Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 fighter moved from Bessarabia to Ukraine
1 bomber moved from Greece to Ukraine
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 artillery and 1 factory_minor
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery
Casualties for Italians: 1 armour
Battle in French West Africa
Non Combat Move - Italians
1 fighter moved from Ukraine to Yugoslavia
1 aaGun moved from Bessarabia to Western Ukraine
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Java
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 armour, 1 artillery and 1 infantry moved from Eire to Scotland
1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Eastern Poland to Baltic States
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Western Germany to 110 Sea Zone
1 mech_infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Scotland
Germans attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 airfield, 1 artillery and 2 infantry
Germans win, taking Scotland from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 aaGun, 7 artilleries and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from 125 Sea Zone to Finland
1 bomber moved from 110 Sea Zone to Finland
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from France to Western Germany
3 infantry moved from Bulgaria to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 carrier and 1 destroyer placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Just noticed something. Triple-A sunk my fighters and kept my tacs when I took the CVs as casualties. No way I would have done that. There’s a couple of 4s I rolled defending in SZ9 too. I reckon the CV should be undamaged and have a fighter on it.
Would that be OK?
I also assumed no (suicidal) scramble into SZ110. All good?
In that battle, there were no FTRs, only 2 TAC, 2 DD, 1 CV. I hit 2 in the first round (2 DD) and you took out my DD. The 2nd round I hit 1 - I lost a TAC for you. Had you decided to damage your CV instead, I would have retreated into SZ 10 and then your TACs would’ve died anyway. Same result (1 damaged CV) but I keep 2 FTRs alive.
Not sure what you mean?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Poland
Russians take Poland from Germans
4 artilleries and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Russia to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Poland
Russians take Poland from Germans
4 artilleries and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Russia to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 armour and 4 mech_infantrys moved from Bryansk to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
4 artilleries and 5 infantry moved from Bryansk to Tambov
2 artilleries moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 aaGun, 6 artilleries and 6 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Belarus
1 aaGun and 10 infantry moved from Manchuria to Jehol
7 infantry moved from Korea to Manchuria
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
4 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
In that battle, there were no FTRs, only 2 TAC, 2 DD, 1 CV. I hit 2 in the first round (2 DD) and you took out my DD. The 2nd round I hit 1 - I lost a TAC for you. Had you decided to damage your CV instead, I would have retreated into SZ 10 and then your TACs would’ve died anyway. Same result (1 damaged CV) but I keep 2 FTRs alive.
Not sure what you mean?
What I mean is that I would have kept ftrs rather than tacs when I had no landing spots if I had noticed.
Triple-A didn’t ask but just assumed I would splash the 10 IPC units and keep the 11 IPC units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Sikang to Tsinghai
1 fighter and 2 tactical_bombers moved from Kweichow to Jehol
1 artillery and 4 infantry moved from Anhwe to Jehol
3 artilleries, 2 bombers and 1 tactical_bomber moved from Shantung to Jehol
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 9 Sea Zone to 14 Sea Zone
Combat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking Dutch New Guinea from Dutch with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 4 artilleries, 2 bombers, 1 fighter, 4 infantry and 3 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 1 fighter; Russians defend with 1 aaGun and 10 infantry
retreated to Jehol
Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is -27
Casualties for Americans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Japanese: 4 artilleries, 4 infantry and 2 tactical_bombers
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 fighter moved from 14 Sea Zone to 4 Sea Zone
1 carrier moved from 9 Sea Zone to 4 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
More miscalcs in SZ6. Presumed the edit was Ok.
Triple-A didn’t ask but just assumed I would splash the 10 IPC units and keep the 11 IPC units.
Sorry, just understood what you meant here, you were referring to the original battle in SZ 9. Oh, ok, well then I might have changed my approach to attack in that case as my odds would’ve been much worse…
hmmm… how do we resolve now that you’ve moved Jap again?
scratch that, your edit is fine :) play on!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Jehol: 1 infantry
EDIT: Adding units owned by Americans to Anhwe: 1 infantry
EDIT: Changing ownership of Anhwe from Japanese to Americans
EDIT: Changing ownership of Anhwe from Americans to Chinese
EDIT: Turning off Edit Mode
1 bomber moved from Eastern United States to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 106 Sea Zone from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 87 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine and 1 transport
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Italians: 1 submarine and 1 transport
Non Combat Move - Americans
1 bomber moved from 87 Sea Zone to British Guiana
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 2 mech_infantrys moved from Quebec to Eastern United States
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
2 fighters placed in Western United States
1 fighter placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hopei to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Kweichow
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 artilleries and 6 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 bomber moved from Java to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 6 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters and 2 tactical_bombers moved from India to 37 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 bomber moved from Java to 37 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - British
Battle in Sumatra
Battle in Scotland
British attack with 1 armour, 3 artilleries, 1 fighter and 8 infantry
Germans defend with 1 airfield, 1 armour, 4 artilleries and 3 infantry
British win, taking Sumatra from Japanese, taking Scotland from Germans with 1 armour, 3 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour, 4 artilleries and 3 infantry
Casualties for British: 3 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 23
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for British: 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers
Battle in Malaya
Non Combat Move - British
1 bomber moved from 37 Sea Zone to India
2 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 4 infantry moved from India to Burma
2 infantry moved from South West Africa to 70 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from Egypt to French Equatorial Africa
1 fighter moved from Scotland to United Kingdom
1 fighter moved from 106 Sea Zone to United Kingdom
2 infantry moved from Brazil to British Guiana
Place Units - British
3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour