owned by the Italians, 1 battleship owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Alexandria
Battle in Libya
Italians attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Libya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Libya
Italians win, taking Alexandria from British, taking Libya from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Bulgaria to Romania
2 infantry moved from Greece to Albania
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.862
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29
Italians Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.222
Median : 4.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs;
Germans buy 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
3 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 armour moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
2 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Germans take 98 Sea Zone from British
1 bomber moved from Novgorod to 110 Sea Zone
Scramble in 110
I can’t open your saved file.
This has been happening with several other players in other games, too. I’m not sure what the problem is, but a lot of people can’t play their games right now. Whomever maintains the software may have to do something, because most of the people on here are out of ideas.
you would think they would get the bug error solved once and for all
@suprise:
you would think they would get the bug error solved once and for all
Yes. This is pretty disappointing. I had to rebuild and repost my files in a couple other games using the game history. Basically, whoever posted the last file re-does their turn and uses the “edit” function to replicate how it should look. It’s a bit of work, no doubt.
The good news for you is that no dice were rolled, so you can just do your attacks over for Germany and repost it. Then, I’ll take a look and let you know if I want to scramble.
You dodged a bullet thanks to the scramble :-D