@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
16L G40 Bal Mod 2.0 ArtofWar1947 (Axis) vs. Giallo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Italians
1 fighter moved from Karelia to Smolensk
1 infantry moved from Russia to Smolensk
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 mech_infantry moved from Karelia to Finland
1 artillery moved from Karelia to FinlandCombat - Russians
Battle in Finland
Russians attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Finland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 aaGun moved from Karelia to Finland
2 aaGuns and 12 infantry moved from Samara to Tambov
12 artilleries and 24 infantry moved from Russia to Vologda
7 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Tambov
6 infantry moved from Volgograd to Tambov
2 infantry moved from Rostov to Tambov
1 infantry moved from Tambov to Rostov
1 aaGun moved from Russia to VologdaPlace Units - Russians
3 artilleries placed in Volgograd
2 artilleries, 2 fighters and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
3 fighters and 1 tactical_bomber moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Yunnan to Shensi
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Shensi, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New BritainNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Szechwan to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to 35 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Shantung to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
6 fighters moved from Japan to Philippines
2 bombers moved from Shensi to Kwangtung
2 infantry and 1 mech_infantry moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 bomber and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Shantung: 3 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Adding units owned by Japanese to Szechwan: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 7 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 6 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 infantry and 6 mech_infantrys
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
New Britain : 1 flag, 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 artilleries, 5 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 fighter and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
47 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 51 / 70
Russians : 29 / 39
Japanese : 60 / 65
Americans : 51 / 71
Chinese : 4 / 6
British : 31 / 32
UK_Pacific : 5 / 9
Italians : 19 / 42
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Bump.
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will reply tomorrow
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Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 33 Sea Zone to 47 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour, 2 artilleries, 5 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 infantry, 1 marine and 4 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries, 5 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 fighter moved from 47 Sea Zone to 54 Sea Zone
5 bombers moved from Wake Island to Queensland
3 fighters and 1 tactical_bomber moved from Wake Island to Queensland
1 fighter moved from Eastern United States to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 51 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 51 Sea Zone
1 submarine moved from 101 Sea Zone to 51 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 65 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
1 fighter and 1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 bomber moved from Iraq to 99 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_AxisCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 39 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from 99 Sea Zone to IraqPlace Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan
2 armour, 1 artillery, 3 fighters and 1 infantry moved from Egypt to Trans-Jordan
5 infantry moved from Northern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 5 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 6 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belarus to BryanskCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 3 fighters and 7 infantry
British defend with 1 aaGun, 2 armour, 1 artillery and 1 infantry
AA fire in Trans-Jordan : 1/3 hits
1 fighter owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 7 infantry in Trans-Jordan, round 2 : 4/12 hits
British roll dice for 1 aaGun, 2 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British, 2 armour owned by the British, 1 artillery owned by the British, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun, 2 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Egypt to Trans-Jordan
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
1 armour placed in Northern Italy
Italians undo move 3.
Italians undo move 1.
1 armour, 1 fighter and 1 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 aaGuns, 2 armour, 1 artillery and 6 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarine
98 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 51 / 70
Russians : 28 / 39
Japanese : 58 / 65
Americans : 51 / 72
Chinese : 5 / 5
British : 32 / 36
UK_Pacific : 6 / 9
Italians : 20 / 38
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 fighter, 7 infantry and 1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 71 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 67 PUs;
Germans buy 1 bomber, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Rostov
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Baltic States to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 2 artilleries and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Finland, round 2 : 1/6 hits
Russians roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Finland, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 3 : 1/5 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Finland, round 3 : 0/3 hits
1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 4 : 3/5 hits
Russians roll dice for 2 artilleries in Finland, round 4 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Bryansk
1 aaGun, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 aaGun, 9 artilleries and 9 infantry moved from Belarus to Bryansk
4 armour and 5 mech_infantrys moved from Archangel to Bryansk
4 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Germany to Bryansk
1 fighter moved from Germany to Western Germany
1 mech_infantry moved from Poland to Novgorod
3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern France
1 bomber placed in Western Germany
2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,6
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Germans :
Trans-Jordan : 1 armour, 1 artillery, 3 fighters and 1 infantry
Gibraltar : 1 aaGun, 4 fighters and 6 infantry
Egypt : 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour and 1 tactical_bomber
Germany : 1 factory_major, 2 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 8 armour, 13 artilleries, 1 bomber, 1 fighter, 15 infantry and 12 mech_infantrys
Rostov : 1 flag, 2 infantry
Vyborg : 1 flag, 1 mech_infantry
Archangel : 1 flag
Eastern Poland : 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Finland : 1 flag, 1 armour, 2 artilleries and 1 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 39
Japanese : 58 / 65
Americans : 51 / 72
Chinese : 5 / 5
British : 32 / 36
UK_Pacific : 6 / 9
Italians : 20 / 38
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Tambov to Rostov
3 fighters moved from Russia to Rostov
1 destroyer moved from 125 Sea Zone to 123 Sea ZoneCombat - Russians
Battle in Rostov
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun, 12 artilleries and 22 infantry moved from Vologda to Russia
2 aaGuns, 8 artilleries and 17 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to TambovPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Yunnan to Burma
3 bombers moved from Kwangtung to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Shan State
3 bombers moved from Burma to Malaya
1 aaGun, 2 artilleries and 3 mech_infantrys moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Shan State to Malaya
3 mech_infantrys moved from Yunnan to Malaya
1 armour moved from Szechwan to Burma
1 armour moved from Kweichow to Shan State
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
6 infantry moved from Kiangsu to Anhwe
5 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 transports moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 fighters moved from Philippines to Java
1 tactical_bomber moved from Philippines to Java
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangtung to MalayaPlace Units - Japanese
1 airfield placed in Java
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 20 Sea Zone
2 mech_infantrys placed in Shantung
Japanese undo move 5.
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Jehol : 1 flag, 5 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 8 infantry
Shan State : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Burma : 1 flag, 1 armour and 1 infantry
Malaya : 1 flag, 1 armour, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 4 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 submarines and 3 transports
46 Sea Zone : 1 destroyer
47 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
20 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 70
Russians : 27 / 36
Japanese : 60 / 65
Americans : 51 / 72
Chinese : 4 / 5
British : 32 / 36
UK_Pacific : 5 / 9
Italians : 19 / 38
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 47 Sea Zone
7 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 bombers and 1 tactical_bomber moved from Queensland to 46 Sea Zone
3 bombers moved from Queensland to 47 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Americans
7 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from 47 Sea Zone to Queensland
2 bombers moved from 46 Sea Zone to Queensland
1 tactical_bomber moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 cruiser and 1 marine moved from 65 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 51 Sea Zone to 63 Sea ZonePlace Units - Americans
5 submarines placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 8 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 8 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from Iraq to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 armour and 1 infantry
British win, taking Burma from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 aaGun moved from India to 39 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 80 Sea Zone to IraqPlace Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 fighter placed in Iraq
1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4,6,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Egypt to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 aaGuns, 2 armour, 1 artillery and 6 infantry moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 9 infantry
Cyprus : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Ukraine : 1 bomber
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 transports
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 70
Russians : 25 / 36
Japanese : 57 / 65
Americans : 53 / 73
Chinese : 6 / 8
British : 33 / 32
UK_Pacific : 6 / 9
Italians : 21 / 39
ANZAC : 10 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The ANZAC transport in SZ 47 should be edited out. I sent (sacrificed) a Japanese sub last turn to knock it out but forgot to edit it out.